Go to file
2022-03-31 00:02:56 -04:00
.github Build the standalone MSVC projects with GitHub Actions 2022-02-28 09:04:33 -08:00
acinclude imported two libtool mainstream commits 28fbcb6a and b55b1cc8 2022-03-16 17:15:20 +03:00
android-project Adjust gradle dependencies to enable the build to position assets for the APK 2022-03-15 21:57:25 -07:00
android-project-ant Added the old ant Android build project structure 2017-10-28 12:11:25 -07:00
build-scripts imported two libtool mainstream commits 28fbcb6a and b55b1cc8 2022-03-16 17:15:20 +03:00
cmake wayland: The rest of the wayland-client 1.18 requirement... Git, please 2022-03-23 13:27:01 -04:00
docs Clean up formatting in README-directfb.md 2022-03-27 09:12:25 -07:00
include Desktop OpenGL 1.X/2.X PSVita Support 2022-03-31 00:02:56 -04:00
src Desktop OpenGL 1.X/2.X PSVita Support 2022-03-31 00:02:56 -04:00
test testgles2: Call correct function to get shader info log and add link status checking 2022-03-27 09:44:48 -07:00
VisualC fixes to visual test MSVC project files. 2021-12-21 20:12:20 +03:00
VisualC-WinRT Use WGI instead of XInput for Windows 10 UWP apps 2021-11-27 10:24:32 -08:00
visualtest remove all unnecessary stuff from visualtest configury. 2021-12-21 20:01:02 +03:00
wayland-protocols video: wayland: Use wp-viewporter for fullscreen with non-native resolutions 2022-03-28 13:18:26 -04:00
Xcode iOS >= 10.0 silence GLes deprecation warnings 2022-03-24 12:37:10 -07:00
Xcode-iOS Updated iOS build instructions 2021-11-30 12:19:26 -08:00
.gitignore testsurround: Add surround sound channel tester 2021-10-30 21:26:03 -07:00
Android.mk mark Android.mk as non-executable 2021-11-12 12:55:28 +03:00
autogen.sh bump minimum required autoconf version and revise autogen.sh 2021-04-14 23:20:40 +03:00
BUGS.txt Cleaned up a few more Bugzilla mentions. 2021-02-12 14:46:49 -05:00
cmake_uninstall.cmake.in Fixed bug 3867 - Can't find install_manifest.txt when running 'uninstall' target 2017-10-12 08:44:45 -07:00
CMakeLists.txt Desktop OpenGL 1.X/2.X PSVita Support 2022-03-31 00:02:56 -04:00
configure configure: improvements to libdecor discovery : 2022-03-27 11:56:40 +03:00
configure.ac configure: improvements to libdecor discovery : 2022-03-27 11:56:40 +03:00
CREDITS.txt Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
INSTALL.txt INSTALL.txt: Say "macOS" instead of "Mac OS X" in modern times. 2022-03-15 13:07:55 -04:00
LICENSE.txt Updated copyright for 2022 2022-01-03 09:40:21 -08:00
Makefile.in Removed debian directory 2022-01-11 10:37:59 -08:00
Makefile.minimal build libSDL2_test too with Makefile.minimal 2021-11-14 01:10:32 +03:00
Makefile.os2 Makefile.os2: fixed setting OS2DEBUG in CFLAGS. 2022-03-10 18:50:10 +03:00
Makefile.pandora more fixes to standalone makefiles. 2021-11-13 21:56:20 +03:00
README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
README.md Update and rename README.txt to README.md 2021-03-20 18:46:37 -04:00
sdl2-config-version.cmake.in cmake: Forgot to add this file to revision control. 2020-02-25 14:52:03 -05:00
sdl2-config.cmake.in sdl2-config.cmake.in: Make SDL2::SDL2 work with MinGW, fixes #3665 2021-07-08 14:55:33 -07:00
sdl2-config.in build: Don't duplicate Libs in Libs.private in pkg-config file 2020-04-12 13:24:36 +01:00
sdl2.m4 acinclude & sdl2.m4 updates: 2020-12-22 17:00:28 +03:00
sdl2.pc.in rename PKG_CONFIG_LIBS_PRIV to PKGCONFIG_LIBS_PRIV 2021-04-14 21:40:50 +03:00
SDL2.spec.in license: Fixed references to COPYING.txt that are now LICENSE.txt. 2021-02-18 11:07:26 -05:00
SDL2Config.cmake cmake: Split SDL2-static and SDL2main into their own target exports 2022-01-08 09:50:14 -08:00
TODO.txt Fixed up legacy MoinMoin URLs at wiki.libsdl.org 2021-04-01 12:20:33 -04:00
WhatsNew.txt Added the hint SDL_HINT_JOYSTICK_ROG_CHAKRAM to control whether ROG Chakram mice show up as joysticks 2022-02-15 13:07:51 -08:00

Simple DirectMedia Layer (SDL) Version 2.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)