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https://github.com/libsdl-org/SDL.git
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1f46986d33
* testwm.c: show all modes of all displays in the on-screen list To allow testing https://github.com/libsdl-org/SDL/pull/7317
302 lines
9.2 KiB
C
302 lines
9.2 KiB
C
/*
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Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely.
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*/
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#include <stdlib.h>
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#ifdef __EMSCRIPTEN__
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#include <emscripten/emscripten.h>
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#endif
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#include <SDL3/SDL_test_common.h>
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#include <SDL3/SDL_test_font.h>
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#include <SDL3/SDL_main.h>
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static SDLTest_CommonState *state;
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int done;
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static const char *cursorNames[] = {
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"arrow",
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"ibeam",
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"wait",
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"crosshair",
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"waitarrow",
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"sizeNWSE",
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"sizeNESW",
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"sizeWE",
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"sizeNS",
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"sizeALL",
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"NO",
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"hand",
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};
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int system_cursor = -1;
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SDL_Cursor *cursor = NULL;
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SDL_bool relative_mode = SDL_FALSE;
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const SDL_DisplayMode *highlighted_mode = NULL;
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/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
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static void
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quit(int rc)
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{
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SDLTest_CommonQuit(state);
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exit(rc);
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}
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/* Draws the modes menu, and stores the mode index under the mouse in highlighted_mode */
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static void
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draw_modes_menu(SDL_Window *window, SDL_Renderer *renderer, SDL_FRect viewport)
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{
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const SDL_DisplayMode **modes;
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char text[1024];
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const int lineHeight = 10;
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int i, j;
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int column_chars = 0;
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int text_length;
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float x, y;
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float table_top;
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SDL_FPoint mouse_pos = { -1.0f, -1.0f };
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SDL_DisplayID *display_ids;
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/* Get mouse position */
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if (SDL_GetMouseFocus() == window) {
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float window_x, window_y;
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float logical_x, logical_y;
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SDL_GetMouseState(&window_x, &window_y);
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SDL_RenderCoordinatesFromWindow(renderer, window_x, window_y, &logical_x, &logical_y);
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mouse_pos.x = logical_x;
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mouse_pos.y = logical_y;
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}
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x = 0.0f;
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y = viewport.y;
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y += lineHeight;
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SDL_strlcpy(text, "Click on a mode to set it with SDL_SetWindowFullscreenMode", sizeof text);
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SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
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SDLTest_DrawString(renderer, x, y, text);
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y += lineHeight;
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SDL_strlcpy(text, "Press Ctrl+Enter to toggle SDL_WINDOW_FULLSCREEN", sizeof text);
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SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
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SDLTest_DrawString(renderer, x, y, text);
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y += lineHeight;
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table_top = y;
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/* Clear the cached mode under the mouse */
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if (window == SDL_GetMouseFocus()) {
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highlighted_mode = NULL;
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}
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display_ids = SDL_GetDisplays(NULL);
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if (display_ids) {
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for (i = 0; display_ids[i]; ++i) {
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const SDL_DisplayID display_id = display_ids[i];
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modes = SDL_GetFullscreenDisplayModes(display_id, NULL);
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for (j = 0; modes[j]; ++j) {
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SDL_FRect cell_rect;
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const SDL_DisplayMode *mode = modes[j];
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(void)SDL_snprintf(text, sizeof text, "%s mode %d: %dx%d@%gHz",
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SDL_GetDisplayName(display_id),
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j, mode->pixel_w, mode->pixel_h, mode->refresh_rate);
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/* Update column width */
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text_length = (int)SDL_strlen(text);
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column_chars = SDL_max(column_chars, text_length);
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/* Check if under mouse */
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cell_rect.x = x;
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cell_rect.y = y;
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cell_rect.w = (float)(text_length * FONT_CHARACTER_SIZE);
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cell_rect.h = (float)lineHeight;
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if (SDL_PointInRectFloat(&mouse_pos, &cell_rect)) {
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SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
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/* Update cached mode under the mouse */
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if (window == SDL_GetMouseFocus()) {
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highlighted_mode = mode;
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}
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} else {
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SDL_SetRenderDrawColor(renderer, 170, 170, 170, 255);
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}
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SDLTest_DrawString(renderer, x, y, text);
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y += lineHeight;
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if ((y + lineHeight) > (viewport.y + viewport.h)) {
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/* Advance to next column */
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x += (column_chars + 1) * FONT_CHARACTER_SIZE;
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y = table_top;
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column_chars = 0;
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}
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}
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SDL_free((void *)modes);
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}
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SDL_free(display_ids);
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}
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}
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void loop()
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{
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int i;
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SDL_Event event;
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/* Check for events */
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while (SDL_PollEvent(&event)) {
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SDLTest_CommonEvent(state, &event, &done);
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if (event.type == SDL_EVENT_WINDOW_RESIZED) {
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SDL_Window *window = SDL_GetWindowFromID(event.window.windowID);
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if (window) {
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SDL_Log("Window %" SDL_PRIu32 " resized to %" SDL_PRIs32 "x%" SDL_PRIs32 "\n",
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event.window.windowID,
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event.window.data1,
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event.window.data2);
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}
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}
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if (event.type == SDL_EVENT_WINDOW_MOVED) {
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SDL_Window *window = SDL_GetWindowFromID(event.window.windowID);
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if (window) {
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SDL_Log("Window %" SDL_PRIu32 " moved to %" SDL_PRIs32 ",%" SDL_PRIs32 " (display %s)\n",
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event.window.windowID,
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event.window.data1,
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event.window.data2,
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SDL_GetDisplayName(SDL_GetDisplayForWindow(window)));
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}
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}
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if (event.type == SDL_EVENT_WINDOW_FOCUS_LOST) {
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relative_mode = SDL_GetRelativeMouseMode();
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if (relative_mode) {
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SDL_SetRelativeMouseMode(SDL_FALSE);
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}
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}
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if (event.type == SDL_EVENT_WINDOW_FOCUS_GAINED) {
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if (relative_mode) {
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SDL_SetRelativeMouseMode(SDL_TRUE);
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}
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}
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if (event.type == SDL_EVENT_KEY_UP) {
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SDL_bool updateCursor = SDL_FALSE;
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if (event.key.keysym.sym == SDLK_a) {
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SDL_assert(!"Keyboard generated assert");
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} else if (event.key.keysym.sym == SDLK_LEFT) {
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--system_cursor;
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if (system_cursor < 0) {
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system_cursor = SDL_NUM_SYSTEM_CURSORS - 1;
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}
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updateCursor = SDL_TRUE;
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} else if (event.key.keysym.sym == SDLK_RIGHT) {
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++system_cursor;
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if (system_cursor >= SDL_NUM_SYSTEM_CURSORS) {
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system_cursor = 0;
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}
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updateCursor = SDL_TRUE;
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}
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if (updateCursor) {
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SDL_Log("Changing cursor to \"%s\"", cursorNames[system_cursor]);
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SDL_DestroyCursor(cursor);
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cursor = SDL_CreateSystemCursor((SDL_SystemCursor)system_cursor);
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SDL_SetCursor(cursor);
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}
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}
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if (event.type == SDL_EVENT_MOUSE_BUTTON_UP) {
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SDL_Window *window = SDL_GetMouseFocus();
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if (highlighted_mode != NULL && window != NULL) {
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SDL_memcpy(&state->fullscreen_mode, highlighted_mode, sizeof(state->fullscreen_mode));
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SDL_SetWindowFullscreenMode(window, highlighted_mode);
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}
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}
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}
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for (i = 0; i < state->num_windows; ++i) {
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SDL_Window *window = state->windows[i];
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SDL_Renderer *renderer = state->renderers[i];
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if (window != NULL && renderer != NULL) {
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float y = 0.0f;
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SDL_Rect viewport;
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SDL_FRect menurect;
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SDL_GetRenderViewport(renderer, &viewport);
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
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SDL_RenderClear(renderer);
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SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
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SDLTest_CommonDrawWindowInfo(renderer, state->windows[i], &y);
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menurect.x = 0.0f;
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menurect.y = y;
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menurect.w = (float)viewport.w;
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menurect.h = (float)viewport.h - y;
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draw_modes_menu(window, renderer, menurect);
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SDL_Delay(16);
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SDL_RenderPresent(renderer);
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}
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}
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#ifdef __EMSCRIPTEN__
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if (done) {
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emscripten_cancel_main_loop();
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}
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#endif
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}
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int main(int argc, char *argv[])
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{
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int i;
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/* Enable standard application logging */
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SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
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SDL_assert(SDL_arraysize(cursorNames) == SDL_NUM_SYSTEM_CURSORS);
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/* Initialize test framework */
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state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
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if (state == NULL) {
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return 1;
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}
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if (!SDLTest_CommonDefaultArgs(state, argc, argv) || !SDLTest_CommonInit(state)) {
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SDLTest_CommonQuit(state);
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return 1;
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}
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SDL_SetEventEnabled(SDL_EVENT_DROP_FILE, SDL_TRUE);
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SDL_SetEventEnabled(SDL_EVENT_DROP_TEXT, SDL_TRUE);
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for (i = 0; i < state->num_windows; ++i) {
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SDL_Renderer *renderer = state->renderers[i];
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SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
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SDL_RenderClear(renderer);
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}
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/* Main render loop */
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done = 0;
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#ifdef __EMSCRIPTEN__
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emscripten_set_main_loop(loop, 0, 1);
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#else
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while (!done) {
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loop();
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}
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#endif
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SDL_DestroyCursor(cursor);
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quit(0);
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/* keep the compiler happy ... */
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return 0;
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}
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