SDL/docs
Frank Praznik 2f75596d5a Consolidate the X11 WM_CLASS and Wayland app ID envvars
Consolidate the X11_WMCLASS and WAYLAND_WMCLASS envvars into one SDL_HINT_APP_ID hint. This hint serves the same purpose on both windowing systems to allow desktop compositors to identify and group windows together, as well as associate applications with their desktop settings and icons.

The common code for retrieving the value is now consolidated under core/unix/SDL_appid.c as it's common to *nix platforms, and the value is now retrieved at window creation time instead of being cached by the video driver at startup so that changes to the hint after video initialization and before window creation will be seen, as well as to accommodate cases where applications want to use different values for different windows.
2023-05-28 19:15:36 -04:00
..
doxyfile docs: Fix doxyfile 2023-02-19 10:01:33 -08:00
README-android.md Android: control activity re-creation 2023-05-12 07:48:33 -07:00
README-cmake.md Add CMake toolchain files 2023-03-27 15:33:08 -07:00
README-contributing.md Sync SDL3 wiki -> header 2023-02-28 17:50:11 +00:00
README-dynapi.md Sync SDL3 wiki -> header 2023-02-28 17:30:22 +00:00
README-emscripten.md Rename SDL2 tests for SDL3 2023-01-03 11:54:35 -08:00
README-gdk.md Sync SDL3 wiki -> header 2023-02-28 17:30:22 +00:00
README-git.md Sync SDL3 wiki -> header 2023-02-28 17:30:22 +00:00
README-hg.md Sync SDL3 wiki -> header 2023-02-28 17:30:22 +00:00
README-highdpi.md Officially added the concept of window pixel density 2023-05-17 17:54:03 -07:00
README-ios.md Use the term "points" instead of "screen coordinates" 2023-05-15 11:20:38 -07:00
README-kmsbsd.md Sync SDL3 wiki -> header 2023-02-28 17:30:22 +00:00
README-linux.md audio: Redesigned audio conversion code for SDL3. 2023-04-27 18:35:15 -04:00
README-macos.md Sync SDL3 wiki -> header 2023-02-28 17:30:22 +00:00
README-migration.md Consolidate the X11 WM_CLASS and Wayland app ID envvars 2023-05-28 19:15:36 -04:00
README-n3ds.md Rename SDL semaphore and condition variable functions to match SDL 3.0 naming convention 2023-04-28 12:08:33 -07:00
README-ngage.md Sync SDL3 wiki -> header 2023-02-28 17:30:22 +00:00
README-platforms.md Revert "Update wiki.libsdl.org urls to libsdl-org/SDL/wiki (#4069)" 2021-04-01 12:15:28 -04:00
README-porting.md include: SDL_dynapi.h depends on platform defines 2023-01-08 21:37:54 +01:00
README-ps2.md Sync SDL3 wiki -> header 2023-02-28 17:30:22 +00:00
README-psp.md Sync SDL3 wiki -> header 2023-02-28 17:30:22 +00:00
README-raspberrypi.md Sync SDL3 wiki -> header 2023-02-28 17:30:22 +00:00
README-riscos.md Sync SDL3 wiki -> header 2023-02-28 17:30:22 +00:00
README-touch.md Sync SDL3 wiki -> header 2023-02-28 17:30:22 +00:00
README-versions.md Sync SDL3 wiki -> header 2023-02-28 17:30:22 +00:00
README-visualc.md SDL_CreateWindow() has been simplified and no longer takes a window position. 2023-03-06 09:50:12 -08:00
README-vita.md Sync SDL3 wiki -> header 2023-02-28 17:30:22 +00:00
README-wayland.md Sync SDL3 wiki -> header 2023-05-13 16:55:14 +00:00
README-windows.md Sync SDL3 wiki -> header 2023-02-28 17:30:22 +00:00
README-winrt.md Sync SDL3 wiki -> header 2023-02-28 17:30:22 +00:00
README.md gesture: Removed the gesture API from SDL3. 2022-12-13 14:54:37 -05:00
release_checklist.md Updated release_checklist.md for SDL 3.0 2023-01-04 23:47:01 -08:00

Simple DirectMedia Layer

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

SDL officially supports Windows, macOS, Linux, iOS, and Android. Support for other platforms may be found in the source code.

SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python.

This library is distributed under the zlib license, which can be found in the file "LICENSE.txt".

The best way to learn how to use SDL is to check out the header files in the "include" subdirectory and the programs in the "test" subdirectory. The header files and test programs are well commented and always up to date.

More documentation and FAQs are available online at the wiki

If you need help with the library, or just want to discuss SDL related issues, you can join the SDL Discourse, which can be used as a web forum or a mailing list, at your preference.

If you want to report bugs or contribute patches, please submit them to our bug tracker

Enjoy!

Sam Lantinga mailto:slouken@libsdl.org