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Sam Lantinga 9d13be743b Make sure we're rendering whenever the activity might be visible, even if we don't have focus.
This fixes rendering when a system dialog is over the application
2023-12-18 19:21:00 -08:00
.github ci: do 'brew update' & don't run dependent checks on installed things 2023-11-26 06:01:26 +01:00
android-project Make sure we're rendering whenever the activity might be visible, even if we don't have focus. 2023-12-18 19:21:00 -08:00
build-scripts wikiheaders.pl: README files are no longer in Windows endline format. 2023-11-30 10:10:04 -05:00
cmake SDL_hidapi requires libusb >= 1.0.16 2023-11-24 21:31:59 +01:00
docs video: Implement asynchronous windowing 2023-12-07 10:26:19 -08:00
include Update doc: SDL_SoftStretch() and SDL_SoftStretchLinear() #8667 2023-12-18 06:35:52 -08:00
mingw/pkg-support/cmake build: don't add SDL3 subfolder to include path for external projects 2022-11-27 14:33:13 -08:00
src win32: Make leaving fullscreen when the window already isn't fullscreen a no-op 2023-12-18 11:47:59 -05:00
test Verify that the %p format specifier works for 64-bit pointers 2023-12-17 08:14:20 -08:00
VisualC Add new file to vcxproj files. 2023-12-12 12:51:37 -08:00
VisualC-GDK Add new file to vcxproj files. 2023-12-12 12:51:37 -08:00
VisualC-WinRT Removed the window shape API for SDL 3.0 2023-11-22 14:11:10 -08:00
wayland-protocols Add and event and flag to report when a window has been occluded 2023-07-18 16:42:05 -04:00
Xcode Fix #8702: Add SDL_hidapi_steamdeck.c to Xcode target 2023-12-16 20:25:33 -08:00
.clang-format Commented out syntax that causes Visual Studio 2019 to complain on every edit 2022-12-02 00:43:01 -08:00
.clang-tidy Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked 2023-08-05 14:14:45 -04:00
.editorconfig Fixed formatting for Haiku cc files 2023-01-25 03:03:41 -08:00
.gitignore Add VS code directory to gitignore 2023-07-25 23:36:14 -07:00
.wikiheaders-options sdlwiki: SDL3 advises users to include through 'SDL3/SDL.h' 2023-03-21 02:19:19 +01:00
Android.mk Always provide an implementation for all SDL3 symbols 2023-10-12 14:00:47 +02:00
BUGS.txt Cleaned up a few more Bugzilla mentions. 2021-02-12 14:46:49 -05:00
CMakeLists.txt Added SDL_strnstr() 2023-12-03 15:06:46 -08:00
CREDITS.md docs: Moved CREDITS and INSTALL to markdown format. 2023-11-29 12:31:27 -05:00
INSTALL.md docs: Moved CREDITS and INSTALL to markdown format. 2023-11-29 12:31:27 -05:00
LICENSE.txt Updated copyright for 2023 2023-01-09 09:41:41 -08:00
README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
README.md docs: Convert everything to Unix-style endlines. 2023-11-29 11:29:57 -05:00
WhatsNew.txt Added SDL_SetSurfaceScaleMode() and SDL_GetSurfaceScaleMode() to control scale mode using SDL_BlitSurfaceScaled() 2023-12-17 15:39:53 -08:00

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.

Enjoy!

Sam Lantinga (slouken@libsdl.org)