SDL/include
Frank Praznik 74cc06db1b Remove the SDL_EVENT_WINDOW_TAKE_FOCUS event
This was added by the Unreal Engine to handle the input focus for popups and dialogs, window types for which SDL3 has built-in, cross-platform support.

This was only ever implemented in X11, and the only purpose was to hint that a client application may want to call the SDL_SetWindowInputFocus() function, which has since been removed, rendering it pointless now.
2024-07-03 15:08:21 -04:00
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build_config cmake: check for valid isinf/isinff/isnan/isnanf macros 2024-06-24 22:00:53 +02:00
SDL3 Remove the SDL_EVENT_WINDOW_TAKE_FOCUS event 2024-07-03 15:08:21 -04:00