SDL/src
Sam Lantinga 4696c9556b
SDL 3.0 is going to be high DPI aware and officially separates screen… (#7145)
* SDL 3.0 is going to be high DPI aware and officially separates screen coordinates from client pixel area

The public APIs to disable high DPI support have been removed

Work in progress on https://github.com/libsdl-org/SDL/issues/7134
2023-01-25 01:23:17 -08:00
..
atomic Fixed building with Visual Studio 2010 2023-01-09 18:30:23 -08:00
audio Add SDL_ConvertAudioSamples() helper function 2023-01-24 08:26:09 -08:00
core Rename internal GetDisplayDPI to GetDisplayPhysicalDPI 2023-01-25 00:04:00 -08:00
cpuinfo Replaced SDL_SIMDAlloc(), SDL_SIMDRealloc(), and SDL_SIMDFree() with SDL_aligned_alloc() and SDL_aligned_free() 2023-01-09 18:01:59 -08:00
dynapi Rename SDL_GetDisplayDPI to SDL_GetDisplayPhysicalDPI 2023-01-25 00:04:00 -08:00
events Renamed SDL events for clarity 2023-01-24 07:26:48 -08:00
file Handle new SDL_rwops error codes in SDL_LoadFile_RW() 2023-01-12 06:53:07 -08:00
filesystem Updated copyright for 2023 2023-01-09 09:41:41 -08:00
haptic Updated copyright for 2023 2023-01-09 09:41:41 -08:00
hidapi Blacklist Konami Amusement Controllers From HIDAPI. 2023-01-21 22:05:21 -08:00
joystick Renamed SDL_GetGamepadNumTouchpads and SDL_GetGamepadNumTouchpadFingers to match the new convention 2023-01-24 13:47:30 -08:00
libm Updated copyright for 2023 2023-01-09 09:41:41 -08:00
loadso Functions which return function pointers now return SDL_FunctionPointer instead of void* 2023-01-09 15:46:21 -08:00
locale Updated copyright for 2023 2023-01-09 09:41:41 -08:00
main/winrt Remove SDL3_main from build systems, remove most of src/main/* 2022-12-15 08:01:01 -08:00
misc Addressed comments 2023-01-10 06:19:40 -08:00
power Updated copyright for 2023 2023-01-09 09:41:41 -08:00
render Renamed SDL events for clarity 2023-01-24 07:26:48 -08:00
sensor Renamed SDL events for clarity 2023-01-24 07:26:48 -08:00
stdlib Replaced SDL_SIMDAlloc(), SDL_SIMDRealloc(), and SDL_SIMDFree() with SDL_aligned_alloc() and SDL_aligned_free() 2023-01-09 18:01:59 -08:00
test SDL 3.0 is going to be high DPI aware and officially separates screen… (#7145) 2023-01-25 01:23:17 -08:00
thread Updated copyright for 2023 2023-01-09 09:41:41 -08:00
timer Fixed building with Visual Studio 2010 2023-01-09 18:30:23 -08:00
video SDL 3.0 is going to be high DPI aware and officially separates screen… (#7145) 2023-01-25 01:23:17 -08:00
SDL_assert_c.h Updated copyright for 2023 2023-01-09 09:41:41 -08:00
SDL_assert.c Updated copyright for 2023 2023-01-09 09:41:41 -08:00
SDL_dataqueue.c Updated copyright for 2023 2023-01-09 09:41:41 -08:00
SDL_dataqueue.h Updated copyright for 2023 2023-01-09 09:41:41 -08:00
SDL_error_c.h Updated copyright for 2023 2023-01-09 09:41:41 -08:00
SDL_error.c Updated copyright for 2023 2023-01-09 09:41:41 -08:00
SDL_guid.c Updated copyright for 2023 2023-01-09 09:41:41 -08:00
SDL_hints_c.h Updated copyright for 2023 2023-01-09 09:41:41 -08:00
SDL_hints.c SDL_AddHintCallback() now returns a standard int result instead of void 2023-01-09 12:09:30 -08:00
SDL_internal.h Moved SDL_intrin.h back into the public headers for application use 2023-01-10 15:50:35 -08:00
SDL_list.c Updated copyright for 2023 2023-01-09 09:41:41 -08:00
SDL_list.h Updated copyright for 2023 2023-01-09 09:41:41 -08:00
SDL_log_c.h Updated copyright for 2023 2023-01-09 09:41:41 -08:00
SDL_log.c Set the default priority level of SDL_LOG_CATEGORY_ERROR to SDL_LOG_PRIORITY_ERROR 2023-01-19 08:04:40 -08:00
SDL_utils_c.h Updated copyright for 2023 2023-01-09 09:41:41 -08:00
SDL_utils.c Updated copyright for 2023 2023-01-09 09:41:41 -08:00
SDL.c Make sure subsystems are noted as initialized during initialization 2023-01-20 17:06:49 -08:00