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Frank Praznik 8cafde5ecc wayland: Add high-resolution event timestamp support
Add the protocol for high-resolution timestamp events and subscribe to them if available.

Event timestamps are now handled natively in nanoseconds as much as possible to avoid error-prone conversions.

Variables have been appended with _ms or _ns where appropriate, to avoid ambiguity.
2022-12-04 16:56:26 -08:00
.github Cancel current CI actions when a PR is updated 2022-12-04 10:05:54 -08:00
android-project Add 8BitDo to the list of Xbox 360 third party vendors 2022-11-28 14:54:36 -08:00
build-scripts Update for SDL3 coding style (#6717) 2022-11-30 12:51:59 -08:00
cmake build: add symbol versioning for SDL 2022-12-02 13:05:37 -08:00
docs Move intrinsic includes into a private header 2022-12-04 09:34:10 -08:00
include re-applied the SDL_NewAudioStream deconstification, including to its definition 2022-12-04 20:50:20 +03:00
mingw/pkg-support/cmake build: don't add SDL3 subfolder to include path for external projects 2022-11-27 14:33:13 -08:00
src wayland: Add high-resolution event timestamp support 2022-12-04 16:56:26 -08:00
test tests: avoid redefinition warnings for MSVC _CRT_???_NO_DEPRECATE macros 2022-12-05 00:35:20 +03:00
VisualC Enable creation of yuv SDL_Surfaces (#6735) 2022-12-02 12:53:48 -08:00
VisualC-GDK Added precompiled header support for Visual Studio and Xcode (#6710) 2022-11-29 18:34:15 -08:00
VisualC-WinRT Added precompiled header support for Visual Studio and Xcode (#6710) 2022-11-29 18:34:15 -08:00
wayland-protocols wayland: Add high-resolution event timestamp support 2022-12-04 16:56:26 -08:00
Xcode Fix xcode project after opengles renderer removal 2022-11-30 17:25:43 -08:00
Xcode-iOS/Demos Remove mask versions of SDL_CreateRGBSurface* #6701 (#6711) 2022-12-01 08:04:02 -08:00
.clang-format Commented out syntax that causes Visual Studio 2019 to complain on every edit 2022-12-02 00:43:01 -08:00
.editorconfig Remove sdl3.m4 and sdl3-config, and document pkg-config as the recommended replacement 2022-11-27 14:11:06 -08:00
.gitignore reverted opengles removal. 2022-11-23 18:50:02 +03:00
.wikiheaders-options .wikiheaders-options: Add a warning that SDL3 is WIP. 2022-11-22 13:49:03 -05:00
Android.mk build: add symbol versioning for SDL 2022-12-02 13:05:37 -08:00
BUGS.txt Cleaned up a few more Bugzilla mentions. 2021-02-12 14:46:49 -05:00
cmake_uninstall.cmake.in Fixed bug 3867 - Can't find install_manifest.txt when running 'uninstall' target 2017-10-12 08:44:45 -07:00
CMakeLists.txt build: add symbol versioning for SDL 2022-12-02 13:05:37 -08:00
CREDITS.txt Use Apple's nomenclature for macOS and iOS 2022-11-25 16:00:06 -08:00
INSTALL.txt Use Apple's nomenclature for macOS and iOS 2022-11-25 16:00:06 -08:00
LICENSE.txt Updated copyright for 2022 2022-01-03 09:40:21 -08:00
Makefile.minimal First pass at changing SDL 2.0 to SDL 3.0 2022-11-21 20:28:58 -08:00
README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
README.md First pass at changing SDL 2.0 to SDL 3.0 2022-11-21 20:28:58 -08:00
sdl3.pc.in build: don't add SDL3 subfolder to include path for external projects 2022-11-27 14:33:13 -08:00
SDL3Config.cmake.in Rename SDLmain to SDL_main and SDLtest to SDL_test for consistency with other SDL libraries 2022-11-28 10:57:59 -08:00
TODO.txt Fixed up legacy MoinMoin URLs at wiki.libsdl.org 2021-04-01 12:20:33 -04:00
WhatsNew.txt Move intrinsic includes into a private header 2022-12-04 09:34:10 -08:00

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)