Go to file
Anonymous Maarten 125ce71379 SDL_Log: avoid sending text to the debug stream twice
When debugging a GUI application in Visual Studio,
text printed with fprintf(stderr) will also be sent to the debug stream.

When buiding SDL with SDL_LIBC=ON, this patch makes logging skip
OutputDebugString and rely on fprintf(stderr) to send the text to
the debugger.
2024-08-08 10:11:39 +00:00
.github msbuild: add TreatWarningAsError property, and enable it on ci 2024-08-04 21:23:25 +02:00
android-project Remove createSDLMainRunnable() in favour of main() to fix multiple issues when providing custom main/runnable code (#10434) 2024-08-03 06:34:38 -07:00
build-scripts ci: add GDK 2024-08-04 13:07:32 +00:00
cmake cmake: Remove HAVE_D3D12_H from sources and introduce SDL_RENDER_D3D(11|12) 2024-08-01 17:49:02 +00:00
docs SDL_EventFilter functions now return SDL_bool 2024-08-06 07:59:45 -07:00
examples examples: Split up description text by line breaks. 2024-07-30 15:37:46 -04:00
include Added checks for GameInput.h to the build system 2024-08-07 17:57:33 -07:00
src SDL_Log: avoid sending text to the debug stream twice 2024-08-08 10:11:39 +00:00
test Added an automated test to check creation of minimized and maximized windows 2024-08-07 12:17:52 -07:00
VisualC Added support for raw mouse and keyboard using GameInput on Windows 2024-08-07 12:19:09 -07:00
VisualC-GDK Added support for raw mouse and keyboard using GameInput on Windows 2024-08-07 12:19:09 -07:00
VisualC-WinRT msbuild: add TreatWarningAsError property, and enable it on ci 2024-08-04 21:23:25 +02:00
wayland-protocols video: Expose HDR metadata per-window 2024-06-20 15:55:07 -04:00
Xcode Updated Xcode project for SDL_GetWindowFromEvent() 2024-08-02 20:38:50 -07:00
.clang-format Add 'wl_list_for_each_safe' to the clang-format macro list 2024-03-14 10:22:23 -04:00
.clang-tidy Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked 2023-08-05 14:14:45 -04:00
.editorconfig .editorconfig: Remove excess apostrophe at *.cocci 2024-06-16 09:18:17 -07:00
.gitignore ci: add GDK 2024-08-04 13:07:32 +00:00
.wikiheaders-options wikiheaders: bridge wiki Category docs to the headers! 2024-05-16 11:48:23 -04:00
Android.mk Create a functional CMake project using androidbuild.sh 2024-06-18 00:11:44 +02:00
BUGS.txt Cleaned up a few more Bugzilla mentions. 2021-02-12 14:46:49 -05:00
CMakeLists.txt Include GameInput.h as gameinput.h for compatibility with non-MSVC toolchains 2024-08-07 17:57:33 -07:00
CREDITS.md docs: Moved CREDITS and INSTALL to markdown format. 2023-11-29 12:31:27 -05:00
INSTALL.md Updated INSTALL.md 2024-04-10 09:18:42 -04:00
LICENSE.txt Updated copyright for 2024 2024-01-01 13:15:26 -08:00
README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
README.md Tweaking documentation for the SDL 3.0 preview release 2024-03-24 06:16:02 -07:00
WhatsNew.txt audio: Refer to audio devices to "playback" and "recording". 2024-06-15 01:08:12 -04:00

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.

Enjoy!

Sam Lantinga (slouken@libsdl.org)