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54 lines
1.9 KiB
Plaintext
54 lines
1.9 KiB
Plaintext
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Simple DirectMedia Layer CREDITS
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Thanks to everyone who made this possible, including:
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* Cliff Matthews, for giving me a reason to start this project. :)
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-- Executor rocks! *grin*
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* Ryan Gordon for helping everybody out and keeping the dream alive. :)
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* Gabriel Jacobo for his work on the Android port and generally helping out all around.
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* Philipp Wiesemann for his attention to detail reviewing the entire SDL code base and proposes patches.
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* Andreas Schiffler for his dedication to unit tests, Visual Studio projects, and managing the Google Summer of Code.
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* Mike Sartain for incorporating SDL into Team Fortress 2 and cheering me on at Valve.
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* Alfred Reynolds for the game controller API and general (in)sanity
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* Jørgen Tjernø for numerous magical macOS fixes.
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* Pierre-Loup Griffais for his deep knowledge of OpenGL drivers.
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* Julian Winter for the SDL 2.0 website.
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* Sheena Smith for many months of great work on the SDL wiki creating the API documentation and style guides.
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* Paul Hunkin for his port of SDL to Android during the Google Summer of Code 2010.
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* Eli Gottlieb for his work on shaped windows during the Google Summer of Code 2010.
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* Jim Grandpre for his work on multi-touch and gesture recognition during
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the Google Summer of Code 2010.
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* Edgar "bobbens" Simo for his force feedback API development during the
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Google Summer of Code 2008.
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* Aaron Wishnick for his work on audio resampling and pitch shifting during
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the Google Summer of Code 2008.
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* Holmes Futrell for his port of SDL to the iPhone and iPod Touch during the
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Google Summer of Code 2008.
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* Jon Atkins for SDL_image, SDL_mixer and SDL_net documentation.
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* Everybody at Loki Software, Inc. for their great contributions!
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And a big hand to everyone else who has contributed over the years.
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THANKS! :)
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-- Sam Lantinga <slouken@libsdl.org>
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