mirror of
https://github.com/libsdl-org/SDL.git
synced 2024-11-24 03:13:34 +08:00
c3bf253b09
XCode is still missing, and src/main/winrt/SDL3-WinRTResource* still need to find a new home
401 lines
15 KiB
CMake
401 lines
15 KiB
CMake
cmake_minimum_required(VERSION 3.0)
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project(SDL3_test)
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enable_testing()
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include("${CMAKE_CURRENT_LIST_DIR}/../cmake/sdlplatform.cmake")
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SDL_DetectCMakePlatform()
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include(CheckCCompilerFlag)
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include(CheckIncludeFile)
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include(CMakeParseArguments)
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include(CMakePushCheckState)
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include(GNUInstallDirs)
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set(SDL_TESTS_LINK_SHARED_DEFAULT ON)
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if(WINDOWS)
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# Avoid missing dll error by linking to static SDL library,
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# alternatively, copy dll to build directory in a post build event.
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set(SDL_TESTS_LINK_SHARED_DEFAULT OFF)
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endif()
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if(EMSCRIPTEN OR N3DS OR PS2 OR PSP OR RISCOS OR VITA)
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set(SDL_TESTS_LINK_SHARED_DEFAULT OFF)
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endif()
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option(SDL_TESTS_LINK_SHARED "link tests to shared SDL library" ${SDL_TESTS_LINK_SHARED_DEFAULT})
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if(SDL_TESTS_LINK_SHARED)
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set(sdl_name_component SDL3)
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else()
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set(sdl_name_component SDL3-static)
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endif()
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if(NOT TARGET SDL3::${sdl_name_component})
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find_package(SDL3 3.0.0 REQUIRED COMPONENTS ${sdl_name_component} SDL3_test)
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endif()
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# CMake incorrectly detects opengl32.lib being present on MSVC ARM64
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if(NOT MSVC OR NOT CMAKE_GENERATOR_PLATFORM STREQUAL "ARM64")
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# Prefer GLVND, if present
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set(OpenGL_GL_PREFERENCE GLVND)
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find_package(OpenGL)
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endif()
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set(SDL_TEST_EXECUTABLES)
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set(SDL_TESTS_NONINTERACTIVE)
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add_library(sdltests_utils OBJECT
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testutils.c
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)
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target_link_libraries(sdltests_utils PRIVATE SDL3::${sdl_name_component})
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file(GLOB RESOURCE_FILES *.bmp *.wav *.hex moose.dat utf8.txt)
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macro(add_sdl_test_executable TARGET)
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cmake_parse_arguments(AST "NONINTERACTIVE;NEEDS_RESOURCES;TESTUTILS" "" "" ${ARGN})
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set(SOURCES ${AST_UNPARSED_ARGUMENTS})
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if(AST_TESTUTILS)
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list(APPEND SOURCES $<TARGET_OBJECTS:sdltests_utils>)
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endif()
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if(AST_NEEDS_RESOURCES)
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list(APPEND SOURCES ${RESOURCE_FILES})
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endif()
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add_executable(${TARGET} ${SOURCES})
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target_link_libraries(${TARGET} PRIVATE SDL3::SDL3_test SDL3::${sdl_name_component})
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list(APPEND SDL_TEST_EXECUTABLES ${TARGET})
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if(AST_NONINTERACTIVE)
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list(APPEND SDL_TESTS_NONINTERACTIVE ${TARGET})
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endif()
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if(AST_NEEDS_RESOURCES)
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if(PSP OR PS2)
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add_custom_command(TARGET ${TARGET} POST_BUILD
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COMMAND ${CMAKE_COMMAND} ARGS -E make_directory $<TARGET_FILE_DIR:${TARGET}>/sdl-${TARGET}
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COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${RESOURCE_FILES} $<TARGET_FILE_DIR:${TARGET}>/sdl-${TARGET})
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else()
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add_custom_command(TARGET ${TARGET} POST_BUILD
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COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${RESOURCE_FILES} $<TARGET_FILE_DIR:${TARGET}>)
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endif()
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if(APPLE)
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# Make sure resource files get installed into macOS/iOS .app bundles.
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set_target_properties(${TARGET} PROPERTIES RESOURCE "${RESOURCE_FILES}")
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endif()
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endif()
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if(WINDOWS)
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# CET support was added in VS 16.7
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if(MSVC_VERSION GREATER 1926 AND CMAKE_GENERATOR_PLATFORM MATCHES "Win32|x64")
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set_property(TARGET ${TARGET} APPEND_STRING PROPERTY LINK_FLAGS " -CETCOMPAT")
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endif()
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elseif(PSP)
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target_link_libraries(${TARGET} PRIVATE GL)
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endif()
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if(OPENGL_FOUND)
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target_compile_definitions(${TARGET} PRIVATE HAVE_OPENGL)
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endif()
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endmacro()
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check_include_file(signal.h HAVE_SIGNAL_H)
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if(HAVE_SIGNAL_H)
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add_definitions(-DHAVE_SIGNAL_H)
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endif()
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check_include_file(libudev.h HAVE_LIBUDEV_H)
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if(HAVE_LIBUDEV_H)
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add_definitions(-DHAVE_LIBUDEV_H)
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endif()
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add_sdl_test_executable(checkkeys checkkeys.c)
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add_sdl_test_executable(checkkeysthreads checkkeysthreads.c)
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add_sdl_test_executable(loopwave NEEDS_RESOURCES TESTUTILS loopwave.c)
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add_sdl_test_executable(loopwavequeue NEEDS_RESOURCES TESTUTILS loopwavequeue.c)
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add_sdl_test_executable(testsurround testsurround.c)
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add_sdl_test_executable(testresample NEEDS_RESOURCES testresample.c)
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add_sdl_test_executable(testaudioinfo testaudioinfo.c)
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file(GLOB TESTAUTOMATION_SOURCE_FILES testautomation*.c)
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add_sdl_test_executable(testautomation NEEDS_RESOURCES ${TESTAUTOMATION_SOURCE_FILES})
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add_sdl_test_executable(testmultiaudio NEEDS_RESOURCES TESTUTILS testmultiaudio.c)
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add_sdl_test_executable(testaudiohotplug NEEDS_RESOURCES TESTUTILS testaudiohotplug.c)
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add_sdl_test_executable(testaudiocapture testaudiocapture.c)
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add_sdl_test_executable(testatomic NONINTERACTIVE testatomic.c)
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add_sdl_test_executable(testintersections testintersections.c)
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add_sdl_test_executable(testrelative testrelative.c)
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add_sdl_test_executable(testhittesting testhittesting.c)
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add_sdl_test_executable(testdraw2 testdraw2.c)
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add_sdl_test_executable(testdrawchessboard testdrawchessboard.c)
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add_sdl_test_executable(testdropfile testdropfile.c)
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add_sdl_test_executable(testerror NONINTERACTIVE testerror.c)
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if(LINUX AND TARGET sdl-build-options)
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add_sdl_test_executable(testevdev NONINTERACTIVE testevdev.c)
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target_include_directories(testevdev BEFORE PRIVATE $<TARGET_PROPERTY:sdl-build-options,INTERFACE_INCLUDE_DIRECTORIES>)
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target_include_directories(testevdev BEFORE PRIVATE ${SDL3_SOURCE_DIR}/src)
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endif()
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add_sdl_test_executable(testfile testfile.c)
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add_sdl_test_executable(testgamecontroller NEEDS_RESOURCES TESTUTILS testgamecontroller.c)
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add_sdl_test_executable(testgeometry TESTUTILS testgeometry.c)
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add_sdl_test_executable(testgl2 testgl2.c)
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add_sdl_test_executable(testgles testgles.c)
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add_sdl_test_executable(testgles2 testgles2.c)
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add_sdl_test_executable(testgles2_sdf TESTUTILS testgles2_sdf.c)
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add_sdl_test_executable(testhaptic testhaptic.c)
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add_sdl_test_executable(testhotplug testhotplug.c)
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add_sdl_test_executable(testrumble testrumble.c)
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add_sdl_test_executable(testthread NONINTERACTIVE testthread.c)
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add_sdl_test_executable(testiconv NEEDS_RESOURCES TESTUTILS testiconv.c)
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add_sdl_test_executable(testime NEEDS_RESOURCES TESTUTILS testime.c)
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add_sdl_test_executable(testjoystick testjoystick.c)
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add_sdl_test_executable(testkeys testkeys.c)
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add_sdl_test_executable(testloadso testloadso.c)
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add_sdl_test_executable(testlocale NONINTERACTIVE testlocale.c)
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add_sdl_test_executable(testlock testlock.c)
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add_sdl_test_executable(testmouse testmouse.c)
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if(APPLE)
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add_sdl_test_executable(testnative NEEDS_RESOURCES TESTUTILS
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testnative.c
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testnativecocoa.m
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testnativex11.c
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)
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cmake_push_check_state()
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check_c_compiler_flag(-Wno-error=deprecated-declarations HAVE_WNO_ERROR_DEPRECATED_DECLARATIONS)
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cmake_pop_check_state()
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if(HAVE_WNO_ERROR_DEPRECATED_DECLARATIONS)
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set_property(SOURCE "testnativecocoa.m" APPEND_STRING PROPERTY COMPILE_FLAGS " -Wno-error=deprecated-declarations")
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endif()
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elseif(WINDOWS)
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add_sdl_test_executable(testnative NEEDS_RESOURCES TESTUTILS testnative.c testnativew32.c)
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elseif(HAVE_X11)
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add_sdl_test_executable(testnative NEEDS_RESOURCES TESTUTILS testnative.c testnativex11.c)
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target_link_libraries(testnative PRIVATE X11)
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endif()
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add_sdl_test_executable(testoverlay2 NEEDS_RESOURCES TESTUTILS testoverlay2.c)
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add_sdl_test_executable(testplatform NONINTERACTIVE testplatform.c)
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add_sdl_test_executable(testpower NONINTERACTIVE testpower.c)
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add_sdl_test_executable(testfilesystem NONINTERACTIVE testfilesystem.c)
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add_sdl_test_executable(testrendertarget NEEDS_RESOURCES TESTUTILS testrendertarget.c)
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add_sdl_test_executable(testscale NEEDS_RESOURCES TESTUTILS testscale.c)
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add_sdl_test_executable(testsem testsem.c)
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add_sdl_test_executable(testsensor testsensor.c)
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add_sdl_test_executable(testshader NEEDS_RESOURCES testshader.c)
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add_sdl_test_executable(testshape NEEDS_RESOURCES testshape.c)
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add_sdl_test_executable(testsprite2 NEEDS_RESOURCES TESTUTILS testsprite2.c)
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add_sdl_test_executable(testspriteminimal NEEDS_RESOURCES TESTUTILS testspriteminimal.c)
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add_sdl_test_executable(teststreaming NEEDS_RESOURCES TESTUTILS teststreaming.c)
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add_sdl_test_executable(testtimer NONINTERACTIVE testtimer.c)
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add_sdl_test_executable(testurl testurl.c)
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add_sdl_test_executable(testver NONINTERACTIVE testver.c)
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add_sdl_test_executable(testviewport NEEDS_RESOURCES TESTUTILS testviewport.c)
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add_sdl_test_executable(testwm2 testwm2.c)
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add_sdl_test_executable(testyuv NEEDS_RESOURCES testyuv.c testyuv_cvt.c)
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add_sdl_test_executable(torturethread torturethread.c)
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add_sdl_test_executable(testrendercopyex NEEDS_RESOURCES TESTUTILS testrendercopyex.c)
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add_sdl_test_executable(testmessage testmessage.c)
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add_sdl_test_executable(testdisplayinfo testdisplayinfo.c)
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add_sdl_test_executable(testqsort NONINTERACTIVE testqsort.c)
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add_sdl_test_executable(testbounds testbounds.c)
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add_sdl_test_executable(testcustomcursor testcustomcursor.c)
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add_sdl_test_executable(controllermap NEEDS_RESOURCES TESTUTILS controllermap.c)
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add_sdl_test_executable(testvulkan testvulkan.c)
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add_sdl_test_executable(testoffscreen testoffscreen.c)
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cmake_push_check_state()
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check_c_compiler_flag(-Wformat-overflow HAVE_WFORMAT_OVERFLOW)
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if(HAVE_WFORMAT_OVERFLOW)
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target_compile_definitions(testautomation PRIVATE HAVE_WFORMAT_OVERFLOW)
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endif()
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check_c_compiler_flag(-Wformat HAVE_WFORMAT)
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if(HAVE_WFORMAT)
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target_compile_definitions(testautomation PRIVATE HAVE_WFORMAT)
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endif()
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check_c_compiler_flag(-Wformat-extra-args HAVE_WFORMAT_EXTRA_ARGS)
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if(HAVE_WFORMAT_EXTRA_ARGS)
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target_compile_definitions(testautomation PRIVATE HAVE_WFORMAT_EXTRA_ARGS)
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endif()
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cmake_pop_check_state()
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if(SDL_DUMMYAUDIO)
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list(APPEND SDL_TESTS_NONINTERACTIVE
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testaudioinfo
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testsurround
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)
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endif()
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if(SDL_DUMMYVIDEO)
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list(APPEND SDL_TESTS_NONINTERACTIVE
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testkeys
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testbounds
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testdisplayinfo
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)
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endif()
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if(OPENGL_FOUND)
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if(TARGET OpenGL::GL)
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target_link_libraries(testshader PRIVATE OpenGL::GL)
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target_link_libraries(testgl2 PRIVATE OpenGL::GL)
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else()
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if(EMSCRIPTEN AND OPENGL_gl_LIBRARY STREQUAL "nul")
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set(OPENGL_gl_LIBRARY GL)
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endif()
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# emscripten's FindOpenGL.cmake does not create OpenGL::GL
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target_link_libraries(testshader PRIVATE ${OPENGL_gl_LIBRARY})
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target_link_libraries(testgl2 PRIVATE ${OPENGL_gl_LIBRARY})
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endif()
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endif()
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if(EMSCRIPTEN)
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set_property(TARGET testshader APPEND_STRING PROPERTY LINK_FLAGS " -sLEGACY_GL_EMULATION")
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endif()
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if(PSP)
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# Build EBOOT files if building for PSP
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foreach(APP ${SDL_TEST_EXECUTABLES})
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create_pbp_file(
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TARGET ${APP}
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TITLE SDL-${APP}
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ICON_PATH NULL
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BACKGROUND_PATH NULL
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PREVIEW_PATH NULL
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)
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add_custom_command(
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TARGET ${APP} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E make_directory
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$<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}
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)
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add_custom_command(
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TARGET ${APP} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E rename
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$<TARGET_FILE_DIR:${ARG_TARGET}>/EBOOT.PBP
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$<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}/EBOOT.PBP
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)
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if(BUILD_PRX)
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add_custom_command(
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TARGET ${APP} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy
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$<TARGET_FILE_DIR:${ARG_TARGET}>/${APP}
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$<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}/${APP}
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)
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add_custom_command(
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TARGET ${APP} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E rename
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$<TARGET_FILE_DIR:${ARG_TARGET}>/${APP}.prx
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$<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}/${APP}.prx
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)
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endif()
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add_custom_command(
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TARGET ${APP} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E remove
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$<TARGET_FILE_DIR:${ARG_TARGET}>/PARAM.SFO
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)
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endforeach()
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endif()
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if(N3DS)
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set(ROMFS_DIR "${CMAKE_CURRENT_BINARY_DIR}/romfs")
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file(COPY ${RESOURCE_FILES} DESTINATION "${ROMFS_DIR}")
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foreach(APP ${SDL_TEST_EXECUTABLES})
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get_target_property(TARGET_BINARY_DIR ${APP} BINARY_DIR)
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set(SMDH_FILE "${TARGET_BINARY_DIR}/${APP}.smdh")
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ctr_generate_smdh("${SMDH_FILE}"
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NAME "SDL-${APP}"
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DESCRIPTION "SDL3 Test suite"
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AUTHOR "SDL3 Contributors"
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ICON "${CMAKE_CURRENT_SOURCE_DIR}/n3ds/logo48x48.png"
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)
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ctr_create_3dsx(
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${APP}
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ROMFS "${ROMFS_DIR}"
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SMDH "${SMDH_FILE}"
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)
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endforeach()
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endif()
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if(RISCOS)
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set(SDL_TEST_EXECUTABLES_AIF)
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foreach(APP ${SDL_TEST_EXECUTABLES})
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set_property(TARGET ${APP} APPEND_STRING PROPERTY LINK_FLAGS " -static")
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add_custom_command(
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OUTPUT ${APP},ff8
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COMMAND elf2aif ${APP} ${APP},ff8
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DEPENDS ${APP}
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)
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add_custom_target(${APP}-aif ALL DEPENDS ${APP},ff8)
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list(APPEND SDL_TEST_EXECUTABLES_AIF ${CMAKE_CURRENT_BINARY_DIR}/${APP},ff8)
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endforeach()
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endif()
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# Set Apple App ID / Bundle ID. This is needed to launch apps on some Apple
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# platforms (iOS, for example).
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if(APPLE)
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if(CMAKE_VERSION VERSION_LESS "3.7.0")
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# CMake's 'BUILDSYSTEM_TARGETS' property is only available in
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# CMake 3.7 and above.
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message(WARNING "Unable to set Bundle ID for Apple .app builds due to old CMake (pre 3.7).")
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else()
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foreach(CURRENT_TARGET ${SDL_TEST_EXECUTABLES})
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set_target_properties("${CURRENT_TARGET}" PROPERTIES
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MACOSX_BUNDLE_GUI_IDENTIFIER "org.libsdl.${CURRENT_TARGET}"
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MACOSX_BUNDLE_BUNDLE_VERSION "${SDL_VERSION}"
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MACOSX_BUNDLE_SHORT_VERSION_STRING "${SDL_VERSION}"
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)
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endforeach()
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endif()
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endif()
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set(TESTS_ENVIRONMENT
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SDL_AUDIO_DRIVER=dummy
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SDL_VIDEO_DRIVER=dummy
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)
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foreach(TESTCASE ${SDL_TESTS_NONINTERACTIVE})
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add_test(
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NAME ${TESTCASE}
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COMMAND ${TESTCASE}
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WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
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)
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set_tests_properties(${TESTCASE}
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PROPERTIES
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ENVIRONMENT "${TESTS_ENVIRONMENT}"
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TIMEOUT 10
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)
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if(SDL_INSTALL_TESTS)
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set(exe ${TESTCASE})
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set(installedtestsdir "${CMAKE_INSTALL_FULL_LIBEXECDIR}/installed-tests/SDL3")
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configure_file(template.test.in "${exe}.test" @ONLY)
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install(
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FILES "${CMAKE_CURRENT_BINARY_DIR}/${exe}.test"
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DESTINATION ${CMAKE_INSTALL_DATADIR}/installed-tests/SDL3
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)
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endif()
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endforeach()
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set_tests_properties(testthread PROPERTIES TIMEOUT 40)
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set_tests_properties(testtimer PROPERTIES TIMEOUT 60)
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if(SDL_INSTALL_TESTS)
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if(RISCOS)
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install(
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FILES ${SDL_TEST_EXECUTABLES_AIF}
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DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-tests/SDL3
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)
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else()
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install(
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TARGETS ${SDL_TEST_EXECUTABLES}
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DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-tests/SDL3
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)
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endif()
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install(
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FILES ${RESOURCE_FILES}
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DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-tests/SDL3
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)
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endif()
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