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https://github.com/libsdl-org/SDL.git
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0e45984fa0
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().
995 B
995 B
CMake
(www.cmake.org)
SDL's build system was traditionally based on autotools. Over time, this approach has suffered from several issues across the different supported platforms. To solve these problems, a new build system based on CMake is under development. It works in parallel to the legacy system, so users can experiment with it without complication. While still experimental, the build system should be usable on the following platforms:
- FreeBSD
- Linux
- VS.NET 2010
- MinGW and Msys
- OS X with support for XCode
================================================================================ Usage
Assuming the source for SDL is located at ~/sdl
cd ~
mkdir build
cd build
cmake ../sdl
This will build the static and dynamic versions of SDL in the ~/build directory.