mirror of
https://github.com/libsdl-org/SDL.git
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283 lines
7.6 KiB
C
283 lines
7.6 KiB
C
/*
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely.
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*/
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/* Simple program: Move N sprites around on the screen as fast as possible */
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#include <SDL3/SDL_main.h>
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#include <SDL3/SDL_test_common.h>
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#include <SDL3/SDL_test_font.h>
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#ifdef SDL_PLATFORM_EMSCRIPTEN
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#include <emscripten/emscripten.h>
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#endif
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#include <stdlib.h>
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#define MENU_WIDTH 120
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#define MENU_HEIGHT 300
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#define TOOLTIP_DELAY 500
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#define TOOLTIP_WIDTH 175
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#define TOOLTIP_HEIGHT 32
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static SDLTest_CommonState *state;
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static int num_menus;
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static Uint64 tooltip_timer;
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static int done;
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static const SDL_Color colors[] = {
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{ 0x7F, 0x00, 0x00, 0xFF },
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{ 0x00, 0x7F, 0x00, 0xFF },
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{ 0x00, 0x00, 0x7F, 0xFF }
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};
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struct PopupWindow
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{
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SDL_Window *win;
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SDL_Window *parent;
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SDL_Renderer *renderer;
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int idx;
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};
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static struct PopupWindow *menus;
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static struct PopupWindow tooltip;
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/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
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static void quit(int rc)
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{
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SDL_free(menus);
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menus = NULL;
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SDLTest_CleanupTextDrawing();
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SDLTest_CommonQuit(state);
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/* Let 'main()' return normally */
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if (rc != 0) {
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exit(rc);
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}
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}
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static int get_menu_index_by_window(SDL_Window *window)
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{
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int i;
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for (i = 0; i < num_menus; ++i) {
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if (menus[i].win == window) {
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return i;
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}
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}
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return -1;
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}
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static SDL_bool window_is_root(SDL_Window *window)
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{
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int i;
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for (i = 0; i < state->num_windows; ++i) {
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if (window == state->windows[i]) {
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return SDL_TRUE;
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}
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}
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return SDL_FALSE;
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}
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static SDL_bool create_popup(struct PopupWindow *new_popup, SDL_bool is_menu)
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{
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SDL_Window *focus;
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SDL_Window *new_win;
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SDL_Renderer *new_renderer;
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const int w = is_menu ? MENU_WIDTH : TOOLTIP_WIDTH;
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const int h = is_menu ? MENU_HEIGHT : TOOLTIP_HEIGHT;
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const int v_off = is_menu ? 0 : 32;
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const SDL_WindowFlags flags = is_menu ? SDL_WINDOW_POPUP_MENU : SDL_WINDOW_TOOLTIP;
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float x, y;
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focus = SDL_GetMouseFocus();
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SDL_GetMouseState(&x, &y);
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new_win = SDL_CreatePopupWindow(focus,
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(int)x, (int)y + v_off, w, h, flags);
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if (new_win) {
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new_renderer = SDL_CreateRenderer(new_win, state->renderdriver);
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new_popup->win = new_win;
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new_popup->renderer = new_renderer;
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new_popup->parent = focus;
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return SDL_TRUE;
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}
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SDL_zerop(new_popup);
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return SDL_FALSE;
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}
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static void close_popups(void)
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{
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int i;
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for (i = 0; i < num_menus; ++i) {
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/* Destroying the lowest level window recursively destroys the child windows */
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if (window_is_root(menus[i].parent)) {
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SDL_DestroyWindow(menus[i].win);
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}
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}
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SDL_free(menus);
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menus = NULL;
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num_menus = 0;
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/* If the tooltip was a child of a popup, it was recursively destroyed with the popup */
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if (!window_is_root(tooltip.parent)) {
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SDL_zero(tooltip);
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}
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}
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static void loop(void)
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{
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int i;
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char fmt_str[128];
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SDL_Event event;
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/* Check for events */
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while (SDL_PollEvent(&event)) {
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if (event.type == SDL_EVENT_MOUSE_MOTION) {
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/* Hide the tooltip and restart the timer if the mouse is moved */
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if (tooltip.win) {
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SDL_DestroyWindow(tooltip.win);
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SDL_zero(tooltip);
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}
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tooltip_timer = SDL_GetTicks() + TOOLTIP_DELAY;
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if (num_menus > 0 && event.motion.windowID == SDL_GetWindowID(menus[0].parent)) {
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int x = (int)event.motion.x;
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int y = (int)event.motion.y;
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SDL_SetWindowPosition(menus[0].win, x, y);
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}
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} else if (event.type == SDL_EVENT_MOUSE_BUTTON_DOWN) {
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/* Left click closes the popup menus */
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if (event.button.button == SDL_BUTTON_LEFT) {
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close_popups();
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} else if (event.button.button == SDL_BUTTON_RIGHT) {
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/* Create a new popup menu */
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menus = SDL_realloc(menus, sizeof(struct PopupWindow) * (num_menus + 1));
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if (create_popup(&menus[num_menus], SDL_TRUE)) {
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++num_menus;
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}
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}
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} else if (event.type == SDL_EVENT_KEY_DOWN) {
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if (event.key.key == SDLK_SPACE) {
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for (i = 0; i < num_menus; ++i) {
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if (SDL_GetWindowFlags(menus[i].win) & SDL_WINDOW_HIDDEN) {
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SDL_ShowWindow(menus[i].win);
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} else {
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SDL_HideWindow(menus[i].win);
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}
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}
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/* Don't process this event in SDLTest_CommonEvent() */
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continue;
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}
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}
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SDLTest_CommonEvent(state, &event, &done);
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}
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if (done) {
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return;
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}
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/* Show the tooltip if the delay period has elapsed */
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if (SDL_GetTicks() > tooltip_timer) {
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if (!tooltip.win) {
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create_popup(&tooltip, SDL_FALSE);
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}
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}
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/* Draw the window */
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for (i = 0; i < state->num_windows; ++i) {
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SDL_Renderer *renderer = state->renderers[i];
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SDL_RenderClear(renderer);
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SDL_RenderPresent(renderer);
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}
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/* Draw the menus in alternating colors */
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for (i = 0; i < num_menus; ++i) {
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const SDL_Color *c = &colors[i % SDL_arraysize(colors)];
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SDL_Renderer *renderer = menus[i].renderer;
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SDL_SetRenderDrawColor(renderer, c->r, c->g, c->b, c->a);
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SDL_RenderClear(renderer);
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SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF);
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SDL_snprintf(fmt_str, sizeof(fmt_str), "Popup Menu %i", i);
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SDLTest_DrawString(renderer, 10.0f, 10.0f, fmt_str);
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SDL_RenderPresent(renderer);
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}
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/* Draw the tooltip */
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if (tooltip.win) {
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int menu_idx;
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SDL_SetRenderDrawColor(tooltip.renderer, 0x00, 0x00, 0x00, 0xFF);
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SDL_RenderClear(tooltip.renderer);
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SDL_SetRenderDrawColor(tooltip.renderer, 0xFF, 0xFF, 0xFF, 0xFF);
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menu_idx = get_menu_index_by_window(tooltip.parent);
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if (menu_idx >= 0) {
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SDL_snprintf(fmt_str, sizeof(fmt_str), "Tooltip for popup %i", menu_idx);
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} else {
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SDL_snprintf(fmt_str, sizeof(fmt_str), "Toplevel tooltip");
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}
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SDLTest_DrawString(tooltip.renderer, 10.0f, TOOLTIP_HEIGHT / 2, fmt_str);
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SDL_RenderPresent(tooltip.renderer);
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}
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}
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int main(int argc, char *argv[])
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{
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int i;
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/* Initialize test framework */
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state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
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if (!state) {
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return 1;
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}
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/* Enable standard application logging */
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SDL_SetLogPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
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/* Parse commandline */
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if (!SDLTest_CommonDefaultArgs(state, argc, argv)) {
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return 1;
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}
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if (!SDLTest_CommonInit(state)) {
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SDLTest_CommonQuit(state);
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quit(2);
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}
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for (i = 0; i < state->num_windows; ++i) {
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SDL_Renderer *renderer = state->renderers[i];
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SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
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SDL_RenderClear(renderer);
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}
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/* Main render loop */
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done = 0;
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#ifdef SDL_PLATFORM_EMSCRIPTEN
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emscripten_set_main_loop(loop, 0, 1);
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#else
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while (!done) {
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loop();
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}
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#endif
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quit(0);
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/* keep the compiler happy ... */
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return 0;
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}
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