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Sam Lantinga 527a8eb058 Renamed Xcode build targets so it's easier to copy files out of build directories on the command line
Also enabled bitcode, which is needed for App Store builds
2017-12-12 12:14:55 -08:00
acinclude Fixed bug 3481 - Configure fails to detect dynamic library support on powerpc64le 2016-11-06 20:26:48 -08:00
android-project Fixed Android build error on older SDK 2017-11-12 10:59:05 -08:00
android-project-ant Added the old ant Android build project structure 2017-10-28 12:11:25 -07:00
build-scripts Fixed typos (thanks Martin!) 2017-12-04 20:21:52 -08:00
cmake vulkan: Include a copy of vulkan.h and vk_platform.h. 2017-08-27 23:25:12 -04:00
debian Updated version to 2.0.8 since SDL_image depends on it 2017-11-04 21:58:48 -07:00
docs audio: Port WASAPI to WinRT, remove XAudio2 backend. 2017-12-06 12:24:32 -05:00
include Check for immintrin.h before using it in SDL_cpuinfo.h 2017-12-11 12:00:12 -08:00
src Fixed bug 3999 - Build failed when try to build with configure script for Android 2017-12-11 14:44:34 -08:00
test Fixed building YUV test programs (thanks Ozkan!) 2017-11-17 10:54:46 -08:00
VisualC Removed duplicate entry for SDL_wasapi.h 2017-12-08 16:12:53 -08:00
VisualC-WinRT audio: Port WASAPI to WinRT, remove XAudio2 backend. 2017-12-06 12:24:32 -05:00
visualtest Renaming of guard header names to quiet -Wreserved-id-macro 2017-08-28 00:22:23 -07:00
Xcode Enable building the Metal renderer by default, and weak link the Metal framework so the SDL library is safe to use on older Macs 2017-12-07 16:08:09 -08:00
Xcode-iOS Renamed Xcode build targets so it's easier to copy files out of build directories on the command line 2017-12-12 12:14:55 -08:00
.hgignore Updated SDL's YUV support, many thanks to Adrien Descamps 2017-11-12 22:51:12 -08:00
Android.mk Updated SDL's YUV support, many thanks to Adrien Descamps 2017-11-12 22:51:12 -08:00
autogen.sh Don't use pushd/popd in autogen.sh; Ubuntu's /bin/sh doesn't support it. 2016-12-26 22:58:58 -05:00
BUGS.txt BUGS.txt: Changed mailing list link to discourse.libsdl.org. 2017-04-01 00:05:25 -04:00
cmake_uninstall.cmake.in Fixed bug 3867 - Can't find install_manifest.txt when running 'uninstall' target 2017-10-12 08:44:45 -07:00
CMakeLists.txt Check for immintrin.h before using it in SDL_cpuinfo.h 2017-12-11 12:00:12 -08:00
configure Check for immintrin.h before using it in SDL_cpuinfo.h 2017-12-11 12:00:12 -08:00
configure.in Check for immintrin.h before using it in SDL_cpuinfo.h 2017-12-11 12:00:12 -08:00
COPYING.txt Updated copyright for 2017 2017-01-01 18:33:28 -08:00
CREDITS.txt Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
INSTALL.txt More HTTPS doc tweaks. 2017-02-16 16:59:07 -05:00
Makefile.in vulkan: Initial Vulkan support! 2017-08-27 22:15:57 -04:00
Makefile.minimal Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
Makefile.pandora pandora: Fixed compiler warning about redefining SDL_REVISION. 2017-06-18 23:00:27 +02:00
Makefile.psp PSP: Added missing object for generic TLS to Makefile. 2016-02-13 17:34:14 +01:00
Makefile.wiz Pandora: Updated SDL version in Makefile. 2016-07-19 21:01:30 +02:00
README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
README.txt readme: correct webpage URL to use HTTPS. 2017-02-16 13:30:34 -05:00
sdl2-config.cmake.in Applied Ubuntu patch bug_822210_fix_sdl2-config.cmake_whitespace.patch 2016-10-07 15:08:37 -07:00
sdl2-config.in Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
sdl2.m4 Fixed bug 3429 - Update AM_PATH_SDL2() to also check for SDL2.framework 2016-09-29 16:37:08 -07:00
sdl2.pc.in Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL2.spec.in Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL2Config.cmake Fixed bug 3651 - CMake build does not install CMake package configuration 2017-08-09 19:03:10 -07:00
TODO.txt Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
VisualC.html Fixed two typos in documentation. 2016-01-12 22:23:53 +01:00
WhatsNew.txt Added SDL_WinRTGetDeviceFamily() to find out what type of device your application is running on (thanks Daniel Knobe!) 2017-12-10 09:10:02 -08:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)