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acinclude acinclude/libtool.m4: Apply macos11 patch from libtool bug #44605 2021-01-09 00:11:20 +03:00
android-project Enable TV game mode by default on Android 2021-05-07 12:43:35 -07:00
android-project-ant Added the old ant Android build project structure 2017-10-28 12:11:25 -07:00
build-scripts fix permissions 2021-07-08 17:56:14 +03:00
cmake CMake: Generic check for desktop GL and EGL on Linux systems 2021-06-01 16:50:28 -07:00
debian debian: Align to debian packaging scheme 2021-04-07 13:57:23 -07:00
docs Revert "Removed reference to ant project." 2021-07-07 13:30:48 -07:00
include cmake: set SDL_JOYSTICK_RAWINPUT for windows builds 2021-07-10 10:01:40 +03:00
src The RAWINPUT driver is no longer tied to HIDAPI in any way 2021-07-09 18:11:42 -07:00
test Latest Unifont with OFL is now bundled. (#4268) 2021-07-08 14:51:16 -07:00
VisualC Added HIDAPI backend for Amazon Luna Controller Model T28B69 connected via Bluetooth LE (VID:0171, PID:0419). 2021-07-07 08:31:12 -07:00
VisualC-WinRT Add SDL_cond implementation using Windows Condition Variables 2020-12-28 11:43:11 -08:00
visualtest fix permissions of a few files 2021-02-22 15:44:32 +03:00
wayland-protocols wayland: Implement RaiseWindow with xdg-activation 2021-06-02 12:59:07 -07:00
Xcode fix permissions 2021-07-08 17:56:14 +03:00
Xcode-iOS Added weak linking to hidapi framework 2020-11-17 10:29:36 -08:00
.gitignore Ignore checkkeysthreads 2021-07-06 10:01:31 -07:00
Android.mk minor watcom build fixes. 2021-05-15 00:22:50 +03:00
autogen.sh bump minimum required autoconf version and revise autogen.sh 2021-04-14 23:20:40 +03:00
BUGS.txt Cleaned up a few more Bugzilla mentions. 2021-02-12 14:46:49 -05:00
cmake_uninstall.cmake.in Fixed bug 3867 - Can't find install_manifest.txt when running 'uninstall' target 2017-10-12 08:44:45 -07:00
CMakeLists.txt cmake: set SDL_JOYSTICK_RAWINPUT for windows builds 2021-07-10 10:01:40 +03:00
configure The RAWINPUT driver is no longer tied to HIDAPI in any way 2021-07-09 18:11:42 -07:00
configure.ac The RAWINPUT driver is no longer tied to HIDAPI in any way 2021-07-09 18:11:42 -07:00
CREDITS.txt Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
INSTALL.txt development list has moved to forum 2021-06-01 16:49:13 -07:00
LICENSE.txt license: Fixing the license file to be correctly scooped up by Github automation 2021-02-17 13:08:13 -05:00
Makefile.in SDL: Updated patches for HAIKU 2021-03-13 18:36:01 -08:00
Makefile.minimal Added a dummy sensor driver 2018-08-21 13:29:21 -07:00
Makefile.os2 updated os2 makefile. 2021-07-07 23:51:32 +03:00
Makefile.pandora Added a dummy sensor driver 2018-08-21 13:29:21 -07:00
Makefile.psp added SDL_strtokr() as a replacement for POSIX strtok_r (bug #4046.) 2019-11-20 20:40:50 +03:00
Makefile.wiz Added a dummy sensor driver 2018-08-21 13:29:21 -07:00
README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
README.md Update and rename README.txt to README.md 2021-03-20 18:46:37 -04:00
sdl2-config-version.cmake.in cmake: Forgot to add this file to revision control. 2020-02-25 14:52:03 -05:00
sdl2-config.cmake.in sdl2-config.cmake.in: Make SDL2::SDL2 work with MinGW, fixes #3665 2021-07-08 14:55:33 -07:00
sdl2-config.in build: Don't duplicate Libs in Libs.private in pkg-config file 2020-04-12 13:24:36 +01:00
sdl2.m4 acinclude & sdl2.m4 updates: 2020-12-22 17:00:28 +03:00
sdl2.pc.in rename PKG_CONFIG_LIBS_PRIV to PKGCONFIG_LIBS_PRIV 2021-04-14 21:40:50 +03:00
SDL2.spec.in license: Fixed references to COPYING.txt that are now LICENSE.txt. 2021-02-18 11:07:26 -05:00
SDL2Config.cmake SDL2Config.cmake: Clean it up a bit, remove gcc-style SDL2_LIBRARIES 2021-07-08 14:55:33 -07:00
TODO.txt Fixed up legacy MoinMoin URLs at wiki.libsdl.org 2021-04-01 12:20:33 -04:00
WhatsNew.txt Fixed the name of the PS5 hint 2020-12-09 10:39:36 -08:00

Simple DirectMedia Layer (SDL) Version 2.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)