SDL/test/testautomation_main.c
Sam Lantinga a90ad3b0e2 Removed SDL_bool in favor of plain bool
We require stdbool.h in the build environment, so we might as well use the plain bool type.

If your environment doesn't have stdbool.h, this simple replacement will suffice:
typedef signed char bool;
2024-09-18 08:32:30 -07:00

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/**
* Automated SDL subsystems management test.
*
* Written by J<>rgen Tjern<72> "jorgenpt"
*
* Released under Public Domain.
*/
#include <SDL3/SDL.h>
#include <SDL3/SDL_test.h>
#include "testautomation_suites.h"
#include "SDL_build_config.h"
/**
* Tests SDL_InitSubSystem() and SDL_QuitSubSystem()
* \sa SDL_Init
* \sa SDL_Quit
*/
static int SDLCALL main_testInitQuitSubSystem(void *arg)
{
int i;
int subsystems[] = { SDL_INIT_JOYSTICK, SDL_INIT_HAPTIC, SDL_INIT_GAMEPAD };
for (i = 0; i < SDL_arraysize(subsystems); ++i) {
int initialized_system;
int subsystem = subsystems[i];
SDLTest_AssertCheck((SDL_WasInit(subsystem) & subsystem) == 0, "SDL_WasInit(%x) before init should be false", subsystem);
SDLTest_AssertCheck(SDL_InitSubSystem(subsystem), "SDL_InitSubSystem(%x)", subsystem);
initialized_system = SDL_WasInit(subsystem);
SDLTest_AssertCheck((initialized_system & subsystem) != 0, "SDL_WasInit(%x) should be true (%x)", subsystem, initialized_system);
SDL_QuitSubSystem(subsystem);
SDLTest_AssertCheck((SDL_WasInit(subsystem) & subsystem) == 0, "SDL_WasInit(%x) after shutdown should be false", subsystem);
}
return TEST_COMPLETED;
}
static const int joy_and_controller = SDL_INIT_JOYSTICK | SDL_INIT_GAMEPAD;
static int SDLCALL main_testImpliedJoystickInit(void *arg)
{
int initialized_system;
/* First initialize the controller */
SDLTest_AssertCheck((SDL_WasInit(joy_and_controller) & joy_and_controller) == 0, "SDL_WasInit() before init should be false for joystick & controller");
SDLTest_AssertCheck(SDL_InitSubSystem(SDL_INIT_GAMEPAD), "SDL_InitSubSystem(SDL_INIT_GAMEPAD)");
/* Then make sure this implicitly initialized the joystick subsystem */
initialized_system = SDL_WasInit(joy_and_controller);
SDLTest_AssertCheck((initialized_system & joy_and_controller) == joy_and_controller, "SDL_WasInit() should be true for joystick & controller (%x)", initialized_system);
/* Then quit the controller, and make sure that implicitly also quits the */
/* joystick subsystem */
SDL_QuitSubSystem(SDL_INIT_GAMEPAD);
initialized_system = SDL_WasInit(joy_and_controller);
SDLTest_AssertCheck((initialized_system & joy_and_controller) == 0, "SDL_WasInit() should be false for joystick & controller (%x)", initialized_system);
return TEST_COMPLETED;
}
static int SDLCALL main_testImpliedJoystickQuit(void *arg)
{
int initialized_system;
/* First initialize the controller and the joystick (explicitly) */
SDLTest_AssertCheck((SDL_WasInit(joy_and_controller) & joy_and_controller) == 0, "SDL_WasInit() before init should be false for joystick & controller");
SDLTest_AssertCheck(SDL_InitSubSystem(SDL_INIT_JOYSTICK), "SDL_InitSubSystem(SDL_INIT_JOYSTICK)");
SDLTest_AssertCheck(SDL_InitSubSystem(SDL_INIT_GAMEPAD), "SDL_InitSubSystem(SDL_INIT_GAMEPAD)");
/* Then make sure they're both initialized properly */
initialized_system = SDL_WasInit(joy_and_controller);
SDLTest_AssertCheck((initialized_system & joy_and_controller) == joy_and_controller, "SDL_WasInit() should be true for joystick & controller (%x)", initialized_system);
/* Then quit the controller, and make sure that it does NOT quit the */
/* explicitly initialized joystick subsystem. */
SDL_QuitSubSystem(SDL_INIT_GAMEPAD);
initialized_system = SDL_WasInit(joy_and_controller);
SDLTest_AssertCheck((initialized_system & joy_and_controller) == SDL_INIT_JOYSTICK, "SDL_WasInit() should be false for joystick & controller (%x)", initialized_system);
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
return TEST_COMPLETED;
}
#if defined(__GNUC__) || defined(__clang__)
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wformat-zero-length"
#endif
static int SDLCALL
main_testSetError(void *arg)
{
size_t i;
char error_input[1024];
int result;
const char *error;
size_t expected_len;
SDLTest_AssertPass("SDL_SetError(NULL)");
result = SDL_SetError(NULL);
SDLTest_AssertCheck(result == false, "SDL_SetError(NULL) -> %d (expected %d)", result, false);
error = SDL_GetError();
SDLTest_AssertCheck(SDL_strcmp(error, "") == 0, "SDL_GetError() -> \"%s\" (expected \"%s\")", error, "");
SDLTest_AssertPass("SDL_SetError(\"\")");
result = SDL_SetError("");
SDLTest_AssertCheck(result == false, "SDL_SetError(\"\") -> %d (expected %d)", result, false);
error = SDL_GetError();
SDLTest_AssertCheck(SDL_strcmp(error, "") == 0, "SDL_GetError() -> \"%s\" (expected \"%s\")", error, "");
error_input[0] = '\0';
for (i = 0; i < (sizeof(error_input) - 1); ++i) {
error_input[i] = 'a' + (i % 26);
}
error_input[i] = '\0';
SDLTest_AssertPass("SDL_SetError(\"abc...\")");
result = SDL_SetError("%s", error_input);
SDLTest_AssertCheck(result == false, "SDL_SetError(\"abc...\") -> %d (expected %d)", result, false);
error = SDL_GetError();
#ifdef SDL_THREADS_DISABLED
expected_len = 128 - 1;
#else
expected_len = sizeof(error_input) - 1;
#endif
SDLTest_AssertPass("Verify SDL error is identical to the input error");
SDLTest_CompareMemory(error, SDL_strlen(error), error_input, expected_len);
return TEST_COMPLETED;
}
#if defined(__GNUC__) || defined(__clang__)
#pragma GCC diagnostic pop
#endif
static const SDLTest_TestCaseReference mainTest1 = {
main_testInitQuitSubSystem, "main_testInitQuitSubSystem", "Tests SDL_InitSubSystem/QuitSubSystem", TEST_ENABLED
};
static const SDLTest_TestCaseReference mainTest2 = {
main_testImpliedJoystickInit, "main_testImpliedJoystickInit", "Tests that init for gamecontroller properly implies joystick", TEST_ENABLED
};
static const SDLTest_TestCaseReference mainTest3 = {
main_testImpliedJoystickQuit, "main_testImpliedJoystickQuit", "Tests that quit for gamecontroller doesn't quit joystick if you inited it explicitly", TEST_ENABLED
};
static const SDLTest_TestCaseReference mainTest4 = {
main_testSetError, "main_testSetError", "Tests that SDL_SetError() handles arbitrarily large strings", TEST_ENABLED
};
/* Sequence of Main test cases */
static const SDLTest_TestCaseReference *mainTests[] = {
&mainTest1,
&mainTest2,
&mainTest3,
&mainTest4,
NULL
};
/* Main test suite (global) */
SDLTest_TestSuiteReference mainTestSuite = {
"Main",
NULL,
mainTests,
NULL
};