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Sam Lantinga 74504e0965 cocoa: removed relative mode handling on focus change
This is now being done at a higher level, so we don't want to duplicate it here.

Fixes the mouse cursor staying hidden if you enable relative mode, alt-tab away and then alt-tab back.
2024-08-08 13:26:50 -07:00
.github msbuild: add TreatWarningAsError property, and enable it on ci 2024-08-04 21:23:25 +02:00
android-project Remove createSDLMainRunnable() in favour of main() to fix multiple issues when providing custom main/runnable code (#10434) 2024-08-03 06:34:38 -07:00
build-scripts ci: add GDK 2024-08-04 13:07:32 +00:00
cmake cmake: build SDL with /W3 on MSVC 2024-08-08 10:11:39 +00:00
docs SDL_EventFilter functions now return SDL_bool 2024-08-06 07:59:45 -07:00
examples Fix /W3 warnings in examples 2024-08-08 10:11:39 +00:00
include Sync SDL3 wiki -> header 2024-08-08 17:56:53 +00:00
src cocoa: removed relative mode handling on focus change 2024-08-08 13:26:50 -07:00
test Added an automated test to check creation of minimized and maximized windows 2024-08-07 12:17:52 -07:00
VisualC Added support for raw mouse and keyboard using GameInput on Windows 2024-08-07 12:19:09 -07:00
VisualC-GDK Added support for raw mouse and keyboard using GameInput on Windows 2024-08-07 12:19:09 -07:00
VisualC-WinRT msbuild: add TreatWarningAsError property, and enable it on ci 2024-08-04 21:23:25 +02:00
wayland-protocols video: Expose HDR metadata per-window 2024-06-20 15:55:07 -04:00
Xcode Updated Xcode project for SDL_GetWindowFromEvent() 2024-08-02 20:38:50 -07:00
.clang-format Add 'wl_list_for_each_safe' to the clang-format macro list 2024-03-14 10:22:23 -04:00
.clang-tidy Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked 2023-08-05 14:14:45 -04:00
.editorconfig .editorconfig: Remove excess apostrophe at *.cocci 2024-06-16 09:18:17 -07:00
.gitignore ci: add GDK 2024-08-04 13:07:32 +00:00
.wikiheaders-options wikiheaders: bridge wiki Category docs to the headers! 2024-05-16 11:48:23 -04:00
Android.mk Create a functional CMake project using androidbuild.sh 2024-06-18 00:11:44 +02:00
BUGS.txt Cleaned up a few more Bugzilla mentions. 2021-02-12 14:46:49 -05:00
CMakeLists.txt Include GameInput.h as gameinput.h for compatibility with non-MSVC toolchains 2024-08-07 17:57:33 -07:00
CREDITS.md docs: Moved CREDITS and INSTALL to markdown format. 2023-11-29 12:31:27 -05:00
INSTALL.md Updated INSTALL.md 2024-04-10 09:18:42 -04:00
LICENSE.txt Updated copyright for 2024 2024-01-01 13:15:26 -08:00
README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
README.md Tweaking documentation for the SDL 3.0 preview release 2024-03-24 06:16:02 -07:00
WhatsNew.txt audio: Refer to audio devices to "playback" and "recording". 2024-06-15 01:08:12 -04:00

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.

Enjoy!

Sam Lantinga (slouken@libsdl.org)