SDL/test/testshape.c
Sam Lantinga 2ba76dbe80 Simplified SDL_Surface
SDL_Surface has been simplified and internal details are no longer in the public structure.

The `format` member of SDL_Surface is now an enumerated pixel format value. You can get the full details of the pixel format by calling `SDL_GetPixelFormatDetails(surface->format)`. You can get the palette associated with the surface by calling SDL_GetSurfacePalette(). You can get the clip rectangle by calling SDL_GetSurfaceClipRect().

SDL_PixelFormat has been renamed SDL_PixelFormatDetails and just describes the pixel format, it does not include a palette for indexed pixel types.

SDL_PixelFormatEnum has been renamed SDL_PixelFormat and is used instead of Uint32 for API functions that refer to pixel format by enumerated value.

SDL_MapRGB(), SDL_MapRGBA(), SDL_GetRGB(), and SDL_GetRGBA() take an optional palette parameter for indexed color lookups.
2024-07-10 00:48:18 -07:00

143 lines
4.1 KiB
C

/*
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely.
*/
#include <SDL3/SDL.h>
#include <SDL3/SDL_main.h>
#include "glass.h"
static SDL_HitTestResult SDLCALL ShapeHitTest(SDL_Window *window, const SDL_Point *area, void *userdata)
{
SDL_Surface *shape = (SDL_Surface *)userdata;
Uint8 r, g, b, a;
if (SDL_ReadSurfacePixel(shape, area->x, area->y, &r, &g, &b, &a) == 0) {
if (a != SDL_ALPHA_TRANSPARENT) {
/* We'll just make everything draggable */
return SDL_HITTEST_DRAGGABLE;
}
}
return SDL_HITTEST_NORMAL;
}
int main(int argc, char *argv[])
{
const char *image_file = NULL;
SDL_Window *window = NULL;
SDL_Renderer *renderer = NULL;
SDL_Surface *shape = NULL;
SDL_bool resizable = SDL_FALSE;
SDL_WindowFlags flags;
SDL_bool done = SDL_FALSE;
SDL_Event event;
int i;
int return_code = 1;
for (i = 1; i < argc; ++i) {
if (SDL_strcmp(argv[i], "--resizable") == 0) {
resizable = SDL_TRUE;
} else if (!image_file) {
image_file = argv[i];
} else {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Usage: %s [--resizable] [shape.bmp]\n", argv[0]);
goto quit;
}
}
if (image_file) {
shape = SDL_LoadBMP(image_file);
if (!shape) {
SDL_Log("Couldn't load %s: %s\n", image_file, SDL_GetError());
goto quit;
}
} else {
shape = SDL_LoadBMP_IO(SDL_IOFromConstMem(glass_bmp, sizeof(glass_bmp)), SDL_TRUE);
if (!shape) {
SDL_Log("Couldn't load glass.bmp: %s\n", SDL_GetError());
goto quit;
}
}
/* Create the window hidden so we can set the shape before it's visible */
flags = (SDL_WINDOW_HIDDEN | SDL_WINDOW_TRANSPARENT);
if (resizable) {
flags |= SDL_WINDOW_RESIZABLE;
} else {
flags |= SDL_WINDOW_BORDERLESS;
}
window = SDL_CreateWindow("SDL Shape Test", shape->w, shape->h, flags);
if (!window) {
SDL_Log("Couldn't create transparent window: %s\n", SDL_GetError());
goto quit;
}
renderer = SDL_CreateRenderer(window, NULL);
if (!renderer) {
SDL_Log("Couldn't create renderer: %s\n", SDL_GetError());
goto quit;
}
if (!SDL_ISPIXELFORMAT_ALPHA(shape->format)) {
/* Set the colorkey to the top-left pixel */
Uint8 r, g, b, a;
SDL_ReadSurfacePixel(shape, 0, 0, &r, &g, &b, &a);
SDL_SetSurfaceColorKey(shape, 1, SDL_MapSurfaceRGBA(shape, r, g, b, a));
}
if (!resizable) {
/* Set the hit test callback so we can drag the window */
if (SDL_SetWindowHitTest(window, ShapeHitTest, shape) < 0) {
SDL_Log("Couldn't set hit test callback: %s\n", SDL_GetError());
goto quit;
}
}
/* Set the window size to the size of our shape and show it */
SDL_SetWindowShape(window, shape);
SDL_ShowWindow(window);
/* We're ready to go! */
while (!done) {
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_EVENT_KEY_DOWN:
if (event.key.key == SDLK_ESCAPE) {
done = SDL_TRUE;
}
break;
case SDL_EVENT_QUIT:
done = SDL_TRUE;
break;
default:
break;
}
}
/* We'll clear to white, but you could do other drawing here */
SDL_SetRenderDrawColor(renderer, 255, 255, 255, SDL_ALPHA_OPAQUE);
SDL_RenderClear(renderer);
/* Show everything on the screen and wait a bit */
SDL_RenderPresent(renderer);
SDL_Delay(100);
}
/* Success! */
return_code = 0;
quit:
SDL_DestroySurface(shape);
SDL_Quit();
return return_code;
}