mirror of
https://github.com/libsdl-org/SDL.git
synced 2024-12-03 00:33:28 +08:00
62 lines
2.0 KiB
YAML
62 lines
2.0 KiB
YAML
name: Build (Sony Playstation 2)
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on: [push, pull_request]
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concurrency:
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group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.run_id }}
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cancel-in-progress: true
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jobs:
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ps2:
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runs-on: ubuntu-latest
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container: ps2dev/ps2dev:latest
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steps:
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- uses: actions/checkout@v4
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- name: Setup dependencies
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run: |
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apk update
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apk add cmake gmp mpc1 mpfr4 ninja pkgconf make git
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- name: Configure (CMake)
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run: |
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cmake -S . -B build -G Ninja \
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-DCMAKE_TOOLCHAIN_FILE=$PS2DEV/ps2sdk/ps2dev.cmake \
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-DSDL_WERROR=ON \
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-DSDL_TESTS=ON \
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-DSDL_INSTALL_TESTS=ON \
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-DSDL_DISABLE_INSTALL_DOCS=OFF \
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-DCMAKE_INSTALL_PREFIX=cmake_prefix \
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-DCMAKE_BUILD_TYPE=Release
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- name: Build (CMake)
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run: cmake --build build --config Release --verbose
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- name: Install (CMake)
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run: |
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set -eu
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cmake --install build/ --config Release
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echo "SDL3_DIR=$(pwd)/cmake_prefix" >> $GITHUB_ENV
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( cd cmake_prefix; find ) | LC_ALL=C sort -u
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- name: Package (CPack)
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run: |
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cmake --build build/ --config Release --target package
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- name: Verify CMake configuration files
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run: |
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cmake -S cmake/test -B cmake_config_build -G Ninja \
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-Wdeprecated -Wdev -Werror \
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-DCMAKE_TOOLCHAIN_FILE=$PS2DEV/ps2sdk/ps2dev.cmake \
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-DTEST_SHARED=FALSE \
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-DCMAKE_PREFIX_PATH=${{ env.SDL3_DIR }} \
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-DCMAKE_BUILD_TYPE=Release
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cmake --build cmake_config_build --verbose
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- name: Verify sdl3.pc
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run: |
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export CC=mips64r5900el-ps2-elf-gcc
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export LDFLAGS="-L$PS2DEV/ps2sdk/ee/lib -L$PS2DEV/gsKit/lib -L$PS2DEV/ps2sdk/ports/lib"
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export PKG_CONFIG_PATH=${{ env.SDL3_DIR }}/lib/pkgconfig
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cmake/test/test_pkgconfig.sh
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- uses: actions/upload-artifact@v4
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with:
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if-no-files-found: error
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name: SDL-ps2
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path: build/dist/SDL3*
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