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.github ci: Disable emscripten build time tests 2022-11-16 15:42:08 +01:00
acinclude autotools: revised and silenced esound detection a bit. 2022-09-24 20:01:04 +03:00
android-project Reverted game controller buttons from interacting with message box dialogs 2022-10-06 12:10:46 -07:00
android-project-ant Added the old ant Android build project structure 2017-10-28 12:11:25 -07:00
build-scripts build-scripts/fnsince.pl: Deal with new point-release system. 2022-10-25 14:03:32 -04:00
cmake JANITORIAL : Correct some more spelling mistakes (#6489) 2022-11-06 11:49:37 -08:00
docs N3DS: Document the SDL_GetBasePath behaviour. 2022-11-14 21:24:10 -08:00
include Updated patch notes for 2.26 release 2022-11-17 09:00:27 -08:00
mingw/pkg-support/cmake cmake: else() does not need an argument 2022-10-20 13:29:35 +02:00
src Fixed bug #6537 - AIX: use PAUDIO_WaitDevice 2022-11-17 11:43:46 +01:00
test Fix usage of sizeof() in test/testgles*.c files 2022-11-17 14:55:49 +01:00
VisualC Added simple BLE Steam Controller support on all platforms 2022-11-10 19:17:04 -08:00
VisualC-GDK GDK: Updated MicrosoftGame.config files to use placeholder identifiers from the GDK project template rather than using Microsoft sample identifiers 2022-11-16 11:38:04 -08:00
VisualC-WinRT Move SDL_mslibc.c into the source file list 2022-11-13 11:09:38 -08:00
visualtest Remove unneeded semicolon 2022-11-17 10:43:45 +01:00
wayland-protocols Add support for X11 primary selection (#6132) 2022-09-14 09:28:35 -07:00
Xcode The SDL2::SDL2 target in SDL2.framework needs to see the SDL2 include folder 2022-11-15 19:22:47 +01:00
Xcode-iOS/Demos Don't compare pointer against '0', but NULL 2022-11-16 21:47:43 +01:00
.clang-format Disable formatting not supported by Visual Studio 2019 2022-05-27 15:29:21 -07:00
.editorconfig .editorconfig: Use correct path for wayland-protocols 2022-08-23 06:28:04 -07:00
.gitignore build: Expand version info in SDL_REVISION and SDL_GetRevision() 2022-10-22 09:27:10 -07:00
.wikiheaders-options wikiheaders.pl: changes to make this usable with external projects. 2022-06-15 23:26:24 -04:00
Android.mk fix permissions of Android.mk 2022-10-01 04:25:40 +03:00
autogen.sh Simplified autogen.sh, thanks to @smcv for the tip 2022-05-05 11:54:24 -07:00
BUGS.txt Cleaned up a few more Bugzilla mentions. 2021-02-12 14:46:49 -05:00
cmake_uninstall.cmake.in Fixed bug 3867 - Can't find install_manifest.txt when running 'uninstall' target 2017-10-12 08:44:45 -07:00
CMakeLists.txt cmake: enable SDL_TEST by default for emscripten 2022-11-16 15:42:08 +01:00
configure Fixed building without linux/input.h 2022-11-11 10:25:52 -08:00
configure.ac Fixed building without linux/input.h 2022-11-11 10:25:52 -08:00
CREDITS.txt Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
INSTALL.txt INSTALL.txt: Say "macOS" instead of "Mac OS X" in modern times. 2022-03-15 13:07:55 -04:00
LICENSE.txt Updated copyright for 2022 2022-01-03 09:40:21 -08:00
Makefile.in build: Add a mechanism to mark builds with vendor info 2022-10-22 09:27:10 -07:00
Makefile.minimal build libSDL2_test too with Makefile.minimal 2021-11-14 01:10:32 +03:00
Makefile.os2 remove duplicated SDL_hidapi_steam.c additions to watcom makefiles. 2022-11-11 12:51:30 +03:00
Makefile.pandora more fixes to standalone makefiles. 2021-11-13 21:56:20 +03:00
Makefile.w32 remove duplicated SDL_hidapi_steam.c additions to watcom makefiles. 2022-11-11 12:51:30 +03:00
README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
README.md Update and rename README.txt to README.md 2021-03-20 18:46:37 -04:00
sdl2-config-version.cmake.in Add documentation to autotoo'ls sdl2-config-version.cmake.in 2022-05-31 00:10:55 +02:00
sdl2-config.cmake.in cmake: only add -Wl,--undefined=WinMain when building an executable 2022-09-27 07:00:02 +03:00
sdl2-config.in sdl2-config.in: Deprecate sdl2-config 2022-10-31 07:06:03 -07:00
sdl2.m4 sdl2.m4: Deprecate AM_PATH_SDL2 in favour of PKG_CHECK_MODULES 2022-10-31 07:06:03 -07:00
sdl2.pc.in Compatible with including as <SDL2/SDL.h> 2022-07-28 20:34:34 -07:00
SDL2.spec.in license: Fixed references to COPYING.txt that are now LICENSE.txt. 2021-02-18 11:07:26 -05:00
SDL2Config.cmake.in ci: Test cmake build script on Android 2022-06-15 11:11:49 -07:00
TODO.txt Fixed up legacy MoinMoin URLs at wiki.libsdl.org 2021-04-01 12:20:33 -04:00
WhatsNew.txt Updated patch notes for 2.26 release 2022-11-17 09:00:27 -08:00

Simple DirectMedia Layer (SDL) Version 2.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)