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508 lines
18 KiB
C
508 lines
18 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* # CategoryAtomic
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*
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* Atomic operations.
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*
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* IMPORTANT: If you are not an expert in concurrent lockless programming, you
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* should not be using any functions in this file. You should be protecting
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* your data structures with full mutexes instead.
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*
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* ***Seriously, here be dragons!***
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*
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* You can find out a little more about lockless programming and the subtle
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* issues that can arise here:
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* https://learn.microsoft.com/en-us/windows/win32/dxtecharts/lockless-programming
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*
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* There's also lots of good information here:
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*
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* - https://www.1024cores.net/home/lock-free-algorithms
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* - https://preshing.com/
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*
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* These operations may or may not actually be implemented using processor
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* specific atomic operations. When possible they are implemented as true
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* processor specific atomic operations. When that is not possible the are
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* implemented using locks that *do* use the available atomic operations.
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*
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* All of the atomic operations that modify memory are full memory barriers.
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*/
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#ifndef SDL_atomic_h_
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#define SDL_atomic_h_
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#include <SDL3/SDL_stdinc.h>
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#include <SDL3/SDL_platform_defines.h>
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#include <SDL3/SDL_begin_code.h>
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* An atomic spinlock.
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*
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* The atomic locks are efficient spinlocks using CPU instructions, but are
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* vulnerable to starvation and can spin forever if a thread holding a lock
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* has been terminated. For this reason you should minimize the code executed
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* inside an atomic lock and never do expensive things like API or system
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* calls while holding them.
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*
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* They are also vulnerable to starvation if the thread holding the lock is
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* lower priority than other threads and doesn't get scheduled. In general you
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* should use mutexes instead, since they have better performance and
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* contention behavior.
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*
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* The atomic locks are not safe to lock recursively.
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*
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* Porting Note: The spin lock functions and type are required and can not be
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* emulated because they are used in the atomic emulation code.
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*/
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typedef int SDL_SpinLock;
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/**
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* Try to lock a spin lock by setting it to a non-zero value.
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*
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* ***Please note that spinlocks are dangerous if you don't know what you're
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* doing. Please be careful using any sort of spinlock!***
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*
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* \param lock a pointer to a lock variable
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* \returns SDL_TRUE if the lock succeeded, SDL_FALSE if the lock is already
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* held.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_LockSpinlock
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* \sa SDL_UnlockSpinlock
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*/
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extern SDL_DECLSPEC SDL_bool SDLCALL SDL_TryLockSpinlock(SDL_SpinLock *lock);
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/**
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* Lock a spin lock by setting it to a non-zero value.
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*
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* ***Please note that spinlocks are dangerous if you don't know what you're
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* doing. Please be careful using any sort of spinlock!***
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*
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* \param lock a pointer to a lock variable
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_TryLockSpinlock
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* \sa SDL_UnlockSpinlock
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*/
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extern SDL_DECLSPEC void SDLCALL SDL_LockSpinlock(SDL_SpinLock *lock);
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/**
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* Unlock a spin lock by setting it to 0.
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*
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* Always returns immediately.
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*
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* ***Please note that spinlocks are dangerous if you don't know what you're
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* doing. Please be careful using any sort of spinlock!***
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*
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* \param lock a pointer to a lock variable
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_LockSpinlock
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* \sa SDL_TryLockSpinlock
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*/
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extern SDL_DECLSPEC void SDLCALL SDL_UnlockSpinlock(SDL_SpinLock *lock);
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#ifdef SDL_WIKI_DOCUMENTATION_SECTION
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/**
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* Mark a compiler barrier.
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*
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* A compiler barrier prevents the compiler from reordering reads and writes
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* to globally visible variables across the call.
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*
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* This macro only prevents the compiler from reordering reads and writes, it
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* does not prevent the CPU from reordering reads and writes. However, all of
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* the atomic operations that modify memory are full memory barriers.
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*
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* \threadsafety Obviously this macro is safe to use from any thread at any
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* time, but if you find yourself needing this, you are probably
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* dealing with some very sensitive code; be careful!
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*
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* \since This macro is available since SDL 3.0.0.
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*/
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#define SDL_CompilerBarrier() DoCompilerSpecificReadWriteBarrier()
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#elif defined(_MSC_VER) && (_MSC_VER > 1200) && !defined(__clang__)
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void _ReadWriteBarrier(void);
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#pragma intrinsic(_ReadWriteBarrier)
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#define SDL_CompilerBarrier() _ReadWriteBarrier()
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#elif (defined(__GNUC__) && !defined(SDL_PLATFORM_EMSCRIPTEN)) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120))
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/* This is correct for all CPUs when using GCC or Solaris Studio 12.1+. */
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#define SDL_CompilerBarrier() __asm__ __volatile__ ("" : : : "memory")
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#elif defined(__WATCOMC__)
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extern __inline void SDL_CompilerBarrier(void);
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#pragma aux SDL_CompilerBarrier = "" parm [] modify exact [];
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#else
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#define SDL_CompilerBarrier() \
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{ SDL_SpinLock _tmp = 0; SDL_LockSpinlock(&_tmp); SDL_UnlockSpinlock(&_tmp); }
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#endif
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/**
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* Insert a memory release barrier.
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*
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* Memory barriers are designed to prevent reads and writes from being
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* reordered by the compiler and being seen out of order on multi-core CPUs.
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*
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* A typical pattern would be for thread A to write some data and a flag, and
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* for thread B to read the flag and get the data. In this case you would
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* insert a release barrier between writing the data and the flag,
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* guaranteeing that the data write completes no later than the flag is
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* written, and you would insert an acquire barrier between reading the flag
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* and reading the data, to ensure that all the reads associated with the flag
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* have completed.
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*
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* In this pattern you should always see a release barrier paired with an
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* acquire barrier and you should gate the data reads/writes with a single
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* flag variable.
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*
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* For more information on these semantics, take a look at the blog post:
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* http://preshing.com/20120913/acquire-and-release-semantics
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*
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* \threadsafety Obviously this macro is safe to use from any thread at any
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* time, but if you find yourself needing this, you are probably
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* dealing with some very sensitive code; be careful!
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern SDL_DECLSPEC void SDLCALL SDL_MemoryBarrierReleaseFunction(void);
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/**
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* Insert a memory acquire barrier.
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*
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* Please refer to SDL_MemoryBarrierReleaseFunction for the details!
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*
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* \threadsafety Obviously this function is safe to use from any thread at any
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* time, but if you find yourself needing this, you are probably
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* dealing with some very sensitive code; be careful!
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_MemoryBarrierReleaseFunction
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*/
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extern SDL_DECLSPEC void SDLCALL SDL_MemoryBarrierAcquireFunction(void);
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/* !!! FIXME: this should have documentation! */
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#if defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__))
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#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("lwsync" : : : "memory")
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#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("lwsync" : : : "memory")
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#elif defined(__GNUC__) && defined(__aarch64__)
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#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("dmb ish" : : : "memory")
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#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("dmb ish" : : : "memory")
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#elif defined(__GNUC__) && defined(__arm__)
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#if 0 /* defined(SDL_PLATFORM_LINUX) || defined(SDL_PLATFORM_ANDROID) */
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/* Information from:
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https://chromium.googlesource.com/chromium/chromium/+/trunk/base/atomicops_internals_arm_gcc.h#19
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The Linux kernel provides a helper function which provides the right code for a memory barrier,
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hard-coded at address 0xffff0fa0
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*/
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typedef void (*SDL_KernelMemoryBarrierFunc)();
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#define SDL_MemoryBarrierRelease() ((SDL_KernelMemoryBarrierFunc)0xffff0fa0)()
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#define SDL_MemoryBarrierAcquire() ((SDL_KernelMemoryBarrierFunc)0xffff0fa0)()
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#else
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#if defined(__ARM_ARCH_7__) || defined(__ARM_ARCH_7A__) || defined(__ARM_ARCH_7EM__) || defined(__ARM_ARCH_7R__) || defined(__ARM_ARCH_7M__) || defined(__ARM_ARCH_7S__) || defined(__ARM_ARCH_8A__)
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#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("dmb ish" : : : "memory")
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#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("dmb ish" : : : "memory")
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#elif defined(__ARM_ARCH_6__) || defined(__ARM_ARCH_6J__) || defined(__ARM_ARCH_6K__) || defined(__ARM_ARCH_6T2__) || defined(__ARM_ARCH_6Z__) || defined(__ARM_ARCH_6ZK__)
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#ifdef __thumb__
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/* The mcr instruction isn't available in thumb mode, use real functions */
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#define SDL_MEMORY_BARRIER_USES_FUNCTION
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#define SDL_MemoryBarrierRelease() SDL_MemoryBarrierReleaseFunction()
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#define SDL_MemoryBarrierAcquire() SDL_MemoryBarrierAcquireFunction()
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#else
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#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory")
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#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory")
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#endif /* __thumb__ */
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#else
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#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("" : : : "memory")
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#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("" : : : "memory")
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#endif /* SDL_PLATFORM_LINUX || SDL_PLATFORM_ANDROID */
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#endif /* __GNUC__ && __arm__ */
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#else
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#if (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120))
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/* This is correct for all CPUs on Solaris when using Solaris Studio 12.1+. */
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#include <mbarrier.h>
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#define SDL_MemoryBarrierRelease() __machine_rel_barrier()
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#define SDL_MemoryBarrierAcquire() __machine_acq_barrier()
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#else
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/* This is correct for the x86 and x64 CPUs, and we'll expand this over time. */
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#define SDL_MemoryBarrierRelease() SDL_CompilerBarrier()
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#define SDL_MemoryBarrierAcquire() SDL_CompilerBarrier()
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#endif
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#endif
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/* "REP NOP" is PAUSE, coded for tools that don't know it by that name. */
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#ifdef SDL_WIKI_DOCUMENTATION_SECTION
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/**
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* A macro to insert a CPU-specific "pause" instruction into the program.
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*
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* This can be useful in busy-wait loops, as it serves as a hint to the CPU as
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* to the program's intent; some CPUs can use this to do more efficient
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* processing. On some platforms, this doesn't do anything, so using this
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* macro might just be a harmless no-op.
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*
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* Note that if you are busy-waiting, there are often more-efficient
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* approaches with other synchronization primitives: mutexes, semaphores,
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* condition variables, etc.
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*
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* \threadsafety This macro is safe to use from any thread.
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*
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* \since This macro is available since SDL 3.0.0.
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*/
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#define SDL_CPUPauseInstruction() DoACPUPauseInACompilerAndArchitectureSpecificWay
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#elif (defined(__GNUC__) || defined(__clang__)) && (defined(__i386__) || defined(__x86_64__))
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#define SDL_CPUPauseInstruction() __asm__ __volatile__("pause\n") /* Some assemblers can't do REP NOP, so go with PAUSE. */
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#elif (defined(__arm__) && defined(__ARM_ARCH) && __ARM_ARCH >= 7) || defined(__aarch64__)
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#define SDL_CPUPauseInstruction() __asm__ __volatile__("yield" ::: "memory")
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#elif (defined(__powerpc__) || defined(__powerpc64__))
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#define SDL_CPUPauseInstruction() __asm__ __volatile__("or 27,27,27");
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#elif (defined(__riscv) && __riscv_xlen == 64)
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#define SDL_CPUPauseInstruction() __asm__ __volatile__(".insn i 0x0F, 0, x0, x0, 0x010");
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#elif defined(_MSC_VER) && (defined(_M_IX86) || defined(_M_X64))
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#define SDL_CPUPauseInstruction() _mm_pause() /* this is actually "rep nop" and not a SIMD instruction. No inline asm in MSVC x86-64! */
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#elif defined(_MSC_VER) && (defined(_M_ARM) || defined(_M_ARM64))
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#define SDL_CPUPauseInstruction() __yield()
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#elif defined(__WATCOMC__) && defined(__386__)
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extern __inline void SDL_CPUPauseInstruction(void);
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#pragma aux SDL_CPUPauseInstruction = ".686p" ".xmm2" "pause"
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#else
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#define SDL_CPUPauseInstruction()
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#endif
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/**
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* A type representing an atomic integer value.
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*
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* This can be used to manage a value that is synchronized across multiple
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* CPUs without a race condition; when an app sets a value with SDL_AtomicSet
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* all other threads, regardless of the CPU it is running on, will see that
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* value when retrieved with SDL_AtomicGet, regardless of CPU caches, etc.
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*
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* This is also useful for atomic compare-and-swap operations: a thread can
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* change the value as long as its current value matches expectations. When
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* done in a loop, one can guarantee data consistency across threads without a
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* lock (but the usual warnings apply: if you don't know what you're doing, or
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* you don't do it carefully, you can confidently cause any number of
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* disasters with this, so in most cases, you _should_ use a mutex instead of
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* this!).
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*
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* This is a struct so people don't accidentally use numeric operations on it
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* directly. You have to use SDL_Atomic* functions.
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*
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* \since This struct is available since SDL 3.0.0.
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*
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* \sa SDL_AtomicCompareAndSwap
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* \sa SDL_AtomicGet
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* \sa SDL_AtomicSet
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* \sa SDL_AtomicAdd
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*/
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typedef struct SDL_AtomicInt { int value; } SDL_AtomicInt;
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/**
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* Set an atomic variable to a new value if it is currently an old value.
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*
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* ***Note: If you don't know what this function is for, you shouldn't use
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* it!***
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*
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* \param a a pointer to an SDL_AtomicInt variable to be modified
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* \param oldval the old value
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* \param newval the new value
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* \returns SDL_TRUE if the atomic variable was set, SDL_FALSE otherwise.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_AtomicCompareAndSwapPointer
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*/
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extern SDL_DECLSPEC SDL_bool SDLCALL SDL_AtomicCompareAndSwap(SDL_AtomicInt *a, int oldval, int newval);
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/**
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* Set an atomic variable to a value.
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*
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* This function also acts as a full memory barrier.
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*
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* ***Note: If you don't know what this function is for, you shouldn't use
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* it!***
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*
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* \param a a pointer to an SDL_AtomicInt variable to be modified
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* \param v the desired value
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* \returns the previous value of the atomic variable.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_AtomicGet
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*/
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extern SDL_DECLSPEC int SDLCALL SDL_AtomicSet(SDL_AtomicInt *a, int v);
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/**
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* Get the value of an atomic variable.
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*
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* ***Note: If you don't know what this function is for, you shouldn't use
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* it!***
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*
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* \param a a pointer to an SDL_AtomicInt variable
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* \returns the current value of an atomic variable.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_AtomicSet
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*/
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extern SDL_DECLSPEC int SDLCALL SDL_AtomicGet(SDL_AtomicInt *a);
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/**
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* Add to an atomic variable.
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*
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* This function also acts as a full memory barrier.
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*
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* ***Note: If you don't know what this function is for, you shouldn't use
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* it!***
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*
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* \param a a pointer to an SDL_AtomicInt variable to be modified
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* \param v the desired value to add
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* \returns the previous value of the atomic variable.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_AtomicDecRef
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* \sa SDL_AtomicIncRef
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*/
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extern SDL_DECLSPEC int SDLCALL SDL_AtomicAdd(SDL_AtomicInt *a, int v);
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#ifndef SDL_AtomicIncRef
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/**
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* Increment an atomic variable used as a reference count.
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*
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* ***Note: If you don't know what this macro is for, you shouldn't use it!***
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*
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* \param a a pointer to an SDL_AtomicInt to increment.
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* \returns the previous value of the atomic variable.
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*
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* \since This macro is available since SDL 3.0.0.
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*
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* \sa SDL_AtomicDecRef
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*/
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#define SDL_AtomicIncRef(a) SDL_AtomicAdd(a, 1)
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#endif
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#ifndef SDL_AtomicDecRef
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/**
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* Decrement an atomic variable used as a reference count.
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*
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* ***Note: If you don't know what this macro is for, you shouldn't use it!***
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*
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* \param a a pointer to an SDL_AtomicInt to increment.
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* \returns SDL_TRUE if the variable reached zero after decrementing,
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* SDL_FALSE otherwise
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*
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* \since This macro is available since SDL 3.0.0.
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*
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* \sa SDL_AtomicIncRef
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*/
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#define SDL_AtomicDecRef(a) (SDL_AtomicAdd(a, -1) == 1)
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#endif
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/**
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* Set a pointer to a new value if it is currently an old value.
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*
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* ***Note: If you don't know what this function is for, you shouldn't use
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* it!***
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*
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* \param a a pointer to a pointer
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* \param oldval the old pointer value
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* \param newval the new pointer value
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* \returns SDL_TRUE if the pointer was set, SDL_FALSE otherwise.
|
|
*
|
|
* \threadsafety It is safe to call this function from any thread.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_AtomicCompareAndSwap
|
|
* \sa SDL_AtomicGetPtr
|
|
* \sa SDL_AtomicSetPtr
|
|
*/
|
|
extern SDL_DECLSPEC SDL_bool SDLCALL SDL_AtomicCompareAndSwapPointer(void **a, void *oldval, void *newval);
|
|
|
|
/**
|
|
* Set a pointer to a value atomically.
|
|
*
|
|
* ***Note: If you don't know what this function is for, you shouldn't use
|
|
* it!***
|
|
*
|
|
* \param a a pointer to a pointer
|
|
* \param v the desired pointer value
|
|
* \returns the previous value of the pointer.
|
|
*
|
|
* \threadsafety It is safe to call this function from any thread.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_AtomicCompareAndSwapPointer
|
|
* \sa SDL_AtomicGetPtr
|
|
*/
|
|
extern SDL_DECLSPEC void* SDLCALL SDL_AtomicSetPtr(void **a, void* v);
|
|
|
|
/**
|
|
* Get the value of a pointer atomically.
|
|
*
|
|
* ***Note: If you don't know what this function is for, you shouldn't use
|
|
* it!***
|
|
*
|
|
* \param a a pointer to a pointer
|
|
* \returns the current value of a pointer.
|
|
*
|
|
* \threadsafety It is safe to call this function from any thread.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_AtomicCompareAndSwapPointer
|
|
* \sa SDL_AtomicSetPtr
|
|
*/
|
|
extern SDL_DECLSPEC void* SDLCALL SDL_AtomicGetPtr(void **a);
|
|
|
|
/* Ends C function definitions when using C++ */
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#include <SDL3/SDL_close_code.h>
|
|
|
|
#endif /* SDL_atomic_h_ */
|