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Sam Lantinga afee27a530 Make sure stdio handles are in blocking mode
Standard I/O doesn't work well with non-blocking handles, so make sure any pipes are in blocking mode before launching child processes.

Fixes https://github.com/libsdl-org/SDL/issues/10998
2024-10-14 22:10:49 -07:00
.github releases: don't add static library to MinGW binary release 2024-10-14 21:30:48 +02:00
android-project Add more configChanges to Android Manifest (#11145) 2024-10-10 07:53:34 -07:00
build-scripts releases: don't add static library to MinGW binary release 2024-10-14 21:30:48 +02:00
cmake Add parametrized build script 2024-10-14 21:30:48 +02:00
docs Add parametrized build script 2024-10-14 21:30:48 +02:00
examples examples/game/01-snake: Update game logic in AppIterate, don't use a timer. 2024-10-14 23:17:23 -04:00
include Sync SDL3 wiki -> header 2024-10-15 03:30:54 +00:00
src Make sure stdio handles are in blocking mode 2024-10-14 22:10:49 -07:00
test Make sure stdio handles are in blocking mode 2024-10-14 22:10:49 -07:00
VisualC Add parametrized build script 2024-10-14 21:30:48 +02:00
VisualC-GDK Added SDL_murmur3_32() 2024-09-28 17:19:01 -07:00
wayland-protocols wayland: Add support for setting window icons via the xdg-toplevel-icon-v1 protocol 2024-08-31 09:38:43 -04:00
Xcode Add parametrized build script 2024-10-14 21:30:48 +02:00
.clang-format Add 'wl_list_for_each_safe' to the clang-format macro list 2024-03-14 10:22:23 -04:00
.clang-tidy Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked 2023-08-05 14:14:45 -04:00
.editorconfig .editorconfig: Remove excess apostrophe at *.cocci 2024-06-16 09:18:17 -07:00
.gitignore Add parametrized build script 2024-10-14 21:30:48 +02:00
.wikiheaders-options .wikiheaders-options: Declare SDL3 to be a stable API! 2024-10-04 15:38:32 -04:00
Android.mk Add SDL_Process subsystem 2024-09-13 15:19:32 -07:00
BUGS.txt Replaced \r\n with \n in SDL root files 2024-10-05 18:15:02 -07:00
CMakeLists.txt Add parametrized build script 2024-10-14 21:30:48 +02:00
CREDITS.md docs: Moved CREDITS and INSTALL to markdown format. 2023-11-29 12:31:27 -05:00
INSTALL.md Updated INSTALL.md 2024-04-10 09:18:42 -04:00
LICENSE.txt Updated copyright for 2024 2024-01-01 13:15:26 -08:00
README-SDL.txt Replaced \r\n with \n in SDL root files 2024-10-05 18:15:02 -07:00
README.md Tweaking documentation for the SDL 3.0 preview release 2024-03-24 06:16:02 -07:00
WhatsNew.txt Replaced \r\n with \n in SDL root files 2024-10-05 18:15:02 -07:00

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.

Enjoy!

Sam Lantinga (slouken@libsdl.org)