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pionere 2cfc83eab7
sync D3D_RenderReadPixels with D3D11_RenderReadPixels
- use the result of SDL_ConvertPixels to propagate error
- get rid of the verbose error message of D3D11_RenderReadPixels in case SDL_ConvertPixels failed
2022-02-02 14:56:38 -05:00
.github build with Release config on push and pull_request 2022-01-28 20:40:19 -05:00
acinclude libtool upgrade to 2.4.6 - 18/n: SDL customizations 2021-12-01 01:55:40 +03:00
android-project Fixed crash on Windows Subsystem for Android, which doesn't have a USB manager. 2021-12-28 17:30:36 -08:00
android-project-ant Added the old ant Android build project structure 2017-10-28 12:11:25 -07:00
build-scripts Updated to version 2.0.21 for development 2022-01-17 15:32:27 -08:00
cmake cmake: sdlchecks.cmake: pass cflags to the appropriate cmake variable 2022-01-11 09:00:37 -08:00
docs Updating Readme-psp info 2022-02-02 08:36:39 -05:00
include Remove SDL_config_psp and references 2022-02-02 08:36:39 -05:00
src sync D3D_RenderReadPixels with D3D11_RenderReadPixels 2022-02-02 14:56:38 -05:00
test testgles2: Use vertex buffer objects instead of client-side arrays. 2022-01-24 22:41:41 -05:00
VisualC fixes to visual test MSVC project files. 2021-12-21 20:12:20 +03:00
VisualC-WinRT Use WGI instead of XInput for Windows 10 UWP apps 2021-11-27 10:24:32 -08:00
visualtest remove all unnecessary stuff from visualtest configury. 2021-12-21 20:01:02 +03:00
wayland-protocols wayland: Add support for text-input-unstable-v3 2021-07-29 14:43:46 -07:00
Xcode Updated to version 2.0.21 for development 2022-01-17 15:32:27 -08:00
Xcode-iOS Updated iOS build instructions 2021-11-30 12:19:26 -08:00
.gitignore testsurround: Add surround sound channel tester 2021-10-30 21:26:03 -07:00
Android.mk mark Android.mk as non-executable 2021-11-12 12:55:28 +03:00
autogen.sh bump minimum required autoconf version and revise autogen.sh 2021-04-14 23:20:40 +03:00
BUGS.txt Cleaned up a few more Bugzilla mentions. 2021-02-12 14:46:49 -05:00
cmake_uninstall.cmake.in Fixed bug 3867 - Can't find install_manifest.txt when running 'uninstall' target 2017-10-12 08:44:45 -07:00
CMakeLists.txt dlopen is not a subsystem 2022-01-28 20:40:19 -05:00
configure regenerated configure script. 2022-01-29 10:33:50 +03:00
configure.ac add audio/video dummies if nothing else available II. 2022-01-28 20:40:19 -05:00
CREDITS.txt Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
INSTALL.txt development list has moved to forum 2021-06-01 16:49:13 -07:00
LICENSE.txt Updated copyright for 2022 2022-01-03 09:40:21 -08:00
Makefile.in Removed debian directory 2022-01-11 10:37:59 -08:00
Makefile.minimal build libSDL2_test too with Makefile.minimal 2021-11-14 01:10:32 +03:00
Makefile.os2 updates for watcom optimization flags 2022-01-18 14:32:24 +03:00
Makefile.pandora more fixes to standalone makefiles. 2021-11-13 21:56:20 +03:00
Makefile.wiz more fixes to standalone makefiles. 2021-11-13 21:56:20 +03:00
README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
README.md Update and rename README.txt to README.md 2021-03-20 18:46:37 -04:00
sdl2-config-version.cmake.in cmake: Forgot to add this file to revision control. 2020-02-25 14:52:03 -05:00
sdl2-config.cmake.in sdl2-config.cmake.in: Make SDL2::SDL2 work with MinGW, fixes #3665 2021-07-08 14:55:33 -07:00
sdl2-config.in build: Don't duplicate Libs in Libs.private in pkg-config file 2020-04-12 13:24:36 +01:00
sdl2.m4 acinclude & sdl2.m4 updates: 2020-12-22 17:00:28 +03:00
sdl2.pc.in rename PKG_CONFIG_LIBS_PRIV to PKGCONFIG_LIBS_PRIV 2021-04-14 21:40:50 +03:00
SDL2.spec.in license: Fixed references to COPYING.txt that are now LICENSE.txt. 2021-02-18 11:07:26 -05:00
SDL2Config.cmake cmake: Split SDL2-static and SDL2main into their own target exports 2022-01-08 09:50:14 -08:00
TODO.txt Fixed up legacy MoinMoin URLs at wiki.libsdl.org 2021-04-01 12:20:33 -04:00
WhatsNew.txt Document SDL_HINT_RENDER_LINE_METHOD in the release notes 2022-01-08 12:42:36 -08:00

Simple DirectMedia Layer (SDL) Version 2.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)