mirror of
https://github.com/libsdl-org/SDL.git
synced 2024-11-30 23:33:42 +08:00
213 lines
6.3 KiB
C
213 lines
6.3 KiB
C
/*
|
|
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event will the authors be held liable for any damages
|
|
arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it
|
|
freely.
|
|
*/
|
|
|
|
/* Program to test hotplugging of audio devices */
|
|
|
|
#include <SDL3/SDL.h>
|
|
#include <SDL3/SDL_main.h>
|
|
#include <SDL3/SDL_test.h>
|
|
#include "testutils.h"
|
|
|
|
#ifdef SDL_PLATFORM_EMSCRIPTEN
|
|
#include <emscripten/emscripten.h>
|
|
#endif
|
|
|
|
#include <stdlib.h>
|
|
|
|
#ifdef HAVE_SIGNAL_H
|
|
#include <signal.h>
|
|
#endif
|
|
|
|
static SDL_AudioSpec spec;
|
|
static Uint8 *sound = NULL; /* Pointer to wave data */
|
|
static Uint32 soundlen = 0; /* Length of wave data */
|
|
|
|
static SDLTest_CommonState *state;
|
|
|
|
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
|
|
static void
|
|
quit(int rc)
|
|
{
|
|
SDL_Quit();
|
|
SDLTest_CommonDestroyState(state);
|
|
/* Let 'main()' return normally */
|
|
if (rc != 0) {
|
|
exit(rc);
|
|
}
|
|
}
|
|
|
|
static int done = 0;
|
|
|
|
static void poked(int sig)
|
|
{
|
|
done = 1;
|
|
}
|
|
|
|
static const char *devtypestr(int recording)
|
|
{
|
|
return recording ? "recording" : "playback";
|
|
}
|
|
|
|
static void iteration(void)
|
|
{
|
|
SDL_Event e;
|
|
SDL_AudioDeviceID dev;
|
|
while (SDL_PollEvent(&e)) {
|
|
if (e.type == SDL_EVENT_QUIT) {
|
|
done = 1;
|
|
} else if (e.type == SDL_EVENT_KEY_UP) {
|
|
if (e.key.key == SDLK_ESCAPE) {
|
|
done = 1;
|
|
}
|
|
} else if (e.type == SDL_EVENT_AUDIO_DEVICE_ADDED) {
|
|
const SDL_AudioDeviceID which = (SDL_AudioDeviceID) e.adevice.which;
|
|
const SDL_bool recording = e.adevice.recording ? SDL_TRUE : SDL_FALSE;
|
|
const char *name = SDL_GetAudioDeviceName(which);
|
|
if (name) {
|
|
SDL_Log("New %s audio device at id %u: %s", devtypestr(recording), (unsigned int)which, name);
|
|
} else {
|
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Got new %s device, id %u, but failed to get the name: %s",
|
|
devtypestr(recording), (unsigned int)which, SDL_GetError());
|
|
continue;
|
|
}
|
|
if (!recording) {
|
|
SDL_AudioStream *stream = SDL_OpenAudioDeviceStream(which, &spec, NULL, NULL);
|
|
if (!stream) {
|
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to create/bind an audio stream to %u ('%s'): %s", (unsigned int) which, name, SDL_GetError());
|
|
} else {
|
|
SDL_Log("Opened '%s' as %u\n", name, (unsigned int) which);
|
|
/* !!! FIXME: laziness, this used to loop the audio, but we'll just play it once for now on each connect. */
|
|
SDL_PutAudioStreamData(stream, sound, soundlen);
|
|
SDL_FlushAudioStream(stream);
|
|
SDL_ResumeAudioDevice(SDL_GetAudioStreamDevice(stream));
|
|
/* !!! FIXME: this is leaking the stream for now. We'll wire it up to a dictionary or whatever later. */
|
|
}
|
|
}
|
|
} else if (e.type == SDL_EVENT_AUDIO_DEVICE_REMOVED) {
|
|
dev = (SDL_AudioDeviceID)e.adevice.which;
|
|
SDL_Log("%s device %u removed.\n", devtypestr(e.adevice.recording), (unsigned int)dev);
|
|
/* !!! FIXME: we need to keep track of our streams and destroy them here. */
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifdef SDL_PLATFORM_EMSCRIPTEN
|
|
static void loop(void)
|
|
{
|
|
if (done)
|
|
emscripten_cancel_main_loop();
|
|
else
|
|
iteration();
|
|
}
|
|
#endif
|
|
|
|
int main(int argc, char *argv[])
|
|
{
|
|
int i;
|
|
char *filename = NULL;
|
|
SDL_Window *window;
|
|
|
|
/* Initialize test framework */
|
|
state = SDLTest_CommonCreateState(argv, 0);
|
|
if (!state) {
|
|
return 1;
|
|
}
|
|
|
|
/* Enable standard application logging */
|
|
SDL_SetLogPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
|
|
|
|
/* Parse commandline */
|
|
for (i = 1; i < argc;) {
|
|
int consumed;
|
|
|
|
consumed = SDLTest_CommonArg(state, i);
|
|
if (!consumed) {
|
|
if (!filename) {
|
|
filename = argv[i];
|
|
consumed = 1;
|
|
}
|
|
}
|
|
if (consumed <= 0) {
|
|
static const char *options[] = { "[sample.wav]", NULL };
|
|
SDLTest_CommonLogUsage(state, argv[0], options);
|
|
exit(1);
|
|
}
|
|
|
|
i += consumed;
|
|
}
|
|
|
|
/* Load the SDL library */
|
|
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0) {
|
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
|
|
return 1;
|
|
}
|
|
|
|
/* Some targets (Mac CoreAudio) need an event queue for audio hotplug, so make and immediately hide a window. */
|
|
window = SDL_CreateWindow("testaudiohotplug", 640, 480, 0);
|
|
if (!window) {
|
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_CreateWindow failed: %s\n", SDL_GetError());
|
|
quit(1);
|
|
}
|
|
SDL_MinimizeWindow(window);
|
|
|
|
filename = GetResourceFilename(filename, "sample.wav");
|
|
|
|
if (!filename) {
|
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "%s\n", SDL_GetError());
|
|
quit(1);
|
|
}
|
|
|
|
/* Load the wave file into memory */
|
|
if (SDL_LoadWAV(filename, &spec, &sound, &soundlen) == -1) {
|
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s\n", filename, SDL_GetError());
|
|
quit(1);
|
|
}
|
|
|
|
#ifdef HAVE_SIGNAL_H
|
|
/* Set the signals */
|
|
#ifdef SIGHUP
|
|
(void)signal(SIGHUP, poked);
|
|
#endif
|
|
(void)signal(SIGINT, poked);
|
|
#ifdef SIGQUIT
|
|
(void)signal(SIGQUIT, poked);
|
|
#endif
|
|
(void)signal(SIGTERM, poked);
|
|
#endif /* HAVE_SIGNAL_H */
|
|
|
|
/* Show the list of available drivers */
|
|
SDL_Log("Available audio drivers:");
|
|
for (i = 0; i < SDL_GetNumAudioDrivers(); ++i) {
|
|
SDL_Log("%i: %s", i, SDL_GetAudioDriver(i));
|
|
}
|
|
|
|
SDL_Log("Select a driver with the SDL_AUDIO_DRIVER environment variable.\n");
|
|
SDL_Log("Using audio driver: %s\n", SDL_GetCurrentAudioDriver());
|
|
|
|
#ifdef SDL_PLATFORM_EMSCRIPTEN
|
|
emscripten_set_main_loop(loop, 0, 1);
|
|
#else
|
|
while (!done) {
|
|
SDL_Delay(100);
|
|
iteration();
|
|
}
|
|
#endif
|
|
|
|
/* Clean up on signal */
|
|
/* Quit audio first, then free WAV. This prevents access violations in the audio threads. */
|
|
SDL_QuitSubSystem(SDL_INIT_AUDIO);
|
|
SDL_free(sound);
|
|
SDL_free(filename);
|
|
quit(0);
|
|
return 0;
|
|
}
|