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Ozkan Sezer 41dfe2c246 test/testautomation_stdlib.c: fix gcc warning on 32 bit
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test test/testautomation_stdlib.c: fix gcc warning on 32 bit 2024-10-10 21:10:24 +03:00
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wayland-protocols wayland: Add support for setting window icons via the xdg-toplevel-icon-v1 protocol 2024-08-31 09:38:43 -04:00
Xcode Updated to version 3.1.5 for development 2024-10-09 11:02:01 -07:00
.clang-format Add 'wl_list_for_each_safe' to the clang-format macro list 2024-03-14 10:22:23 -04:00
.clang-tidy Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked 2023-08-05 14:14:45 -04:00
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.gitignore Add the SDL_GPU API 2024-08-29 15:57:29 -07:00
.wikiheaders-options .wikiheaders-options: Declare SDL3 to be a stable API! 2024-10-04 15:38:32 -04:00
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BUGS.txt Replaced \r\n with \n in SDL root files 2024-10-05 18:15:02 -07:00
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README.md Tweaking documentation for the SDL 3.0 preview release 2024-03-24 06:16:02 -07:00
WhatsNew.txt Replaced \r\n with \n in SDL root files 2024-10-05 18:15:02 -07:00

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.

Enjoy!

Sam Lantinga (slouken@libsdl.org)