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Sylvain Becker 932f61348d
Remove mask versions of SDL_CreateRGBSurface* #6701 (#6711)
* Rename SDL_CreateRGBSurface{,From} to SDL_CreateSurface{,From}, which now takes a format parameter
2022-12-01 08:04:02 -08:00
.github Remove sdl3.m4 and sdl3-config, and document pkg-config as the recommended replacement 2022-11-27 14:11:06 -08:00
android-project Add 8BitDo to the list of Xbox 360 third party vendors 2022-11-28 14:54:36 -08:00
build-scripts Update for SDL3 coding style (#6717) 2022-11-30 12:51:59 -08:00
cmake Removed the OpenGL ES 1.0 2D render implementation 2022-11-30 13:39:37 -08:00
docs Remove mask versions of SDL_CreateRGBSurface* #6701 (#6711) 2022-12-01 08:04:02 -08:00
include Remove mask versions of SDL_CreateRGBSurface* #6701 (#6711) 2022-12-01 08:04:02 -08:00
mingw/pkg-support/cmake build: don't add SDL3 subfolder to include path for external projects 2022-11-27 14:33:13 -08:00
src Remove mask versions of SDL_CreateRGBSurface* #6701 (#6711) 2022-12-01 08:04:02 -08:00
test Remove mask versions of SDL_CreateRGBSurface* #6701 (#6711) 2022-12-01 08:04:02 -08:00
VisualC Added precompiled header support for Visual Studio and Xcode (#6710) 2022-11-29 18:34:15 -08:00
VisualC-GDK Added precompiled header support for Visual Studio and Xcode (#6710) 2022-11-29 18:34:15 -08:00
VisualC-WinRT Added precompiled header support for Visual Studio and Xcode (#6710) 2022-11-29 18:34:15 -08:00
wayland-protocols Support wayland fractional scale protocol 2022-11-29 16:35:12 -05:00
Xcode Fix xcode project after opengles renderer removal 2022-11-30 17:25:43 -08:00
Xcode-iOS/Demos Remove mask versions of SDL_CreateRGBSurface* #6701 (#6711) 2022-12-01 08:04:02 -08:00
.clang-format Update for SDL3 coding style (#6717) 2022-11-30 12:51:59 -08:00
.editorconfig Remove sdl3.m4 and sdl3-config, and document pkg-config as the recommended replacement 2022-11-27 14:11:06 -08:00
.gitignore reverted opengles removal. 2022-11-23 18:50:02 +03:00
.wikiheaders-options .wikiheaders-options: Add a warning that SDL3 is WIP. 2022-11-22 13:49:03 -05:00
Android.mk Added precompiled header support for Visual Studio and Xcode (#6710) 2022-11-29 18:34:15 -08:00
BUGS.txt Cleaned up a few more Bugzilla mentions. 2021-02-12 14:46:49 -05:00
cmake_uninstall.cmake.in Fixed bug 3867 - Can't find install_manifest.txt when running 'uninstall' target 2017-10-12 08:44:45 -07:00
CMakeLists.txt Removed the OpenGL ES 1.0 2D render implementation 2022-11-30 13:39:37 -08:00
CREDITS.txt Use Apple's nomenclature for macOS and iOS 2022-11-25 16:00:06 -08:00
INSTALL.txt Use Apple's nomenclature for macOS and iOS 2022-11-25 16:00:06 -08:00
LICENSE.txt Updated copyright for 2022 2022-01-03 09:40:21 -08:00
Makefile.minimal First pass at changing SDL 2.0 to SDL 3.0 2022-11-21 20:28:58 -08:00
README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
README.md First pass at changing SDL 2.0 to SDL 3.0 2022-11-21 20:28:58 -08:00
sdl3.pc.in build: don't add SDL3 subfolder to include path for external projects 2022-11-27 14:33:13 -08:00
SDL3Config.cmake.in Rename SDLmain to SDL_main and SDLtest to SDL_test for consistency with other SDL libraries 2022-11-28 10:57:59 -08:00
TODO.txt Fixed up legacy MoinMoin URLs at wiki.libsdl.org 2021-04-01 12:20:33 -04:00
WhatsNew.txt Remove mask versions of SDL_CreateRGBSurface* #6701 (#6711) 2022-12-01 08:04:02 -08:00

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)