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Sam Lantinga 2ba76dbe80 Simplified SDL_Surface
SDL_Surface has been simplified and internal details are no longer in the public structure.

The `format` member of SDL_Surface is now an enumerated pixel format value. You can get the full details of the pixel format by calling `SDL_GetPixelFormatDetails(surface->format)`. You can get the palette associated with the surface by calling SDL_GetSurfacePalette(). You can get the clip rectangle by calling SDL_GetSurfaceClipRect().

SDL_PixelFormat has been renamed SDL_PixelFormatDetails and just describes the pixel format, it does not include a palette for indexed pixel types.

SDL_PixelFormatEnum has been renamed SDL_PixelFormat and is used instead of Uint32 for API functions that refer to pixel format by enumerated value.

SDL_MapRGB(), SDL_MapRGBA(), SDL_GetRGB(), and SDL_GetRGBA() take an optional palette parameter for indexed color lookups.
2024-07-10 00:48:18 -07:00
.github android: create android project in create-android-project.py python script 2024-07-05 21:12:26 +02:00
android-project android: create android project in create-android-project.py python script 2024-07-05 21:12:26 +02:00
build-scripts Simplified SDL_Surface 2024-07-10 00:48:18 -07:00
cmake Simplified SDL_Surface 2024-07-10 00:48:18 -07:00
docs Simplified SDL_Surface 2024-07-10 00:48:18 -07:00
include Simplified SDL_Surface 2024-07-10 00:48:18 -07:00
mingw/pkg-support mingw: use DESTDIR to change the install location of the mingw package 2024-07-07 20:35:33 +02:00
src Simplified SDL_Surface 2024-07-10 00:48:18 -07:00
test Simplified SDL_Surface 2024-07-10 00:48:18 -07:00
VisualC Simplified SDL_Surface 2024-07-10 00:48:18 -07:00
VisualC-GDK Simplified SDL_Surface 2024-07-10 00:48:18 -07:00
VisualC-WinRT Simplified SDL_Surface 2024-07-10 00:48:18 -07:00
wayland-protocols video: Expose HDR metadata per-window 2024-06-20 15:55:07 -04:00
Xcode main: Move SDL_RunApp bits from src/core to src/main. 2024-07-05 08:52:25 -07:00
.clang-format Add 'wl_list_for_each_safe' to the clang-format macro list 2024-03-14 10:22:23 -04:00
.clang-tidy Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked 2023-08-05 14:14:45 -04:00
.editorconfig .editorconfig: Remove excess apostrophe at *.cocci 2024-06-16 09:18:17 -07:00
.gitignore audio: Refer to audio devices to "playback" and "recording". 2024-06-15 01:08:12 -04:00
.wikiheaders-options wikiheaders: bridge wiki Category docs to the headers! 2024-05-16 11:48:23 -04:00
Android.mk Create a functional CMake project using androidbuild.sh 2024-06-18 00:11:44 +02:00
BUGS.txt Cleaned up a few more Bugzilla mentions. 2021-02-12 14:46:49 -05:00
CMakeLists.txt Remove ARM32 assembly/pixman blitters 2024-07-08 10:53:46 -07:00
CREDITS.md docs: Moved CREDITS and INSTALL to markdown format. 2023-11-29 12:31:27 -05:00
INSTALL.md Updated INSTALL.md 2024-04-10 09:18:42 -04:00
LICENSE.txt Updated copyright for 2024 2024-01-01 13:15:26 -08:00
README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
README.md Tweaking documentation for the SDL 3.0 preview release 2024-03-24 06:16:02 -07:00
WhatsNew.txt audio: Refer to audio devices to "playback" and "recording". 2024-06-15 01:08:12 -04:00

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.

Enjoy!

Sam Lantinga (slouken@libsdl.org)