mirror of
https://github.com/libsdl-org/SDL.git
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283 lines
8.0 KiB
C
283 lines
8.0 KiB
C
/*
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely.
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*/
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/* Program to test surround sound audio channels */
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_main.h>
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#include <SDL3/SDL_test.h>
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static int total_channels;
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static int active_channel;
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#define SAMPLE_RATE_HZ 48000
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#define QUICK_TEST_TIME_MSEC 100
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#define CHANNEL_TEST_TIME_SEC 5
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#define MAX_AMPLITUDE SDL_MAX_SINT16
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#define SINE_FREQ_HZ 500
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#define LFE_SINE_FREQ_HZ 50
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/* The channel layout is defined in SDL_audio.h */
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static const char *get_channel_name(int channel_index, int channel_count)
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{
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switch (channel_count) {
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case 1:
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return "Mono";
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case 2:
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switch (channel_index) {
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case 0:
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return "Front Left";
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case 1:
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return "Front Right";
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}
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break;
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case 3:
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switch (channel_index) {
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case 0:
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return "Front Left";
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case 1:
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return "Front Right";
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case 2:
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return "Low Frequency Effects";
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}
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break;
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case 4:
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switch (channel_index) {
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case 0:
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return "Front Left";
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case 1:
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return "Front Right";
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case 2:
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return "Back Left";
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case 3:
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return "Back Right";
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}
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break;
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case 5:
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switch (channel_index) {
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case 0:
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return "Front Left";
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case 1:
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return "Front Right";
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case 2:
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return "Low Frequency Effects";
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case 3:
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return "Back Left";
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case 4:
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return "Back Right";
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}
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break;
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case 6:
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switch (channel_index) {
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case 0:
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return "Front Left";
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case 1:
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return "Front Right";
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case 2:
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return "Front Center";
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case 3:
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return "Low Frequency Effects";
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case 4:
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return "Back Left";
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case 5:
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return "Back Right";
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}
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break;
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case 7:
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switch (channel_index) {
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case 0:
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return "Front Left";
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case 1:
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return "Front Right";
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case 2:
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return "Front Center";
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case 3:
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return "Low Frequency Effects";
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case 4:
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return "Back Center";
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case 5:
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return "Side Left";
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case 6:
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return "Side Right";
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}
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break;
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case 8:
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switch (channel_index) {
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case 0:
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return "Front Left";
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case 1:
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return "Front Right";
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case 2:
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return "Front Center";
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case 3:
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return "Low Frequency Effects";
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case 4:
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return "Back Left";
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case 5:
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return "Back Right";
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case 6:
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return "Side Left";
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case 7:
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return "Side Right";
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}
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break;
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default:
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break;
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}
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SDLTest_AssertCheck(false, "Invalid channel_index for channel_count: channel_count=%d channel_index=%d", channel_count, channel_index);
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SDL_assert(0);
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return NULL;
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}
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static bool is_lfe_channel(int channel_index, int channel_count)
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{
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return (channel_count == 3 && channel_index == 2) || (channel_count >= 6 && channel_index == 3);
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}
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static void SDLCALL fill_buffer(void *userdata, SDL_AudioStream *stream, int len, int totallen)
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{
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const int samples = len / sizeof(Sint16);
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Sint16 *buffer = NULL;
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static int total_samples = 0;
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int i;
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/* This can happen for a short time when switching devices */
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if (active_channel == total_channels) {
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return;
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}
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buffer = (Sint16 *) SDL_calloc(samples, sizeof(Sint16));
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if (!buffer) {
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return; /* oh well. */
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}
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/* Play a sine wave on the active channel only */
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for (i = active_channel; i < samples; i += total_channels) {
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float time = (float)total_samples++ / SAMPLE_RATE_HZ;
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int sine_freq = is_lfe_channel(active_channel, total_channels) ? LFE_SINE_FREQ_HZ : SINE_FREQ_HZ;
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int amplitude;
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/* Gradually ramp up and down to avoid audible pops when switching between channels */
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if (total_samples < SAMPLE_RATE_HZ) {
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amplitude = total_samples * MAX_AMPLITUDE / SAMPLE_RATE_HZ;
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} else if (total_samples > (CHANNEL_TEST_TIME_SEC - 1) * SAMPLE_RATE_HZ) {
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amplitude = (CHANNEL_TEST_TIME_SEC * SAMPLE_RATE_HZ - total_samples) * MAX_AMPLITUDE / SAMPLE_RATE_HZ;
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} else {
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amplitude = MAX_AMPLITUDE;
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}
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buffer[i] = (Sint16)(SDL_sin(6.283185f * sine_freq * time) * amplitude);
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/* Reset our state for next callback if this channel test is finished */
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if (total_samples == CHANNEL_TEST_TIME_SEC * SAMPLE_RATE_HZ) {
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total_samples = 0;
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active_channel++;
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break;
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}
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}
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SDL_PutAudioStreamData(stream, buffer, samples * sizeof (Sint16));
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SDL_free(buffer);
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}
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int main(int argc, char *argv[])
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{
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SDL_AudioDeviceID *devices;
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SDLTest_CommonState *state;
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int devcount = 0;
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int i;
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/* Initialize test framework */
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state = SDLTest_CommonCreateState(argv, 0);
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if (!state) {
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return 1;
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}
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if (!SDLTest_CommonDefaultArgs(state, argc, argv)) {
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SDLTest_CommonQuit(state);
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return 1;
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}
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if (!SDL_Init(SDL_INIT_AUDIO)) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
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return 1;
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}
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/* Show the list of available drivers */
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SDL_Log("Available audio drivers:");
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for (i = 0; i < SDL_GetNumAudioDrivers(); ++i) {
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SDL_Log("%i: %s", i, SDL_GetAudioDriver(i));
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}
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SDL_Log("Using audio driver: %s\n", SDL_GetCurrentAudioDriver());
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devices = SDL_GetAudioPlaybackDevices(&devcount);
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if (!devices) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_GetAudioPlaybackDevices() failed: %s\n", SDL_GetError());
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}
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SDL_Log("Available audio devices:");
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for (i = 0; i < devcount; i++) {
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SDL_Log("%s", SDL_GetAudioDeviceName(devices[i]));
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}
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for (i = 0; i < devcount; i++) {
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SDL_AudioStream *stream = NULL;
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const char *devname = SDL_GetAudioDeviceName(devices[i]);
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int j;
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SDL_AudioSpec spec;
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SDL_Log("Testing audio device: %s\n", devname);
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if (!SDL_GetAudioDeviceFormat(devices[i], &spec, NULL)) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_GetAudioDeviceFormat() failed: %s\n", SDL_GetError());
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continue;
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}
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SDL_Log(" (%d channels)\n", spec.channels);
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spec.freq = SAMPLE_RATE_HZ;
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spec.format = SDL_AUDIO_S16;
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/* These are used by the fill_buffer callback */
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total_channels = spec.channels;
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active_channel = 0;
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stream = SDL_OpenAudioDeviceStream(devices[i], &spec, fill_buffer, NULL);
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if (!stream) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_OpenAudioDeviceStream() failed: %s\n", SDL_GetError());
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continue;
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}
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SDL_ResumeAudioStreamDevice(stream);
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for (j = 0; j < total_channels; j++) {
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const int sine_freq = is_lfe_channel(j, total_channels) ? LFE_SINE_FREQ_HZ : SINE_FREQ_HZ;
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SDL_Log("Playing %d Hz test tone on channel: %s\n", sine_freq, get_channel_name(j, total_channels));
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/* fill_buffer() will increment the active channel */
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if (SDL_GetEnvironmentVariable(SDL_GetEnvironment(), "SDL_TESTS_QUICK") != NULL) {
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SDL_Delay(QUICK_TEST_TIME_MSEC);
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} else {
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SDL_Delay(CHANNEL_TEST_TIME_SEC * 1000);
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}
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}
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SDL_DestroyAudioStream(stream);
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}
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SDL_free(devices);
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SDL_Quit();
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return 0;
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}
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