mirror of
https://github.com/libsdl-org/SDL.git
synced 2024-11-30 15:23:28 +08:00
552 lines
16 KiB
C
552 lines
16 KiB
C
/*
|
|
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event will the authors be held liable for any damages
|
|
arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it
|
|
freely.
|
|
*/
|
|
|
|
#include <SDL3/SDL_test_common.h>
|
|
#include <SDL3/SDL_main.h>
|
|
|
|
/* Stolen from the mailing list */
|
|
/* Creates a new mouse cursor from an XPM */
|
|
|
|
/* XPM */
|
|
static const char *arrow[] = {
|
|
/* width height num_colors chars_per_pixel */
|
|
" 32 32 3 1",
|
|
/* colors */
|
|
"X c #000000",
|
|
". c #ffffff",
|
|
" c None",
|
|
/* pixels */
|
|
"X ",
|
|
"XX ",
|
|
"X.X ",
|
|
"X..X ",
|
|
"X...X ",
|
|
"X....X ",
|
|
"X.....X ",
|
|
"X......X ",
|
|
"X.......X ",
|
|
"X........X ",
|
|
"X.....XXXXX ",
|
|
"X..X..X ",
|
|
"X.X X..X ",
|
|
"XX X..X ",
|
|
"X X..X ",
|
|
" X..X ",
|
|
" X..X ",
|
|
" X..X ",
|
|
" XX ",
|
|
" ",
|
|
" ",
|
|
" ",
|
|
" ",
|
|
" ",
|
|
" ",
|
|
" ",
|
|
" ",
|
|
" ",
|
|
" ",
|
|
" ",
|
|
" ",
|
|
" ",
|
|
"0,0"
|
|
};
|
|
|
|
static const char *cross[] = {
|
|
/* width height num_colors chars_per_pixel */
|
|
" 32 32 3 1",
|
|
/* colors */
|
|
"o c #ffffff",
|
|
". c #000000",
|
|
" c None",
|
|
/* pixels */
|
|
" ",
|
|
" ",
|
|
" ",
|
|
" ",
|
|
" oo ",
|
|
" oo ",
|
|
" oo ",
|
|
" oo ",
|
|
" oo ",
|
|
" oo ",
|
|
" oo ",
|
|
" oo ",
|
|
" oo ",
|
|
" oo ",
|
|
" oo ",
|
|
" oooooooooooooooooooooooo ",
|
|
" oooooooooooooooooooooooo ",
|
|
" oo ",
|
|
" oo ",
|
|
" oo ",
|
|
" oo ",
|
|
" oo ",
|
|
" oo ",
|
|
" oo ",
|
|
" oo ",
|
|
" oo ",
|
|
" oo ",
|
|
" oo ",
|
|
" ",
|
|
" ",
|
|
" ",
|
|
" ",
|
|
"0,0"
|
|
};
|
|
|
|
static SDLTest_CommonState *state;
|
|
static int done;
|
|
|
|
#define PROP_ARROW_CURSOR_TEXTURE "arrow_cursor_texture"
|
|
#define PROP_CROSS_CURSOR_TEXTURE "cross_cursor_texture"
|
|
#define MAX_MICE 3
|
|
#define MAX_KEYBOARDS 3
|
|
#define CURSOR_SIZE 48.0f
|
|
#define MAX_TRAIL 500
|
|
#define TRAIL_SIZE 8.0f
|
|
|
|
static SDL_Color colors[] = {
|
|
{ 0, 255, 255, 255 }, /* mouse 1, cyan */
|
|
{ 255, 0, 255, 255 }, /* mouse 2, magenta */
|
|
{ 255, 255, 0, 255 }, /* mouse 3, yellow */
|
|
};
|
|
SDL_COMPILE_TIME_ASSERT(mouse_colors, SDL_arraysize(colors) == MAX_MICE);
|
|
SDL_COMPILE_TIME_ASSERT(keyboard_colors, SDL_arraysize(colors) == MAX_KEYBOARDS);
|
|
|
|
typedef struct
|
|
{
|
|
SDL_MouseID instance_id;
|
|
bool active;
|
|
Uint8 button_state;
|
|
SDL_FPoint position;
|
|
int trail_head;
|
|
int trail_length;
|
|
SDL_FPoint trail[MAX_TRAIL];
|
|
} MouseState;
|
|
|
|
static MouseState mice[MAX_MICE];
|
|
|
|
typedef struct
|
|
{
|
|
SDL_KeyboardID instance_id;
|
|
bool active;
|
|
Uint8 button_state;
|
|
SDL_FPoint position;
|
|
} KeyboardState;
|
|
|
|
static KeyboardState keyboards[MAX_KEYBOARDS];
|
|
|
|
static SDL_Texture *CreateTexture(const char *image[], SDL_Renderer *renderer)
|
|
{
|
|
SDL_Surface *surface;
|
|
SDL_Palette *palette;
|
|
SDL_Texture *texture;
|
|
int row;
|
|
|
|
surface = SDL_CreateSurface(32, 32, SDL_PIXELFORMAT_INDEX8);
|
|
for (row = 0; row < surface->h; ++row) {
|
|
SDL_memcpy((Uint8 *)surface->pixels + row * surface->pitch, image[4 + row], surface->w);
|
|
}
|
|
|
|
palette = SDL_CreateSurfacePalette(surface);
|
|
if (!palette) {
|
|
SDL_DestroySurface(surface);
|
|
return NULL;
|
|
}
|
|
palette->colors['.'].r = 0xFF;
|
|
palette->colors['.'].g = 0xFF;
|
|
palette->colors['.'].b = 0xFF;
|
|
palette->colors['o'].r = 0xFF;
|
|
palette->colors['o'].g = 0xFF;
|
|
palette->colors['o'].b = 0xFF;
|
|
palette->colors['X'].r = 0x00;
|
|
palette->colors['X'].g = 0x00;
|
|
palette->colors['X'].b = 0x00;
|
|
|
|
SDL_SetSurfaceColorKey(surface, true, ' ');
|
|
|
|
texture = SDL_CreateTextureFromSurface(renderer, surface);
|
|
SDL_DestroySurface(surface);
|
|
return texture;
|
|
}
|
|
|
|
static void HandleMouseAdded(SDL_MouseID instance_id)
|
|
{
|
|
SDL_Window *window = state->windows[0];
|
|
int i, w = 0, h = 0;
|
|
|
|
SDL_GetWindowSizeInPixels(window, &w, &h);
|
|
|
|
for (i = 0; i < SDL_arraysize(mice); ++i) {
|
|
MouseState *mouse_state = &mice[i];
|
|
if (!mouse_state->active) {
|
|
mouse_state->instance_id = instance_id;
|
|
mouse_state->active = true;
|
|
mouse_state->position.x = w * 0.5f;
|
|
mouse_state->position.y = h * 0.5f;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void HandleMouseRemoved(SDL_MouseID instance_id)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < SDL_arraysize(mice); ++i) {
|
|
MouseState *mouse_state = &mice[i];
|
|
if (instance_id == mouse_state->instance_id) {
|
|
SDL_zerop(mouse_state);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void ActivateMouse(SDL_MouseID instance_id)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < SDL_arraysize(mice); ++i) {
|
|
MouseState *mouse_state = &mice[i];
|
|
if (mouse_state->active && instance_id == mouse_state->instance_id) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
HandleMouseAdded(instance_id);
|
|
}
|
|
|
|
static void HandleMouseMotion(SDL_MouseMotionEvent *event)
|
|
{
|
|
SDL_Window *window = state->windows[0];
|
|
int i, w = 0, h = 0;
|
|
|
|
if (event->which == 0) {
|
|
/* The system pointer, not a distinct mouse device */
|
|
return;
|
|
}
|
|
|
|
ActivateMouse(event->which);
|
|
|
|
SDL_GetWindowSizeInPixels(window, &w, &h);
|
|
|
|
for (i = 0; i < SDL_arraysize(mice); ++i) {
|
|
MouseState *mouse_state = &mice[i];
|
|
if (!mouse_state->active) {
|
|
continue;
|
|
}
|
|
if (event->which == mouse_state->instance_id) {
|
|
float x = (mouse_state->position.x + event->xrel);
|
|
float y = (mouse_state->position.y + event->yrel);
|
|
|
|
x = SDL_clamp(x, 0.0f, (float)w);
|
|
y = SDL_clamp(y, 0.0f, (float)h);
|
|
|
|
mouse_state->position.x = x;
|
|
mouse_state->position.y = y;
|
|
|
|
if (mouse_state->button_state) {
|
|
/* Add a spot to the mouse trail */
|
|
SDL_FPoint *spot = &mouse_state->trail[mouse_state->trail_head];
|
|
spot->x = x - TRAIL_SIZE * 0.5f;
|
|
spot->y = y - TRAIL_SIZE * 0.5f;
|
|
if (mouse_state->trail_length < MAX_TRAIL) {
|
|
++mouse_state->trail_length;
|
|
}
|
|
mouse_state->trail_head = (mouse_state->trail_head + 1) % MAX_TRAIL;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void HandleMouseButton(SDL_MouseButtonEvent *event)
|
|
{
|
|
int i;
|
|
|
|
if (event->which == 0) {
|
|
/* The system pointer, not a distinct mouse device */
|
|
return;
|
|
}
|
|
|
|
ActivateMouse(event->which);
|
|
|
|
for (i = 0; i < SDL_arraysize(mice); ++i) {
|
|
MouseState *mouse_state = &mice[i];
|
|
if (!mouse_state->active) {
|
|
continue;
|
|
}
|
|
if (event->which == mouse_state->instance_id) {
|
|
if (event->down) {
|
|
mouse_state->button_state |= SDL_BUTTON_MASK(event->button);
|
|
} else {
|
|
mouse_state->button_state &= ~SDL_BUTTON_MASK(event->button);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void DrawMouseState(SDL_Window *window, SDL_Renderer *renderer, MouseState *mouse_state, SDL_Texture *cursor, SDL_Color *color)
|
|
{
|
|
SDL_FRect rect;
|
|
|
|
if (!mouse_state->active) {
|
|
return;
|
|
}
|
|
|
|
if (mouse_state->trail_length > 0) {
|
|
int i;
|
|
int spot = mouse_state->trail_head - mouse_state->trail_length;
|
|
if (spot < 0) {
|
|
spot += MAX_TRAIL;
|
|
}
|
|
|
|
rect.w = TRAIL_SIZE;
|
|
rect.h = TRAIL_SIZE;
|
|
SDL_SetRenderDrawColor(renderer, color->r, color->g, color->b, color->a);
|
|
for (i = 0; i < mouse_state->trail_length; ++i) {
|
|
rect.x = mouse_state->trail[spot].x;
|
|
rect.y = mouse_state->trail[spot].y;
|
|
SDL_RenderFillRect(renderer, &rect);
|
|
spot = (spot + 1) % MAX_TRAIL;
|
|
}
|
|
}
|
|
|
|
rect.x = mouse_state->position.x;
|
|
rect.y = mouse_state->position.y;
|
|
rect.w = CURSOR_SIZE;
|
|
rect.h = CURSOR_SIZE;
|
|
SDL_SetTextureColorMod(cursor, color->r, color->g, color->b);
|
|
SDL_RenderTexture(renderer, cursor, NULL, &rect);
|
|
}
|
|
|
|
static void HandleKeyboardAdded(SDL_KeyboardID instance_id)
|
|
{
|
|
SDL_Window *window = state->windows[0];
|
|
int i, w = 0, h = 0;
|
|
|
|
SDL_GetWindowSize(window, &w, &h);
|
|
|
|
for (i = 0; i < SDL_arraysize(keyboards); ++i) {
|
|
KeyboardState *keyboard_state = &keyboards[i];
|
|
if (!keyboard_state->active) {
|
|
keyboard_state->instance_id = instance_id;
|
|
keyboard_state->active = true;
|
|
keyboard_state->position.x = w * 0.5f;
|
|
keyboard_state->position.y = h * 0.5f;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void HandleKeyboardRemoved(SDL_KeyboardID instance_id)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < SDL_arraysize(keyboards); ++i) {
|
|
KeyboardState *keyboard_state = &keyboards[i];
|
|
if (instance_id == keyboard_state->instance_id) {
|
|
SDL_zerop(keyboard_state);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void ActivateKeyboard(SDL_KeyboardID instance_id)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < SDL_arraysize(keyboards); ++i) {
|
|
KeyboardState *keyboard_state = &keyboards[i];
|
|
if (keyboard_state->active && instance_id == keyboard_state->instance_id) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
HandleKeyboardAdded(instance_id);
|
|
}
|
|
|
|
static void HandleKeyboardKeyDown(SDL_KeyboardEvent *event)
|
|
{
|
|
SDL_Window *window = state->windows[0];
|
|
int i, w = 0, h = 0;
|
|
|
|
SDL_GetWindowSize(window, &w, &h);
|
|
|
|
ActivateKeyboard(event->which);
|
|
|
|
for (i = 0; i < SDL_arraysize(keyboards); ++i) {
|
|
KeyboardState *keyboard_state = &keyboards[i];
|
|
if (!keyboard_state->active) {
|
|
continue;
|
|
}
|
|
if (event->which == keyboard_state->instance_id) {
|
|
switch (event->key) {
|
|
case SDLK_LEFT:
|
|
keyboard_state->position.x -= CURSOR_SIZE;
|
|
if (keyboard_state->position.x < 0.0f) {
|
|
keyboard_state->position.x = 0.0f;
|
|
}
|
|
break;
|
|
case SDLK_RIGHT:
|
|
keyboard_state->position.x += CURSOR_SIZE;
|
|
if (keyboard_state->position.x > w) {
|
|
keyboard_state->position.x = (float)w;
|
|
}
|
|
break;
|
|
case SDLK_UP:
|
|
keyboard_state->position.y -= CURSOR_SIZE;
|
|
if (keyboard_state->position.y < 0.0f) {
|
|
keyboard_state->position.y = 0.0f;
|
|
}
|
|
break;
|
|
case SDLK_DOWN:
|
|
keyboard_state->position.y += CURSOR_SIZE;
|
|
if (keyboard_state->position.y > h) {
|
|
keyboard_state->position.y = (float)h;
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void DrawKeyboardState(SDL_Window *window, SDL_Renderer *renderer, KeyboardState *keyboard_state, SDL_Texture *cursor, SDL_Color *color)
|
|
{
|
|
SDL_FRect rect;
|
|
|
|
if (!keyboard_state->active) {
|
|
return;
|
|
}
|
|
|
|
rect.x = keyboard_state->position.x - CURSOR_SIZE / 2;
|
|
rect.y = keyboard_state->position.y - CURSOR_SIZE / 2;
|
|
rect.w = CURSOR_SIZE;
|
|
rect.h = CURSOR_SIZE;
|
|
SDL_SetTextureColorMod(cursor, color->r, color->g, color->b);
|
|
SDL_RenderTexture(renderer, cursor, NULL, &rect);
|
|
}
|
|
|
|
static void loop(void)
|
|
{
|
|
int i, j;
|
|
SDL_Event event;
|
|
|
|
/* Check for events */
|
|
while (SDL_PollEvent(&event)) {
|
|
SDLTest_CommonEvent(state, &event, &done);
|
|
|
|
switch (event.type) {
|
|
case SDL_EVENT_KEYBOARD_ADDED:
|
|
/* Wait for events before activating this keyboard */
|
|
break;
|
|
case SDL_EVENT_KEYBOARD_REMOVED:
|
|
HandleKeyboardRemoved(event.kdevice.which);
|
|
break;
|
|
case SDL_EVENT_KEY_DOWN:
|
|
HandleKeyboardKeyDown(&event.key);
|
|
break;
|
|
case SDL_EVENT_MOUSE_ADDED:
|
|
/* Wait for events before activating this mouse */
|
|
break;
|
|
case SDL_EVENT_MOUSE_REMOVED:
|
|
HandleMouseRemoved(event.mdevice.which);
|
|
break;
|
|
case SDL_EVENT_MOUSE_MOTION:
|
|
HandleMouseMotion(&event.motion);
|
|
break;
|
|
case SDL_EVENT_MOUSE_BUTTON_DOWN:
|
|
case SDL_EVENT_MOUSE_BUTTON_UP:
|
|
HandleMouseButton(&event.button);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < state->num_windows; ++i) {
|
|
SDL_Window *window = state->windows[i];
|
|
SDL_Renderer *renderer = state->renderers[i];
|
|
SDL_Texture *arrow_cursor = (SDL_Texture *)SDL_GetPointerProperty(SDL_GetRendererProperties(renderer), PROP_ARROW_CURSOR_TEXTURE, NULL);
|
|
SDL_Texture *cross_cursor = (SDL_Texture *)SDL_GetPointerProperty(SDL_GetRendererProperties(renderer), PROP_CROSS_CURSOR_TEXTURE, NULL);
|
|
|
|
SDL_SetRenderDrawColor(renderer, 128, 128, 128, 255);
|
|
SDL_RenderClear(renderer);
|
|
|
|
for (j = 0; j < SDL_arraysize(mice); ++j) {
|
|
DrawMouseState(window, renderer, &mice[j], arrow_cursor, &colors[j]);
|
|
}
|
|
|
|
for (j = 0; j < SDL_arraysize(keyboards); ++j) {
|
|
DrawKeyboardState(window, renderer, &keyboards[j], cross_cursor, &colors[j]);
|
|
}
|
|
|
|
SDL_RenderPresent(renderer);
|
|
}
|
|
}
|
|
|
|
int main(int argc, char *argv[])
|
|
{
|
|
int i;
|
|
|
|
/* Log all events, including mouse motion */
|
|
SDL_SetHint(SDL_HINT_EVENT_LOGGING, "2");
|
|
|
|
/* Support for multiple keyboards requires raw keyboard events on Windows */
|
|
SDL_SetHint(SDL_HINT_WINDOWS_RAW_KEYBOARD, "1");
|
|
|
|
/* Initialize test framework */
|
|
state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
|
|
if (!state) {
|
|
return 1;
|
|
}
|
|
for (i = 1; i < argc;) {
|
|
int consumed;
|
|
|
|
consumed = SDLTest_CommonArg(state, i);
|
|
if (consumed < 0) {
|
|
SDLTest_CommonLogUsage(state, argv[0], NULL);
|
|
SDLTest_CommonQuit(state);
|
|
return 1;
|
|
}
|
|
i += consumed;
|
|
}
|
|
|
|
if (!SDLTest_CommonInit(state)) {
|
|
SDLTest_CommonQuit(state);
|
|
return 2;
|
|
}
|
|
|
|
/* Create the cursor textures */
|
|
for (i = 0; i < state->num_windows; ++i) {
|
|
SDL_Renderer *renderer = state->renderers[i];
|
|
SDL_Texture *cursor_arrow = CreateTexture(arrow, renderer);
|
|
SDL_Texture *cursor_cross = CreateTexture(cross, renderer);
|
|
|
|
SDL_SetPointerProperty(SDL_GetRendererProperties(renderer), PROP_ARROW_CURSOR_TEXTURE, cursor_arrow);
|
|
SDL_SetPointerProperty(SDL_GetRendererProperties(renderer), PROP_CROSS_CURSOR_TEXTURE, cursor_cross);
|
|
|
|
/* We only get mouse motion for distinct devices when relative mode is enabled */
|
|
SDL_SetWindowRelativeMouseMode(state->windows[i], true);
|
|
}
|
|
|
|
/* Main render loop */
|
|
done = 0;
|
|
while (!done) {
|
|
loop();
|
|
}
|
|
|
|
SDLTest_CommonQuit(state);
|
|
return 0;
|
|
}
|