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9ff3446f03
Most SDL functions used to indicate success or failure using an int return code. These functions have been changed to return SDL_bool. Here is a coccinelle patch to change code that previously compared the return value to 0 and changes it to a boolean test: @ bool_return_type @ identifier func =~ "^(SDL_AddEventWatch|SDL_AddHintCallback|SDL_AddSurfaceAlternateImage|SDL_AddVulkanRenderSemaphores|SDL_BindAudioStream|SDL_BindAudioStreams|SDL_BlitSurface|SDL_BlitSurface9Grid|SDL_BlitSurfaceScaled|SDL_BlitSurfaceTiled|SDL_BlitSurfaceTiledWithScale|SDL_BlitSurfaceUnchecked|SDL_BlitSurfaceUncheckedScaled|SDL_CaptureMouse|SDL_ClearAudioStream|SDL_ClearClipboardData|SDL_ClearComposition|SDL_ClearError|SDL_ClearProperty|SDL_ClearSurface|SDL_CloseIO|SDL_CloseStorage|SDL_ConvertAudioSamples|SDL_ConvertEventToRenderCoordinates|SDL_ConvertPixels|SDL_ConvertPixelsAndColorspace|SDL_CopyFile|SDL_CopyProperties|SDL_CopyStorageFile|SDL_CreateDirectory|SDL_CreateStorageDirectory|SDL_CreateWindowAndRenderer|SDL_DateTimeToTime|SDL_DestroyWindowSurface|SDL_DetachVirtualJoystick|SDL_DisableScreenSaver|SDL_EnableScreenSaver|SDL_EnumerateDirectory|SDL_EnumerateProperties|SDL_EnumerateStorageDirectory|SDL_FillSurfaceRect|SDL_FillSurfaceRects|SDL_FlashWindow|SDL_FlipSurface|SDL_FlushAudioStream|SDL_FlushRenderer|SDL_GL_DestroyContext|SDL_GL_GetAttribute|SDL_GL_GetSwapInterval|SDL_GL_LoadLibrary|SDL_GL_MakeCurrent|SDL_GL_SetAttribute|SDL_GL_SetSwapInterval|SDL_GL_SwapWindow|SDL_GetAudioDeviceFormat|SDL_GetAudioStreamFormat|SDL_GetCameraFormat|SDL_GetClosestFullscreenDisplayMode|SDL_GetCurrentRenderOutputSize|SDL_GetCurrentTime|SDL_GetDXGIOutputInfo|SDL_GetDateTimeLocalePreferences|SDL_GetDisplayBounds|SDL_GetDisplayUsableBounds|SDL_GetGDKDefaultUser|SDL_GetGDKTaskQueue|SDL_GetGamepadSensorData|SDL_GetGamepadTouchpadFinger|SDL_GetHapticEffectStatus|SDL_GetJoystickBall|SDL_GetMasksForPixelFormat|SDL_GetPathInfo|SDL_GetRectUnion|SDL_GetRectUnionFloat|SDL_GetRenderClipRect|SDL_GetRenderColorScale|SDL_GetRenderDrawBlendMode|SDL_GetRenderDrawColor|SDL_GetRenderDrawColorFloat|SDL_GetRenderLogicalPresentation|SDL_GetRenderLogicalPresentationRect|SDL_GetRenderOutputSize|SDL_GetRenderSafeArea|SDL_GetRenderScale|SDL_GetRenderVSync|SDL_GetRenderViewport|SDL_GetSensorData|SDL_GetStorageFileSize|SDL_GetStoragePathInfo|SDL_GetSurfaceAlphaMod|SDL_GetSurfaceBlendMode|SDL_GetSurfaceClipRect|SDL_GetSurfaceColorKey|SDL_GetSurfaceColorMod|SDL_GetTextInputArea|SDL_GetTextureAlphaMod|SDL_GetTextureAlphaModFloat|SDL_GetTextureBlendMode|SDL_GetTextureColorMod|SDL_GetTextureColorModFloat|SDL_GetTextureScaleMode|SDL_GetTextureSize|SDL_GetWindowAspectRatio|SDL_GetWindowBordersSize|SDL_GetWindowMaximumSize|SDL_GetWindowMinimumSize|SDL_GetWindowPosition|SDL_GetWindowRelativeMouseMode|SDL_GetWindowSafeArea|SDL_GetWindowSize|SDL_GetWindowSizeInPixels|SDL_GetWindowSurfaceVSync|SDL_HideCursor|SDL_HideWindow|SDL_Init|SDL_InitHapticRumble|SDL_InitSubSystem|SDL_LoadWAV|SDL_LoadWAV_IO|SDL_LockAudioStream|SDL_LockProperties|SDL_LockSurface|SDL_LockTexture|SDL_LockTextureToSurface|SDL_MaximizeWindow|SDL_MinimizeWindow|SDL_MixAudio|SDL_OpenURL|SDL_OutOfMemory|SDL_PauseAudioDevice|SDL_PauseAudioStreamDevice|SDL_PauseHaptic|SDL_PlayHapticRumble|SDL_PremultiplyAlpha|SDL_PremultiplySurfaceAlpha|SDL_PushEvent|SDL_PutAudioStreamData|SDL_RaiseWindow|SDL_ReadStorageFile|SDL_ReadSurfacePixel|SDL_ReadSurfacePixelFloat|SDL_RegisterApp|SDL_ReloadGamepadMappings|SDL_RemovePath|SDL_RemoveStoragePath|SDL_RemoveTimer|SDL_RenamePath|SDL_RenameStoragePath|SDL_RenderClear|SDL_RenderCoordinatesFromWindow|SDL_RenderCoordinatesToWindow|SDL_RenderFillRect|SDL_RenderFillRects|SDL_RenderGeometry|SDL_RenderGeometryRaw|SDL_RenderLine|SDL_RenderLines|SDL_RenderPoint|SDL_RenderPoints|SDL_RenderPresent|SDL_RenderRect|SDL_RenderRects|SDL_RenderTexture|SDL_RenderTexture9Grid|SDL_RenderTextureRotated|SDL_RenderTextureTiled|SDL_RequestAndroidPermission|SDL_RestoreWindow|SDL_ResumeAudioDevice|SDL_ResumeAudioStreamDevice|SDL_ResumeHaptic|SDL_RumbleGamepad|SDL_RumbleGamepadTriggers|SDL_RumbleJoystick|SDL_RumbleJoystickTriggers|SDL_RunHapticEffect|SDL_SaveBMP|SDL_SaveBMP_IO|SDL_SendAndroidMessage|SDL_SendGamepadEffect|SDL_SendJoystickEffect|SDL_SendJoystickVirtualSensorData|SDL_SetAppMetadata|SDL_SetAppMetadataProperty|SDL_SetAudioDeviceGain|SDL_SetAudioPostmixCallback|SDL_SetAudioStreamFormat|SDL_SetAudioStreamFrequencyRatio|SDL_SetAudioStreamGain|SDL_SetAudioStreamGetCallback|SDL_SetAudioStreamInputChannelMap|SDL_SetAudioStreamOutputChannelMap|SDL_SetAudioStreamPutCallback|SDL_SetBooleanProperty|SDL_SetClipboardData|SDL_SetClipboardText|SDL_SetCursor|SDL_SetFloatProperty|SDL_SetGamepadLED|SDL_SetGamepadMapping|SDL_SetGamepadPlayerIndex|SDL_SetGamepadSensorEnabled|SDL_SetHapticAutocenter|SDL_SetHapticGain|SDL_SetJoystickLED|SDL_SetJoystickPlayerIndex|SDL_SetJoystickVirtualAxis|SDL_SetJoystickVirtualBall|SDL_SetJoystickVirtualButton|SDL_SetJoystickVirtualHat|SDL_SetJoystickVirtualTouchpad|SDL_SetLinuxThreadPriority|SDL_SetLinuxThreadPriorityAndPolicy|SDL_SetLogPriorityPrefix|SDL_SetMemoryFunctions|SDL_SetNumberProperty|SDL_SetPaletteColors|SDL_SetPointerProperty|SDL_SetPointerPropertyWithCleanup|SDL_SetPrimarySelectionText|SDL_SetRenderClipRect|SDL_SetRenderColorScale|SDL_SetRenderDrawBlendMode|SDL_SetRenderDrawColor|SDL_SetRenderDrawColorFloat|SDL_SetRenderLogicalPresentation|SDL_SetRenderScale|SDL_SetRenderTarget|SDL_SetRenderVSync|SDL_SetRenderViewport|SDL_SetScancodeName|SDL_SetStringProperty|SDL_SetSurfaceAlphaMod|SDL_SetSurfaceBlendMode|SDL_SetSurfaceColorKey|SDL_SetSurfaceColorMod|SDL_SetSurfaceColorspace|SDL_SetSurfacePalette|SDL_SetSurfaceRLE|SDL_SetTLS|SDL_SetTextInputArea|SDL_SetTextureAlphaMod|SDL_SetTextureAlphaModFloat|SDL_SetTextureBlendMode|SDL_SetTextureColorMod|SDL_SetTextureColorModFloat|SDL_SetTextureScaleMode|SDL_SetThreadPriority|SDL_SetWindowAlwaysOnTop|SDL_SetWindowAspectRatio|SDL_SetWindowBordered|SDL_SetWindowFocusable|SDL_SetWindowFullscreen|SDL_SetWindowFullscreenMode|SDL_SetWindowHitTest|SDL_SetWindowIcon|SDL_SetWindowKeyboardGrab|SDL_SetWindowMaximumSize|SDL_SetWindowMinimumSize|SDL_SetWindowModalFor|SDL_SetWindowMouseGrab|SDL_SetWindowMouseRect|SDL_SetWindowOpacity|SDL_SetWindowPosition|SDL_SetWindowRelativeMouseMode|SDL_SetWindowResizable|SDL_SetWindowShape|SDL_SetWindowSize|SDL_SetWindowSurfaceVSync|SDL_SetWindowTitle|SDL_SetiOSAnimationCallback|SDL_ShowAndroidToast|SDL_ShowCursor|SDL_ShowMessageBox|SDL_ShowSimpleMessageBox|SDL_ShowWindow|SDL_ShowWindowSystemMenu|SDL_StartTextInput|SDL_StartTextInputWithProperties|SDL_StopHapticEffect|SDL_StopHapticEffects|SDL_StopHapticRumble|SDL_StopTextInput|SDL_SyncWindow|SDL_TimeToDateTime|SDL_TryLockMutex|SDL_TryLockRWLockForReading|SDL_TryLockRWLockForWriting|SDL_TryWaitSemaphore|SDL_UnlockAudioStream|SDL_UpdateHapticEffect|SDL_UpdateNVTexture|SDL_UpdateTexture|SDL_UpdateWindowSurface|SDL_UpdateWindowSurfaceRects|SDL_UpdateYUVTexture|SDL_Vulkan_CreateSurface|SDL_Vulkan_LoadLibrary|SDL_WaitConditionTimeout|SDL_WaitSemaphoreTimeout|SDL_WarpMouseGlobal|SDL_WriteStorageFile|SDL_WriteSurfacePixel|SDL_WriteSurfacePixelFloat)$"; @@ ( func( ... ) - == 0 | - func( + !func( ... ) - < 0 | - func( + !func( ... ) - != 0 | - func( + !func( ... ) - == -1 )
190 lines
7.8 KiB
C
190 lines
7.8 KiB
C
/*
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely.
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*/
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/* Simple test of filesystem functions. */
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_main.h>
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#include <SDL3/SDL_test.h>
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static int SDLCALL enum_callback(void *userdata, const char *origdir, const char *fname)
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{
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SDL_PathInfo info;
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char *fullpath = NULL;
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/* you can use '/' for a path separator on Windows, but to make the log output look correct, we'll #ifdef this... */
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#ifdef SDL_PLATFORM_WINDOWS
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const char *pathsep = "\\";
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#else
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const char *pathsep = "/";
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#endif
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if (SDL_asprintf(&fullpath, "%s%s%s", origdir, *origdir ? pathsep : "", fname) < 0) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!");
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return -1;
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}
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if (!SDL_GetPathInfo(fullpath, &info)) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't stat '%s': %s", fullpath, SDL_GetError());
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} else {
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const char *type;
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if (info.type == SDL_PATHTYPE_FILE) {
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type = "FILE";
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} else if (info.type == SDL_PATHTYPE_DIRECTORY) {
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type = "DIRECTORY";
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} else {
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type = "OTHER";
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}
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SDL_Log("%s (type=%s, size=%" SDL_PRIu64 ", create=%" SDL_PRIu64 ", mod=%" SDL_PRIu64 ", access=%" SDL_PRIu64 ")",
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fullpath, type, info.size, info.modify_time, info.create_time, info.access_time);
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if (info.type == SDL_PATHTYPE_DIRECTORY) {
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if (!SDL_EnumerateDirectory(fullpath, enum_callback, userdata)) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Enumeration failed!");
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}
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}
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}
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SDL_free(fullpath);
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return 1; /* keep going */
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}
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int main(int argc, char *argv[])
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{
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SDLTest_CommonState *state;
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char *pref_path;
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const char *base_path;
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/* Initialize test framework */
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state = SDLTest_CommonCreateState(argv, 0);
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if (!state) {
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return 1;
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}
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/* Enable standard application logging */
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SDL_SetLogPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
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/* Parse commandline */
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if (!SDLTest_CommonDefaultArgs(state, argc, argv)) {
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return 1;
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}
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if (!SDL_Init(0)) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_Init() failed: %s\n", SDL_GetError());
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return 1;
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}
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base_path = SDL_GetBasePath();
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if (!base_path) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't find base path: %s\n",
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SDL_GetError());
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} else {
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SDL_Log("base path: '%s'\n", base_path);
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}
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pref_path = SDL_GetPrefPath("libsdl", "test_filesystem");
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if (!pref_path) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't find pref path: %s\n",
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SDL_GetError());
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} else {
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SDL_Log("pref path: '%s'\n", pref_path);
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}
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SDL_free(pref_path);
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pref_path = SDL_GetPrefPath(NULL, "test_filesystem");
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if (!pref_path) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't find pref path without organization: %s\n",
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SDL_GetError());
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} else {
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SDL_Log("pref path: '%s'\n", pref_path);
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}
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SDL_free(pref_path);
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if (base_path) {
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char **globlist;
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SDL_IOStream *stream;
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const char *text = "foo\n";
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if (!SDL_EnumerateDirectory(base_path, enum_callback, NULL)) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Base path enumeration failed!");
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}
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globlist = SDL_GlobDirectory(base_path, "*/test*/T?st*", SDL_GLOB_CASEINSENSITIVE, NULL);
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if (!globlist) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Base path globbing failed!");
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} else {
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int i;
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for (i = 0; globlist[i]; i++) {
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SDL_Log("GLOB[%d]: '%s'", i, globlist[i]);
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}
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SDL_free(globlist);
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}
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/* !!! FIXME: put this in a subroutine and make it test more thoroughly (and put it in testautomation). */
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if (!SDL_CreateDirectory("testfilesystem-test")) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_CreateDirectory('testfilesystem-test') failed: %s", SDL_GetError());
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} else if (!SDL_CreateDirectory("testfilesystem-test/1")) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_CreateDirectory('testfilesystem-test/1') failed: %s", SDL_GetError());
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} else if (!SDL_CreateDirectory("testfilesystem-test/1")) { /* THIS SHOULD NOT FAIL! Making a directory that already exists should succeed here. */
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_CreateDirectory('testfilesystem-test/1') failed: %s", SDL_GetError());
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} else if (!SDL_RenamePath("testfilesystem-test/1", "testfilesystem-test/2")) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_RenamePath('testfilesystem-test/1', 'testfilesystem-test/2') failed: %s", SDL_GetError());
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} else if (!SDL_RemovePath("testfilesystem-test/2")) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_RemovePath('testfilesystem-test/2') failed: %s", SDL_GetError());
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} else if (!SDL_RemovePath("testfilesystem-test")) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_RemovePath('testfilesystem-test') failed: %s", SDL_GetError());
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} else if (!SDL_RemovePath("testfilesystem-test")) { /* THIS SHOULD NOT FAIL! Removing a directory that is already gone should succeed here. */
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_RemovePath('testfilesystem-test') failed: %s", SDL_GetError());
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}
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stream = SDL_IOFromFile("testfilesystem-A", "wb");
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if (stream) {
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SDL_WriteIO(stream, text, SDL_strlen(text));
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SDL_CloseIO(stream);
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if (!SDL_RenamePath("testfilesystem-A", "testfilesystem-B")) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_RenamePath('testfilesystem-A', 'testfilesystem-B') failed: %s", SDL_GetError());
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} else if (!SDL_CopyFile("testfilesystem-B", "testfilesystem-A")) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_CopyFile('testfilesystem-B', 'testfilesystem-A') failed: %s", SDL_GetError());
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} else {
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size_t sizeA, sizeB;
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char *textA, *textB;
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textA = (char *)SDL_LoadFile("testfilesystem-A", &sizeA);
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if (!textA || sizeA != SDL_strlen(text) || SDL_strcmp(textA, text) != 0) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Contents of testfilesystem-A didn't match, expected %s, got %s\n", text, textA);
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}
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SDL_free(textA);
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textB = (char *)SDL_LoadFile("testfilesystem-B", &sizeB);
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if (!textB || sizeB != SDL_strlen(text) || SDL_strcmp(textB, text) != 0) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Contents of testfilesystem-B didn't match, expected %s, got %s\n", text, textB);
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}
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SDL_free(textB);
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}
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if (!SDL_RemovePath("testfilesystem-A")) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_RemovePath('testfilesystem-A') failed: %s", SDL_GetError());
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}
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if (!SDL_RemovePath("testfilesystem-B")) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_RemovePath('testfilesystem-B') failed: %s", SDL_GetError());
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}
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} else {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_IOFromFile('testfilesystem-A', 'w') failed: %s", SDL_GetError());
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}
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}
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SDL_Quit();
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SDLTest_CommonDestroyState(state);
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return 0;
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}
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