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2022-12-28 12:16:57 -08:00
.github Cancel current CI actions when a PR is updated 2022-12-04 10:05:54 -08:00
android-project Android JAVA DetectDevices: 'is_capture' is inverted (#6845) 2022-12-18 16:55:59 +01:00
build-scripts Removed old iOS demos 2022-12-27 16:48:55 -08:00
cmake Remove SDL_WINDOW_SHOW flag, as redundant with SDL_WINDOW_HIDDEN 2022-12-28 12:16:57 -08:00
docs Remove SDL_WINDOW_SHOW flag, as redundant with SDL_WINDOW_HIDDEN 2022-12-28 12:16:57 -08:00
include Remove SDL_WINDOW_SHOW flag, as redundant with SDL_WINDOW_HIDDEN 2022-12-28 12:16:57 -08:00
mingw/pkg-support/cmake build: don't add SDL3 subfolder to include path for external projects 2022-11-27 14:33:13 -08:00
src Remove SDL_WINDOW_SHOW flag, as redundant with SDL_WINDOW_HIDDEN 2022-12-28 12:16:57 -08:00
test Remove SDL_WINDOW_SHOW flag, as redundant with SDL_WINDOW_HIDDEN 2022-12-28 12:16:57 -08:00
VisualC Split SDL gamepad internal functions into SDL_gamepad_c.h 2022-12-27 10:23:28 -08:00
VisualC-GDK Split SDL gamepad internal functions into SDL_gamepad_c.h 2022-12-27 10:23:28 -08:00
VisualC-WinRT Split SDL gamepad internal functions into SDL_gamepad_c.h 2022-12-27 10:23:28 -08:00
wayland-protocols wayland: Add high-resolution event timestamp support 2022-12-04 16:56:26 -08:00
Xcode SDL API renaming: SDL_gamecontroller.h 2022-12-27 09:47:24 -08:00
.clang-format Commented out syntax that causes Visual Studio 2019 to complain on every edit 2022-12-02 00:43:01 -08:00
.editorconfig editorconfig: remove trailing whitespace in source code 2022-12-26 10:34:07 -08:00
.gitignore SDL API renaming: SDL_gamecontroller.h 2022-12-27 09:47:24 -08:00
.wikiheaders-options sdlwiki: SDL_version.h moved to include/SDL3 2022-12-19 09:19:45 -08:00
Android.mk Remove SDL3_main from build systems, remove most of src/main/* 2022-12-15 08:01:01 -08:00
BUGS.txt Cleaned up a few more Bugzilla mentions. 2021-02-12 14:46:49 -05:00
CMakeLists.txt SDL3 with Hardware Acceleration for ROCKCHIP platform (mali blob) 2022-12-26 08:50:51 -08:00
CREDITS.txt Use Apple's nomenclature for macOS and iOS 2022-11-25 16:00:06 -08:00
INSTALL.txt Use Apple's nomenclature for macOS and iOS 2022-11-25 16:00:06 -08:00
LICENSE.txt Updated copyright for 2022 2022-01-03 09:40:21 -08:00
README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
README.md First pass at changing SDL 2.0 to SDL 3.0 2022-11-21 20:28:58 -08:00
TODO.txt Fixed up legacy MoinMoin URLs at wiki.libsdl.org 2021-04-01 12:20:33 -04:00
WhatsNew.txt WhatsNew.txt should be new features in SDL 3.0 2022-12-27 10:06:45 -08:00

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)