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Simon McVittie 7b526d0cad testevdev: Finish incomplete data for Switch Pro Controller via USB
This didn't include any buttons, which I assume was because I
transcribed them incorrectly rather than reflecting reality. Confirmed
against another Switch Pro Controller on a more recent kernel (thanks
to Jeremy Whiting).

Signed-off-by: Simon McVittie <smcv@collabora.com>
2023-06-08 11:03:10 -07:00
.github Disable HIDAPI libusb support on FreeBSD in CI 2023-05-26 08:19:04 -07:00
android-project Added Android hidapi 0.14.0 support 2023-05-26 08:19:04 -07:00
build-scripts SDL API renaming: SDL TLS functions 2023-05-26 08:33:15 -07:00
cmake rwlock: Added SDL_rwlock API for shared locks. 2023-04-27 21:54:02 -04:00
docs Consolidate the X11 WM_CLASS and Wayland app ID envvars 2023-05-28 19:15:36 -04:00
include hints: clarify support for comma-separated values for QtWayland orientation that's available since 2.0.22 2023-06-02 07:42:06 -07:00
mingw/pkg-support/cmake build: don't add SDL3 subfolder to include path for external projects 2022-11-27 14:33:13 -08:00
src Fixed PS3 controller initialization over Bluetooth 2023-06-08 10:46:56 -07:00
test testevdev: Finish incomplete data for Switch Pro Controller via USB 2023-06-08 11:03:10 -07:00
VisualC Backed out local changes to build with libusb on Windows 2023-06-01 08:30:10 -07:00
VisualC-GDK gdk: Virtual keyboard and text input backend 2023-05-31 13:11:39 -07:00
VisualC-WinRT rwlock: Added SDL_rwlock API for shared locks. 2023-04-27 21:54:02 -04:00
wayland-protocols wayland: Support axis relative direction 2023-04-05 08:58:12 -04:00
Xcode rwlock: Added SDL_rwlock API for shared locks. 2023-04-27 21:54:02 -04:00
.clang-format Commented out syntax that causes Visual Studio 2019 to complain on every edit 2022-12-02 00:43:01 -08:00
.clang-tidy Add clang-tidy config and CMake/CI support. 2023-02-06 21:02:25 -08:00
.editorconfig Fixed formatting for Haiku cc files 2023-01-25 03:03:41 -08:00
.gitignore Don't ignore "build-scripts" 2023-05-30 19:56:17 -07:00
.wikiheaders-options sdlwiki: SDL3 advises users to include through 'SDL3/SDL.h' 2023-03-21 02:19:19 +01:00
Android.mk Create a static SDL_test library on Android 2023-01-25 13:06:42 -08:00
BUGS.txt Cleaned up a few more Bugzilla mentions. 2021-02-12 14:46:49 -05:00
CMakeLists.txt cmake: don't force enable/disable SDL_HIDAPI_LIBUSB 2023-05-28 03:27:20 +02:00
CREDITS.txt Use Apple's nomenclature for macOS and iOS 2022-11-25 16:00:06 -08:00
INSTALL.txt Use Apple's nomenclature for macOS and iOS 2022-11-25 16:00:06 -08:00
LICENSE.txt Updated copyright for 2023 2023-01-09 09:41:41 -08:00
README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
README.md First pass at changing SDL 2.0 to SDL 3.0 2022-11-21 20:28:58 -08:00
TODO.txt Fixed up legacy MoinMoin URLs at wiki.libsdl.org 2021-04-01 12:20:33 -04:00
WhatsNew.txt Android: control activity re-creation 2023-05-12 07:48:33 -07:00

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)