mirror of
https://github.com/libsdl-org/SDL.git
synced 2024-12-15 07:23:33 +08:00
104 lines
2.8 KiB
C
104 lines
2.8 KiB
C
/*
|
|
Simple DirectMedia Layer
|
|
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event will the authors be held liable for any damages
|
|
arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it
|
|
freely, subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not
|
|
claim that you wrote the original software. If you use this software
|
|
in a product, an acknowledgment in the product documentation would be
|
|
appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be
|
|
misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
|
|
/**
|
|
* # CategoryMetal
|
|
*
|
|
* Functions to creating Metal layers and views on SDL windows.
|
|
*/
|
|
|
|
#ifndef SDL_metal_h_
|
|
#define SDL_metal_h_
|
|
|
|
#include <SDL3/SDL_video.h>
|
|
|
|
#include <SDL3/SDL_begin_code.h>
|
|
/* Set up for C function definitions, even when using C++ */
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
/**
|
|
* A handle to a CAMetalLayer-backed NSView (macOS) or UIView (iOS/tvOS).
|
|
*
|
|
* \since This datatype is available since SDL 3.0.0.
|
|
*/
|
|
typedef void *SDL_MetalView;
|
|
|
|
/**
|
|
* \name Metal support functions
|
|
*/
|
|
/* @{ */
|
|
|
|
/**
|
|
* Create a CAMetalLayer-backed NSView/UIView and attach it to the specified
|
|
* window.
|
|
*
|
|
* On macOS, this does *not* associate a MTLDevice with the CAMetalLayer on
|
|
* its own. It is up to user code to do that.
|
|
*
|
|
* The returned handle can be casted directly to a NSView or UIView. To access
|
|
* the backing CAMetalLayer, call SDL_Metal_GetLayer().
|
|
*
|
|
* \param window the window
|
|
* \returns handle NSView or UIView
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_Metal_DestroyView
|
|
* \sa SDL_Metal_GetLayer
|
|
*/
|
|
extern SDL_DECLSPEC SDL_MetalView SDLCALL SDL_Metal_CreateView(SDL_Window * window);
|
|
|
|
/**
|
|
* Destroy an existing SDL_MetalView object.
|
|
*
|
|
* This should be called before SDL_DestroyWindow, if SDL_Metal_CreateView was
|
|
* called after SDL_CreateWindow.
|
|
*
|
|
* \param view the SDL_MetalView object
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_Metal_CreateView
|
|
*/
|
|
extern SDL_DECLSPEC void SDLCALL SDL_Metal_DestroyView(SDL_MetalView view);
|
|
|
|
/**
|
|
* Get a pointer to the backing CAMetalLayer for the given view.
|
|
*
|
|
* \param view the SDL_MetalView object
|
|
* \returns a pointer
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*/
|
|
extern SDL_DECLSPEC void *SDLCALL SDL_Metal_GetLayer(SDL_MetalView view);
|
|
|
|
/* @} *//* Metal support functions */
|
|
|
|
/* Ends C function definitions when using C++ */
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
#include <SDL3/SDL_close_code.h>
|
|
|
|
#endif /* SDL_metal_h_ */
|