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Sam Lantinga b9a88bbecb Removed SDL_TextInputShown()
This was only implemented on Windows and often confused with SDL_ScreenKeyboardShown()
2024-03-25 13:26:23 -07:00
.github dmg: fix SDL_version.h issue in sdl3-config-version.cmake 2024-03-24 20:15:42 +01:00
android-project Updated to version 3.1.0 for the preview release 2024-03-24 06:16:02 -07:00
build-scripts Added a script to trigger the release workflow 2024-03-24 07:22:58 -07:00
cmake cmake: build tests against installed SDL prefix 2024-03-23 21:41:20 +01:00
docs Removed SDL_TextInputShown() 2024-03-25 13:26:23 -07:00
include Removed SDL_TextInputShown() 2024-03-25 13:26:23 -07:00
mingw/pkg-support mingw: add pkg-support files (INSTALL.txt and Makefile) 2024-03-23 21:41:20 +01:00
src Removed SDL_TextInputShown() 2024-03-25 13:26:23 -07:00
test Remove legacy SDL2 input grab API 2024-03-24 16:53:23 -07:00
VisualC visualc: filters also contained 2 wrong include headers 2024-03-25 18:02:05 +01:00
VisualC-GDK visualc: filters also contained 2 wrong include headers 2024-03-25 18:02:05 +01:00
VisualC-WinRT visualc: filters also contained 2 wrong include headers 2024-03-25 18:02:05 +01:00
wayland-protocols wayland: Add the xdg-foreign-unstable-v2 protocol 2024-03-15 18:30:05 -04:00
Xcode remove non-existent vulkan.hpp and vulkan_mir.h from Xcode project 2024-03-25 21:23:32 +03:00
.clang-format Add 'wl_list_for_each_safe' to the clang-format macro list 2024-03-14 10:22:23 -04:00
.clang-tidy Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked 2023-08-05 14:14:45 -04:00
.editorconfig Fixed formatting for Haiku cc files 2023-01-25 03:03:41 -08:00
.gitignore GDK: Remove old shader sources, unify shader compilation .bats 2024-03-02 10:30:29 -08:00
.wikiheaders-options sdlwiki: SDL3 advises users to include through 'SDL3/SDL.h' 2023-03-21 02:19:19 +01:00
Android.mk Add time and realtime clock functions 2024-03-19 10:57:36 -07:00
BUGS.txt Cleaned up a few more Bugzilla mentions. 2021-02-12 14:46:49 -05:00
CMakeLists.txt Updated to version 3.1.0 for the preview release 2024-03-24 06:16:02 -07:00
CREDITS.md docs: Moved CREDITS and INSTALL to markdown format. 2023-11-29 12:31:27 -05:00
INSTALL.md docs: Moved CREDITS and INSTALL to markdown format. 2023-11-29 12:31:27 -05:00
LICENSE.txt Updated copyright for 2024 2024-01-01 13:15:26 -08:00
README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
README.md Tweaking documentation for the SDL 3.0 preview release 2024-03-24 06:16:02 -07:00
WhatsNew.txt Tweaking documentation for the SDL 3.0 preview release 2024-03-24 06:16:02 -07:00

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.

Enjoy!

Sam Lantinga (slouken@libsdl.org)