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2017-09-08 15:08:03 -07:00
acinclude Fixed bug 3481 - Configure fails to detect dynamic library support on powerpc64le 2016-11-06 20:26:48 -08:00
android-project Update Android SDK required to API level 16 2017-08-31 15:12:08 -07:00
build-scripts Make the androidbuildlibs.sh script executable 2017-08-27 23:31:31 -07:00
cmake vulkan: Include a copy of vulkan.h and vk_platform.h. 2017-08-27 23:25:12 -04:00
debian vulkan: Initial Vulkan support! 2017-08-27 22:15:57 -04:00
docs WinRT: listed VS 2017 optional-component requirements 2017-09-03 16:36:22 -04:00
include We don't need to pass the renderer into SDLTest_CleanupTextDrawing() 2017-09-08 04:53:31 -07:00
src Fixed 64-bit build warning 2017-09-08 15:08:03 -07:00
test test: forgot to change a variable. 2017-08-29 18:25:55 -04:00
VisualC Added missing Visual Studio 2010 project for testvulkan 2017-08-28 17:28:09 -07:00
VisualC-WinRT Moved haptic source files into the proper folder 2017-08-30 09:44:38 -07:00
visualtest Renaming of guard header names to quiet -Wreserved-id-macro 2017-08-28 00:22:23 -07:00
Xcode Added SDL_vulkan.h to the Mac OS X framework headers 2017-09-04 22:51:28 -07:00
Xcode-iOS vulkan: Initial Vulkan support! 2017-08-27 22:15:57 -04:00
.hgignore audio: Initial bits to enable audio capture support. 2016-08-01 00:18:56 -04:00
Android.mk Fixed bug 3789 - Android : small clean up 2017-08-30 14:25:01 -07:00
autogen.sh Don't use pushd/popd in autogen.sh; Ubuntu's /bin/sh doesn't support it. 2016-12-26 22:58:58 -05:00
BUGS.txt BUGS.txt: Changed mailing list link to discourse.libsdl.org. 2017-04-01 00:05:25 -04:00
cmake_uninstall.cmake.in Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
CMakeLists.txt Fixed bug 3789 - Android : small clean up 2017-08-30 14:25:01 -07:00
configure Fixed bug 3797 - configure check for float.h 2017-09-06 01:14:23 -07:00
configure.in Fixed bug 3797 - configure check for float.h 2017-09-06 01:14:23 -07:00
COPYING.txt Updated copyright for 2017 2017-01-01 18:33:28 -08:00
CREDITS.txt Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
INSTALL.txt More HTTPS doc tweaks. 2017-02-16 16:59:07 -05:00
Makefile.in vulkan: Initial Vulkan support! 2017-08-27 22:15:57 -04:00
Makefile.minimal Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
Makefile.pandora pandora: Fixed compiler warning about redefining SDL_REVISION. 2017-06-18 23:00:27 +02:00
Makefile.psp PSP: Added missing object for generic TLS to Makefile. 2016-02-13 17:34:14 +01:00
Makefile.wiz Pandora: Updated SDL version in Makefile. 2016-07-19 21:01:30 +02:00
README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
README.txt readme: correct webpage URL to use HTTPS. 2017-02-16 13:30:34 -05:00
sdl2-config.cmake.in Applied Ubuntu patch bug_822210_fix_sdl2-config.cmake_whitespace.patch 2016-10-07 15:08:37 -07:00
sdl2-config.in Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
sdl2.m4 Fixed bug 3429 - Update AM_PATH_SDL2() to also check for SDL2.framework 2016-09-29 16:37:08 -07:00
sdl2.pc.in Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL2.spec.in Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL2Config.cmake Fixed bug 3651 - CMake build does not install CMake package configuration 2017-08-09 19:03:10 -07:00
TODO.txt Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
VisualC.html Fixed two typos in documentation. 2016-01-12 22:23:53 +01:00
WhatsNew.txt Fixed typos in 2.0.6 patch notes 2017-09-04 23:10:12 -07:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)