SDL/docs
Sam Lantinga 3158342441 Use SDL_Color for SDL_RenderGeometryRaw() and add SDL_RenderGeometryRawFloat()
Eventually we can re-add a fast path for that data down to the individual renderers. Setting color scale would still require converting to float, and most hardware accelerated renderers prefer to consume colors as float, so this requires some thought and performance testing.

Fixes https://github.com/libsdl-org/SDL/issues/9009
2024-02-06 18:16:41 -08:00
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doxyfile docs: Fix doxyfile 2023-02-19 10:01:33 -08:00
README-android.md docs: Convert everything to Unix-style endlines. 2023-11-29 11:29:57 -05:00
README-cmake.md docs: Convert everything to Unix-style endlines. 2023-11-29 11:29:57 -05:00
README-contributing.md docs: Convert everything to Unix-style endlines. 2023-11-29 11:29:57 -05:00
README-dynapi.md Fixed types used in documentation (thanks @Dragon-Baroque!) 2024-01-19 05:23:38 -08:00
README-emscripten.md docs: Convert everything to Unix-style endlines. 2023-11-29 11:29:57 -05:00
README-gdk.md Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2024-01-24 01:40:51 +00:00
README-git.md docs: Convert everything to Unix-style endlines. 2023-11-29 11:29:57 -05:00
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README-ios.md Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2024-01-24 01:40:51 +00:00
README-kmsbsd.md docs: Convert everything to Unix-style endlines. 2023-11-29 11:29:57 -05:00
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README-macos.md docs: Convert everything to Unix-style endlines. 2023-11-29 11:29:57 -05:00
README-main-functions.md Sync SDL3 wiki -> header 2023-12-01 06:39:09 +00:00
README-migration.md Use SDL_Color for SDL_RenderGeometryRaw() and add SDL_RenderGeometryRawFloat() 2024-02-06 18:16:41 -08:00
README-n3ds.md docs: Convert everything to Unix-style endlines. 2023-11-29 11:29:57 -05:00
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README-riscos.md docs: Convert everything to Unix-style endlines. 2023-11-29 11:29:57 -05:00
README-touch.md touch: Replace GetNumTouchDevices/GetTouchDevice with a single function. 2023-11-29 20:50:44 -05:00
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README-wayland.md docs: Hint envvars needs to use the hint string, not the macro name 2024-01-28 15:12:03 -05:00
README-windows.md docs: Convert everything to Unix-style endlines. 2023-11-29 11:29:57 -05:00
README-winrt.md Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2024-01-24 01:40:51 +00:00
README.md docs: Convert everything to Unix-style endlines. 2023-11-29 11:29:57 -05:00
release_checklist.md Updated release_checklist.md for SDL 3.0 2023-01-04 23:47:01 -08:00

Simple DirectMedia Layer

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

SDL officially supports Windows, macOS, Linux, iOS, and Android. Support for other platforms may be found in the source code.

SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python.

This library is distributed under the zlib license, which can be found in the file "LICENSE.txt".

The best way to learn how to use SDL is to check out the header files in the "include" subdirectory and the programs in the "test" subdirectory. The header files and test programs are well commented and always up to date.

More documentation and FAQs are available online at the wiki

If you need help with the library, or just want to discuss SDL related issues, you can join the SDL Discourse, which can be used as a web forum or a mailing list, at your preference.

If you want to report bugs or contribute patches, please submit them to our bug tracker

Enjoy!

Sam Lantinga mailto:slouken@libsdl.org