SDL/test/testrelative.c
Sam Lantinga d1d484ddbe Added SDL_srand(), SDL_rand(), and SDL_rand_r() (thanks @JKaniarz!)
These are simple random functions that should not be used for serious random number generation.

Fixes https://github.com/libsdl-org/SDL/issues/4968
2024-06-16 07:41:00 -07:00

135 lines
3.4 KiB
C

/*
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely.
*/
/* Simple program: Test relative mouse motion */
#include <SDL3/SDL_test_common.h>
#include <SDL3/SDL_main.h>
#ifdef SDL_PLATFORM_EMSCRIPTEN
#include <emscripten/emscripten.h>
#endif
static SDLTest_CommonState *state;
static int i, done;
static float mouseX, mouseY;
static SDL_FRect rect;
static SDL_Event event;
static void DrawRects(SDL_Renderer *renderer)
{
SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
rect.x = mouseX;
rect.y = mouseY;
SDL_RenderFillRect(renderer, &rect);
}
static void loop(void)
{
/* Check for events */
while (SDL_PollEvent(&event)) {
SDLTest_CommonEvent(state, &event, &done);
switch (event.type) {
case SDL_EVENT_MOUSE_MOTION:
{
mouseX += event.motion.xrel;
mouseY += event.motion.yrel;
} break;
default:
break;
}
}
for (i = 0; i < state->num_windows; ++i) {
SDL_Rect viewport;
SDL_Renderer *renderer = state->renderers[i];
if (state->windows[i] == NULL) {
continue;
}
SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0x00, 0xFF);
SDL_RenderClear(renderer);
/* Wrap the cursor rectangle at the screen edges to keep it visible */
SDL_GetRenderViewport(renderer, &viewport);
if (rect.x < viewport.x) {
rect.x += viewport.w;
}
if (rect.y < viewport.y) {
rect.y += viewport.h;
}
if (rect.x > viewport.x + viewport.w) {
rect.x -= viewport.w;
}
if (rect.y > viewport.y + viewport.h) {
rect.y -= viewport.h;
}
DrawRects(renderer);
SDL_RenderPresent(renderer);
}
#ifdef SDL_PLATFORM_EMSCRIPTEN
if (done) {
emscripten_cancel_main_loop();
}
#endif
}
int main(int argc, char *argv[])
{
/* Enable standard application logging */
SDL_SetLogPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
/* Initialize test framework */
state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
if (!state) {
return 1;
}
/* Parse commandline */
if (!SDLTest_CommonDefaultArgs(state, argc, argv)) {
return 1;
}
if (!SDLTest_CommonInit(state)) {
return 2;
}
/* Create the windows and initialize the renderers */
for (i = 0; i < state->num_windows; ++i) {
SDL_Renderer *renderer = state->renderers[i];
SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
SDL_RenderClear(renderer);
}
if (SDL_SetRelativeMouseMode(SDL_TRUE) < 0) {
return 3;
}
rect.x = DEFAULT_WINDOW_WIDTH / 2;
rect.y = DEFAULT_WINDOW_HEIGHT / 2;
rect.w = 10;
rect.h = 10;
/* Main render loop */
done = 0;
#ifdef SDL_PLATFORM_EMSCRIPTEN
emscripten_set_main_loop(loop, 0, 1);
#else
while (!done) {
loop();
}
#endif
SDLTest_CommonQuit(state);
return 0;
}