SDL/docs
Sam Lantinga a90ad3b0e2 Removed SDL_bool in favor of plain bool
We require stdbool.h in the build environment, so we might as well use the plain bool type.

If your environment doesn't have stdbool.h, this simple replacement will suffice:
typedef signed char bool;
2024-09-18 08:32:30 -07:00
..
doxyfile Don't automatically free temporary memory, let the application call SDL_FreeTemporaryMemory() when it's ready. 2024-07-26 10:05:03 -07:00
README-android.md Document the new SDL3 Android archive artifact 2024-08-01 17:48:49 +00:00
README-cmake.md Use SDL_bool instead an int return code in the SDL API 2024-08-27 10:31:46 -07:00
README-contributing.md Document the SDL-specific custom ci commands 2024-08-31 13:16:51 +02:00
README-documentation-rules.md SDL_platform_defines.h: Added documentation, and a little whitespace. 2024-09-06 15:09:29 -04:00
README-dynapi.md Removed SDL_bool in favor of plain bool 2024-09-18 08:32:30 -07:00
README-emscripten.md docs/emscripten: --embed-file does not accept a '=' 2024-08-20 16:04:58 +00:00
README-gdk.md Rename functions in SDL_system.h to match SDL 3.0 naming convention 2024-07-15 16:27:48 -07:00
README-git.md Sync SDL3 wiki -> header 2024-03-24 18:34:24 +00:00
README-highdpi.md docs: Convert everything to Unix-style endlines. 2023-11-29 11:29:57 -05:00
README-ios.md Removed SDL_bool in favor of plain bool 2024-09-18 08:32:30 -07:00
README-kmsbsd.md docs: Convert everything to Unix-style endlines. 2023-11-29 11:29:57 -05:00
README-linux.md docs: Convert everything to Unix-style endlines. 2023-11-29 11:29:57 -05:00
README-macos.md Use SDL_bool instead an int return code in the SDL API 2024-08-27 10:31:46 -07:00
README-main-functions.md The parameter to SDL_AppEvent() should be non-const 2024-09-03 08:18:36 -07:00
README-migration.md Removed SDL_bool in favor of plain bool 2024-09-18 08:32:30 -07:00
README-n3ds.md docs: Convert everything to Unix-style endlines. 2023-11-29 11:29:57 -05:00
README-ngage.md docs: Convert everything to Unix-style endlines. 2023-11-29 11:29:57 -05:00
README-platforms.md docs: Convert everything to Unix-style endlines. 2023-11-29 11:29:57 -05:00
README-porting.md winrt: Removed WinRT/Windows Phone/UWP support. 2024-09-06 13:28:39 -04:00
README-ps2.md JANITORIAL: Fix typos in comments in various files (#10058) 2024-06-19 07:13:46 -07:00
README-psp.md docs: Convert everything to Unix-style endlines. 2023-11-29 11:29:57 -05:00
README-raspberrypi.md docs: Convert everything to Unix-style endlines. 2023-11-29 11:29:57 -05:00
README-riscos.md docs: Convert everything to Unix-style endlines. 2023-11-29 11:29:57 -05:00
README-strings.md Removed temporary memory from the API 2024-07-26 20:59:14 -07:00
README-touch.md touch: Replace GetNumTouchDevices/GetTouchDevice with a single function. 2023-11-29 20:50:44 -05:00
README-versions.md docs: Convert everything to Unix-style endlines. 2023-11-29 11:29:57 -05:00
README-visualc.md Removed SDL_RendererFlags 2024-05-13 15:06:11 -07:00
README-vita.md Added thread-safe environment functions 2024-09-13 22:14:54 -07:00
README-wayland.md Removed SDL_bool in favor of plain bool 2024-09-18 08:32:30 -07:00
README-windows.md winrt: Removed WinRT/Windows Phone/UWP support. 2024-09-06 13:28:39 -04:00
README.md winrt: Removed WinRT/Windows Phone/UWP support. 2024-09-06 13:28:39 -04:00
release_checklist.md Updated release_checklist.md for SDL 3.0 2023-01-04 23:47:01 -08:00

Simple DirectMedia Layer

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

SDL officially supports Windows, macOS, Linux, iOS, and Android. Support for other platforms may be found in the source code.

SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python.

This library is distributed under the zlib license, which can be found in the file "LICENSE.txt".

Information on building SDL with CMake is available in README-cmake.md

The best way to learn how to use SDL is to check out the header files in the "include" subdirectory and the programs in the "test" subdirectory. The header files and test programs are well commented and always up to date.

Information on reporting bugs and contributing is available in README-contributing.md

More documentation and FAQs are available online at the wiki

If you need help with the library, or just want to discuss SDL related issues, you can join the SDL Discourse, which can be used as a web forum or a mailing list, at your preference.

If you want to report bugs or contribute patches, please submit them to our bug tracker

Enjoy!

Sam Lantinga mailto:slouken@libsdl.org