SDL/test/testutils.c
Sam Lantinga 2ba76dbe80 Simplified SDL_Surface
SDL_Surface has been simplified and internal details are no longer in the public structure.

The `format` member of SDL_Surface is now an enumerated pixel format value. You can get the full details of the pixel format by calling `SDL_GetPixelFormatDetails(surface->format)`. You can get the palette associated with the surface by calling SDL_GetSurfacePalette(). You can get the clip rectangle by calling SDL_GetSurfaceClipRect().

SDL_PixelFormat has been renamed SDL_PixelFormatDetails and just describes the pixel format, it does not include a palette for indexed pixel types.

SDL_PixelFormatEnum has been renamed SDL_PixelFormat and is used instead of Uint32 for API functions that refer to pixel format by enumerated value.

SDL_MapRGB(), SDL_MapRGBA(), SDL_GetRGB(), and SDL_GetRGBA() take an optional palette parameter for indexed color lookups.
2024-07-10 00:48:18 -07:00

152 lines
4.4 KiB
C

/*
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
Copyright 2022 Collabora Ltd.
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely.
*/
#include "testutils.h"
/**
* Return the absolute path to def in the SDL_GetBasePath() if possible, or
* the relative path to def on platforms that don't have a working
* SDL_GetBasePath(). Free the result with SDL_free.
*
* Fails and returns NULL if out of memory.
*/
char *
GetNearbyFilename(const char *file)
{
char *base;
char *path;
base = SDL_GetBasePath();
if (base) {
SDL_IOStream *rw;
size_t len = SDL_strlen(base) + SDL_strlen(file) + 1;
path = SDL_malloc(len);
if (!path) {
SDL_free(base);
return NULL;
}
(void)SDL_snprintf(path, len, "%s%s", base, file);
SDL_free(base);
rw = SDL_IOFromFile(path, "rb");
if (rw) {
SDL_CloseIO(rw);
return path;
}
/* Couldn't find the file in the base path */
SDL_free(path);
}
return SDL_strdup(file);
}
/**
* If user_specified is non-NULL, return a copy of it. Free with SDL_free.
*
* Otherwise, return the absolute path to def in the SDL_GetBasePath() if
* possible, or the relative path to def on platforms that don't have a
* working SDL_GetBasePath(). Free the result with SDL_free.
*
* Fails and returns NULL if out of memory.
*/
char *
GetResourceFilename(const char *user_specified, const char *def)
{
if (user_specified) {
return SDL_strdup(user_specified);
}
return GetNearbyFilename(def);
}
/**
* Load the .bmp file whose name is file, from the SDL_GetBasePath() if
* possible or the current working directory if not.
*
* If transparent is true, set the transparent colour from the top left pixel.
*
* If width_out is non-NULL, set it to the texture width.
*
* If height_out is non-NULL, set it to the texture height.
*/
SDL_Texture *
LoadTexture(SDL_Renderer *renderer, const char *file, SDL_bool transparent,
int *width_out, int *height_out)
{
SDL_Surface *temp = NULL;
SDL_Texture *texture = NULL;
char *path;
path = GetNearbyFilename(file);
if (path) {
file = path;
}
temp = SDL_LoadBMP(file);
if (!temp) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s", file, SDL_GetError());
} else {
/* Set transparent pixel as the pixel at (0,0) */
if (transparent) {
if (SDL_GetSurfacePalette(temp)) {
const Uint8 bpp = SDL_BITSPERPIXEL(temp->format);
const Uint8 mask = (1 << bpp) - 1;
if (SDL_PIXELORDER(temp->format) == SDL_BITMAPORDER_4321)
SDL_SetSurfaceColorKey(temp, SDL_TRUE, (*(Uint8 *)temp->pixels) & mask);
else
SDL_SetSurfaceColorKey(temp, SDL_TRUE, ((*(Uint8 *)temp->pixels) >> (8 - bpp)) & mask);
} else {
switch (SDL_BITSPERPIXEL(temp->format)) {
case 15:
SDL_SetSurfaceColorKey(temp, SDL_TRUE,
(*(Uint16 *)temp->pixels) & 0x00007FFF);
break;
case 16:
SDL_SetSurfaceColorKey(temp, SDL_TRUE, *(Uint16 *)temp->pixels);
break;
case 24:
SDL_SetSurfaceColorKey(temp, SDL_TRUE,
(*(Uint32 *)temp->pixels) & 0x00FFFFFF);
break;
case 32:
SDL_SetSurfaceColorKey(temp, SDL_TRUE, *(Uint32 *)temp->pixels);
break;
}
}
}
if (width_out) {
*width_out = temp->w;
}
if (height_out) {
*height_out = temp->h;
}
texture = SDL_CreateTextureFromSurface(renderer, temp);
if (!texture) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create texture: %s\n", SDL_GetError());
}
}
SDL_DestroySurface(temp);
if (path) {
SDL_free(path);
}
return texture;
}