2f75596d5a
Consolidate the X11_WMCLASS and WAYLAND_WMCLASS envvars into one SDL_HINT_APP_ID hint. This hint serves the same purpose on both windowing systems to allow desktop compositors to identify and group windows together, as well as associate applications with their desktop settings and icons. The common code for retrieving the value is now consolidated under core/unix/SDL_appid.c as it's common to *nix platforms, and the value is now retrieved at window creation time instead of being cached by the video driver at startup so that changes to the hint after video initialization and before window creation will be seen, as well as to accommodate cases where applications want to use different values for different windows. |
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doxyfile | ||
README-android.md | ||
README-cmake.md | ||
README-contributing.md | ||
README-dynapi.md | ||
README-emscripten.md | ||
README-gdk.md | ||
README-git.md | ||
README-hg.md | ||
README-highdpi.md | ||
README-ios.md | ||
README-kmsbsd.md | ||
README-linux.md | ||
README-macos.md | ||
README-migration.md | ||
README-n3ds.md | ||
README-ngage.md | ||
README-platforms.md | ||
README-porting.md | ||
README-ps2.md | ||
README-psp.md | ||
README-raspberrypi.md | ||
README-riscos.md | ||
README-touch.md | ||
README-versions.md | ||
README-visualc.md | ||
README-vita.md | ||
README-wayland.md | ||
README-windows.md | ||
README-winrt.md | ||
README.md | ||
release_checklist.md |
Simple DirectMedia Layer
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
SDL officially supports Windows, macOS, Linux, iOS, and Android. Support for other platforms may be found in the source code.
SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python.
This library is distributed under the zlib license, which can be found in the file "LICENSE.txt".
The best way to learn how to use SDL is to check out the header files in the "include" subdirectory and the programs in the "test" subdirectory. The header files and test programs are well commented and always up to date.
More documentation and FAQs are available online at the wiki
- Android
- CMake
- DynAPI
- Emscripten
- GDK
- Git
- iOS
- Linux
- macOS
- Supported Platforms
- Porting information
- PSP
- PS2
- Raspberry Pi
- Touch
- Versions
- Windows
- WinRT
- PSVita
- Nokia N-Gage
If you need help with the library, or just want to discuss SDL related issues, you can join the SDL Discourse, which can be used as a web forum or a mailing list, at your preference.
If you want to report bugs or contribute patches, please submit them to our bug tracker
Enjoy!
Sam Lantinga mailto:slouken@libsdl.org