SDL/VisualC
Sam Lantinga 2ba76dbe80 Simplified SDL_Surface
SDL_Surface has been simplified and internal details are no longer in the public structure.

The `format` member of SDL_Surface is now an enumerated pixel format value. You can get the full details of the pixel format by calling `SDL_GetPixelFormatDetails(surface->format)`. You can get the palette associated with the surface by calling SDL_GetSurfacePalette(). You can get the clip rectangle by calling SDL_GetSurfaceClipRect().

SDL_PixelFormat has been renamed SDL_PixelFormatDetails and just describes the pixel format, it does not include a palette for indexed pixel types.

SDL_PixelFormatEnum has been renamed SDL_PixelFormat and is used instead of Uint32 for API functions that refer to pixel format by enumerated value.

SDL_MapRGB(), SDL_MapRGBA(), SDL_GetRGB(), and SDL_GetRGBA() take an optional palette parameter for indexed color lookups.
2024-07-10 00:48:18 -07:00
..
pkg-support/cmake cmake: detect CPU architecture in 1 compilation 2024-05-26 23:52:48 +02:00
SDL Simplified SDL_Surface 2024-07-10 00:48:18 -07:00
SDL_test Replaced test framework random code with SDL random functions 2024-06-24 11:49:15 -07:00
tests Fix build issues 2024-07-08 10:53:46 -07:00
clean.sh Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL.sln Added testpen to the Visual Studio solution 2023-12-26 09:55:09 -08:00