SDL/test/testdrawchessboard.c

173 lines
4.6 KiB
C

/*
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely.
This file is created by : Nitin Jain (nitin.j4\samsung.com)
*/
/* Sample program: Draw a Chess Board by using the SDL render API */
/* This allows testing SDL_CreateSoftwareRenderer with the window surface API. Undefine it to use the accelerated renderer instead. */
#define USE_SOFTWARE_RENDERER
#include <SDL3/SDL.h>
#include <SDL3/SDL_main.h>
#include <SDL3/SDL_test.h>
#ifdef SDL_PLATFORM_EMSCRIPTEN
#include <emscripten/emscripten.h>
#endif
static SDL_Window *window;
static SDL_Renderer *renderer;
static int done;
#ifdef USE_SOFTWARE_RENDERER
static SDL_Surface *surface;
#endif
static void DrawChessBoard(void)
{
int row = 0, column = 0, x = 0;
SDL_FRect rect;
SDL_Rect darea;
/* Get the Size of drawing surface */
SDL_GetRenderViewport(renderer, &darea);
for (; row < 8; row++) {
column = row % 2;
x = column;
for (; column < 4 + (row % 2); column++) {
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0xFF);
rect.w = (float)(darea.w / 8);
rect.h = (float)(darea.h / 8);
rect.x = (float)(x * rect.w);
rect.y = (float)(row * rect.h);
x = x + 2;
SDL_RenderFillRect(renderer, &rect);
/* Draw a red diagonal line through the upper left rectangle */
if (column == 0 && row == 0) {
SDL_SetRenderDrawColor(renderer, 0xFF, 0, 0, 0xFF);
SDL_RenderLine(renderer, 0, 0, rect.w, rect.h);
}
}
}
}
static void loop(void)
{
SDL_Event e;
while (SDL_PollEvent(&e)) {
#ifdef USE_SOFTWARE_RENDERER
/* Re-create when window surface has been resized */
if (e.type == SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED) {
SDL_DestroyRenderer(renderer);
surface = SDL_GetWindowSurface(window);
renderer = SDL_CreateSoftwareRenderer(surface);
/* Clear the rendering surface with the specified color */
SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF);
SDL_RenderClear(renderer);
}
#endif
if (e.type == SDL_EVENT_QUIT) {
done = 1;
#ifdef SDL_PLATFORM_EMSCRIPTEN
emscripten_cancel_main_loop();
#endif
return;
}
if ((e.type == SDL_EVENT_KEY_DOWN) && (e.key.key == SDLK_ESCAPE)) {
done = 1;
#ifdef SDL_PLATFORM_EMSCRIPTEN
emscripten_cancel_main_loop();
#endif
return;
}
}
/* Clear the rendering surface with the specified color */
SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF);
SDL_RenderClear(renderer);
DrawChessBoard();
SDL_RenderPresent(renderer);
#ifdef USE_SOFTWARE_RENDERER
/* Got everything on rendering surface,
now Update the drawing image on window screen */
SDL_UpdateWindowSurface(window);
#endif
}
int main(int argc, char *argv[])
{
SDLTest_CommonState *state;
/* Initialize test framework */
state = SDLTest_CommonCreateState(argv, 0);
if (!state) {
return 1;
}
/* Parse commandline */
if (!SDLTest_CommonDefaultArgs(state, argc, argv)) {
return 1;
}
/* Initialize SDL */
if (!SDL_Init(SDL_INIT_VIDEO)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_Init fail : %s\n", SDL_GetError());
return 1;
}
/* Create window and renderer for given surface */
window = SDL_CreateWindow("Chess Board", 640, 480, SDL_WINDOW_RESIZABLE);
if (!window) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Window creation fail : %s\n", SDL_GetError());
return 1;
}
#ifdef USE_SOFTWARE_RENDERER
surface = SDL_GetWindowSurface(window);
renderer = SDL_CreateSoftwareRenderer(surface);
#else
renderer = SDL_CreateRenderer(window, NULL);
#endif
if (!renderer) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Render creation for surface fail : %s\n", SDL_GetError());
return 1;
}
/* Draw the Image on rendering surface */
done = 0;
#ifdef SDL_PLATFORM_EMSCRIPTEN
emscripten_set_main_loop(loop, 0, 1);
#else
while (!done) {
loop();
}
#endif
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
SDLTest_CommonDestroyState(state);
return 0;
}