mirror of
https://github.com/libsdl-org/SDL.git
synced 2024-11-23 19:03:27 +08:00
773aad14f8
On Fedora, the headers for 32-bit and 64-bit are shared. When building a 32-bit library, CMake found the header (that was installed for the 64-bit libsamplerate development package). Because no 32-bit libsamplerate library was installed, linking failed. (SDL_LIBSAMPLERATE_DYNAMIC was set to FALSE because CMake could not find a library) |
||
---|---|---|
.github | ||
android-project | ||
build-scripts | ||
cmake | ||
docs | ||
include | ||
mingw/pkg-support/cmake | ||
src | ||
test | ||
VisualC | ||
VisualC-GDK | ||
VisualC-WinRT | ||
wayland-protocols | ||
Xcode | ||
.clang-format | ||
.clang-tidy | ||
.editorconfig | ||
.gitignore | ||
.wikiheaders-options | ||
Android.mk | ||
BUGS.txt | ||
CMakeLists.txt | ||
CREDITS.txt | ||
INSTALL.txt | ||
LICENSE.txt | ||
README-SDL.txt | ||
README.md | ||
TODO.txt | ||
WhatsNew.txt |
Simple DirectMedia Layer (SDL) Version 3.0
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting with README.md
Enjoy!
Sam Lantinga (slouken@libsdl.org)