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Mathieu Eyraud 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked
And add diagnostic that allows to find this kind of issue in clang-tidy
2023-08-05 14:14:45 -04:00
.github fix ios CI workflow after commit e4460e897f 2023-08-01 08:51:02 +03:00
android-project android: Fixed audio device detection. 2023-07-30 11:56:42 -04:00
build-scripts SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 2023-07-30 11:56:37 -04:00
cmake cmake: use pkg-config + test compile instead of Find module for detecting rpi 2023-07-28 04:41:29 +02:00
docs Merge the SDL3 audio subsystem redesign! 2023-08-03 21:27:54 -04:00
include Sync SDL3 wiki -> header 2023-08-05 17:45:14 +00:00
mingw/pkg-support/cmake build: don't add SDL3 subfolder to include path for external projects 2022-11-27 14:33:13 -08:00
src Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked 2023-08-05 14:14:45 -04:00
test testaudio: Fixed soundboard icon, which had a colorkey issue. 2023-08-03 21:35:38 -04:00
VisualC visualc: Turn on multiprocessor compilation. 2023-07-30 11:56:35 -04:00
VisualC-GDK Renamed testgamepad to testcontroller 2023-07-16 04:32:12 -07:00
VisualC-WinRT Clipboard data API revamp 2023-07-05 20:06:59 -07:00
wayland-protocols Add and event and flag to report when a window has been occluded 2023-07-18 16:42:05 -04:00
Xcode Set NSBluetoothAlwaysUsageDescription for testcontroller 2023-08-03 13:07:51 -07:00
.clang-format Commented out syntax that causes Visual Studio 2019 to complain on every edit 2022-12-02 00:43:01 -08:00
.clang-tidy Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked 2023-08-05 14:14:45 -04:00
.editorconfig Fixed formatting for Haiku cc files 2023-01-25 03:03:41 -08:00
.gitignore Add VS code directory to gitignore 2023-07-25 23:36:14 -07:00
.wikiheaders-options sdlwiki: SDL3 advises users to include through 'SDL3/SDL.h' 2023-03-21 02:19:19 +01:00
Android.mk Fixed building with the 16.1.4479499 Android toolchain 2023-06-13 07:50:00 -07:00
BUGS.txt Cleaned up a few more Bugzilla mentions. 2021-02-12 14:46:49 -05:00
CMakeLists.txt cmake: don't build SDL3-static Apple framework 2023-08-01 01:35:57 +00:00
CREDITS.txt Use Apple's nomenclature for macOS and iOS 2022-11-25 16:00:06 -08:00
INSTALL.txt Use Apple's nomenclature for macOS and iOS 2022-11-25 16:00:06 -08:00
LICENSE.txt Updated copyright for 2023 2023-01-09 09:41:41 -08:00
README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
README.md First pass at changing SDL 2.0 to SDL 3.0 2022-11-21 20:28:58 -08:00
TODO.txt Fixed up legacy MoinMoin URLs at wiki.libsdl.org 2021-04-01 12:20:33 -04:00
WhatsNew.txt Removed patch note for change already in SDL 2.x 2023-07-08 09:35:42 -07:00

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)