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Simon McVittie 80da805688 build: Fix testprocess invocation during "as-installed" tests
During build-time testing, we can use `$<TARGET_FILE:childprocess>` to
pass the just-built childprocess executable to it as an argument, but
during "as-installed" testing we need to use the installed path of
the childprocess executable instead.

Signed-off-by: Simon McVittie <smcv@debian.org>
2024-09-25 14:48:26 -07:00
.github android: add python script checking Android JNI bindings 2024-09-25 20:34:32 +02:00
android-project Update proguard-rules.pro in-line with commit 9ff3446 2024-09-16 08:47:44 -07:00
build-scripts render: Remove the logical presentation render target. 2024-09-25 16:26:36 -04:00
cmake cmake: don't prepend absolute CMAKE_INSTALL_{INCLUDE,LIB}DIR with ${prefix} 2024-09-14 16:21:42 +02:00
docs Removed SDL_bool in favor of plain bool 2024-09-18 08:32:30 -07:00
examples render: Remove the logical presentation render target. 2024-09-25 16:26:36 -04:00
include Sync SDL3 wiki -> header 2024-09-25 20:31:24 +00:00
src render: SDL_RenderPresent now behaves when a render target is currently set. 2024-09-25 16:26:36 -04:00
test build: Fix testprocess invocation during "as-installed" tests 2024-09-25 14:48:26 -07:00
VisualC Added support for the HORI licensed Steam Controller 2024-09-18 14:08:32 -07:00
VisualC-GDK Added support for the HORI licensed Steam Controller 2024-09-18 14:08:32 -07:00
wayland-protocols wayland: Add support for setting window icons via the xdg-toplevel-icon-v1 protocol 2024-08-31 09:38:43 -04:00
Xcode compile_shaders.sh shouldn't be in the SDL framework 2024-09-18 14:31:00 -07:00
.clang-format Add 'wl_list_for_each_safe' to the clang-format macro list 2024-03-14 10:22:23 -04:00
.clang-tidy Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked 2023-08-05 14:14:45 -04:00
.editorconfig .editorconfig: Remove excess apostrophe at *.cocci 2024-06-16 09:18:17 -07:00
.gitignore Add the SDL_GPU API 2024-08-29 15:57:29 -07:00
.wikiheaders-options wikiheaders: bridge wiki Category docs to the headers! 2024-05-16 11:48:23 -04:00
Android.mk Add SDL_Process subsystem 2024-09-13 15:19:32 -07:00
BUGS.txt Cleaned up a few more Bugzilla mentions. 2021-02-12 14:46:49 -05:00
CMakeLists.txt Add SDL_Process subsystem 2024-09-13 15:19:32 -07:00
CREDITS.md docs: Moved CREDITS and INSTALL to markdown format. 2023-11-29 12:31:27 -05:00
INSTALL.md Updated INSTALL.md 2024-04-10 09:18:42 -04:00
LICENSE.txt Updated copyright for 2024 2024-01-01 13:15:26 -08:00
README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
README.md Tweaking documentation for the SDL 3.0 preview release 2024-03-24 06:16:02 -07:00
WhatsNew.txt audio: Refer to audio devices to "playback" and "recording". 2024-06-15 01:08:12 -04:00

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.

Enjoy!

Sam Lantinga (slouken@libsdl.org)