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Commit Graph

50 Commits

Author SHA1 Message Date
Anonymous Maarten
31d133db40
Define SDL_PLATFORM_* macros instead of underscored ones () 2024-01-24 01:40:51 +00:00
Sam Lantinga
5b3ee51c6c Updated copyright for 2024 2024-01-01 13:15:26 -08:00
Ryan C. Gordon
447b508a77
error: SDL's allocators now call SDL_OutOfMemory on error.
This means the allocator's caller doesn't need to use SDL_OutOfMemory directly
if the allocation fails.

This applies to the usual allocators: SDL_malloc, SDL_calloc, SDL_realloc
(all of these regardless of if the app supplied a custom allocator or we're
using system malloc() or an internal copy of dlmalloc under the hood),
SDL_aligned_alloc, SDL_small_alloc, SDL_strdup, SDL_asprintf, SDL_wcsdup...
probably others. If it returns something you can pass to SDL_free, it should
work.

The caller might still need to use SDL_OutOfMemory if something that wasn't
SDL allocated the memory: operator new in C++ code, Objective-C's alloc
message, win32 GlobalAlloc, etc.

Fixes .
2023-11-30 00:14:27 -05:00
Sylvain
d8600f717e Pointer as bool (libsdl-org#7214) 2023-11-09 14:18:36 -08:00
Ryan C. Gordon
2f92807087
vulkan: SDL_Vulkan_CreateSurface now accepts an app-provided allocator.
Fixes .
2023-11-06 13:31:20 -05:00
ilyas-taouaou
d0d8b28df1 Change SDL_Vulkan_GetInstanceExtensions 2023-11-02 14:27:36 -04:00
Anonymous Maarten
b4291412a4 tests: build tests with C90 standard
C90 mode is disabled for:
- testautomation: use of isnan/isfinite
- testlock: use of kill
- testvulkan: use of c++ style strings in vulkan.h
2023-05-27 01:49:07 +02:00
Sylvain
c101e719fd testprogram: let main() return normally, don't exit for platform (eg Android) where there is some cleanup afterward. 2023-04-12 11:37:26 +02:00
Anonymous Maarten
4a6528e3f0 testprograms: parse arguments using SDLTest_CommonState 2023-03-17 17:54:16 +01:00
Sylvain
2cafa52598 - Added SDL_WINDOW_TRANSPARENT to request a window with transparent framebuffer
- Remove SDL_VIDEO_EGL_ALLOW_TRANSPARENCY hint, EGL now checks 'window->flags & SDL_WINDOW_TRANSPARENT'
2023-03-13 21:23:04 +01:00
Sam Lantinga
6b137579ea Windows default to fullscreen desktop mode if they don't pick an explicit video mode
Rather than iterating over display modes using an index, there is a new function SDL_GetFullscreenDisplayModes() to get the list of available fullscreen modes on a display.
{
    SDL_DisplayID display = SDL_GetPrimaryDisplay();
    int num_modes = 0;
    SDL_DisplayMode **modes = SDL_GetFullscreenDisplayModes(display, &num_modes);
    if (modes) {
        for (i = 0; i < num_modes; ++i) {
            SDL_DisplayMode *mode = modes[i];
            SDL_Log("Display %" SDL_PRIu32 " mode %d:  %dx%d@%gHz, %d%% scale\n",
                    display, i, mode->pixel_w, mode->pixel_h, mode->refresh_rate, (int)(mode->display_scale * 100.0f));
        }
        SDL_free(modes);
    }
}

SDL_GetDesktopDisplayMode() and SDL_GetCurrentDisplayMode() return pointers to display modes rather than filling in application memory.

Windows now have an explicit fullscreen mode that is set, using SDL_SetWindowFullscreenMode(). The fullscreen mode for a window can be queried with SDL_GetWindowFullscreenMode(), which returns a pointer to the mode, or NULL if the window will be fullscreen desktop. SDL_SetWindowFullscreen() just takes a boolean value, setting the correct fullscreen state based on the selected mode.
2023-02-01 12:05:25 -08:00
Sam Lantinga
22c69bccdf Displays are now referenced by instance ID instead of index 2023-01-29 19:25:15 -08:00
Sasha Szpakowski
90795291e4 Remove SDL_GL/Metal/Vulkan_GetDrawableSize().
SDL_GetWindowSizeInPixels supersedes those functions.
2023-01-29 11:20:33 -08:00
Sam Lantinga
7b50bae524 Renamed SDL events for clarity
Fixes https://github.com/libsdl-org/SDL/issues/6877
2023-01-24 07:26:48 -08:00
Sam Lantinga
e9b86eebf3 Functions which return function pointers now return SDL_FunctionPointer instead of void*
This fixes the clang warning "Cast between pointer-to-function and pointer-to-object is an extension"

You can define SDL_FUNCTION_POINTER_IS_VOID_POINTER in your project to restore the previous behavior.

Fixes https://github.com/libsdl-org/SDL/issues/2866
2023-01-09 15:46:21 -08:00
Sam Lantinga
fde78d12f2 Updated copyright for 2023 2023-01-09 09:41:41 -08:00
Hunter Kvalevog
0953367967 SDL_Vulkan_GetInstanceExtensions: Remove window
Remove the unused `window` parameter from
SDL_Vulkan_GetInstanceExtensions, which is never used by any of the
backends.
2023-01-08 07:55:34 -08:00
Sam Lantinga
63724c113b Removed the vi format comments from the source
Vim users can use the [editorconfig plugin](https://github.com/editorconfig/editorconfig-vim) to automatically set tab spacing for the SDL coding style.

Fixes https://github.com/libsdl-org/SDL/issues/6903
2022-12-26 11:17:23 -08:00
Daniel Gibson
22e22ba196 Add SDL_main.h includes to tests
.. including cmake/test/*.c, whatever that does

(this is needed now because SDL.h doesn't include SDL_main.h anymore)
2022-12-15 08:01:01 -08:00
Sam Lantinga
8121bbd083 Convert ticks to 64-bit, added nanosecond precision to the API
Fixes https://github.com/libsdl-org/SDL/issues/5512
Fixes https://github.com/libsdl-org/SDL/issues/6731
2022-12-02 12:37:41 -08:00
Pierre Wendling
3c501b963d
Clang-Tidy fixes () 2022-12-01 13:07:03 -08:00
Sam Lantinga
5750bcb174
Update for SDL3 coding style ()
I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.

In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.

The script I ran for the src directory is added as build-scripts/clang-format-src.sh

This fixes:


2022-11-30 12:51:59 -08:00
Sylvain Becker
6a2200823c
Cleanup add brace ()
* Add braces after if conditions

* More add braces after if conditions

* Add braces after while() conditions

* Fix compilation because of macro being modified

* Add braces to for loop

* Add braces after if/goto

* Move comments up

* Remove extra () in the 'return ...;' statements

* More remove extra () in the 'return ...;' statements

* More remove extra () in the 'return ...;' statements after merge

* Fix inconsistent patterns are xxx == NULL vs !xxx

* More "{}" for "if() break;"  and "if() continue;"

* More "{}" after if() short statement

* More "{}" after "if () return;" statement

* More fix inconsistent patterns are xxx == NULL vs !xxx

* Revert some modificaion on SDL_RLEaccel.c

* SDL_RLEaccel: no short statement

* Cleanup 'if' where the bracket is in a new line

* Cleanup 'while' where the bracket is in a new line

* Cleanup 'for' where the bracket is in a new line

* Cleanup 'else' where the bracket is in a new line
2022-11-27 08:38:43 -08:00
Sam Lantinga
0a48abc860 Switch header convention from #include "SDL.h" to #include <SDL3/SDLh>
I ran this script in the include directory:
```sh
sed -i '' -e 's,#include "\(SDL.*\)",#include <SDL3/\1>,' *.h
```

I ran this script in the src directory:
```sh
for i in ../include/SDL3/SDL*.h
do hdr=$(basename $i)
   if [ x"$(echo $hdr | egrep 'SDL_main|SDL_name|SDL_test|SDL_syswm|SDL_opengl|SDL_egl|SDL_vulkan')" != x ]; then
        find . -type f -exec sed -i '' -e 's,#include "\('$hdr'\)",#include <SDL3/\1>,' {} \;
    else
        find . -type f -exec sed -i '' -e '/#include "'$hdr'"/d' {} \;
    fi
done
```

Fixes https://github.com/libsdl-org/SDL/issues/6575
2022-11-26 22:15:18 -08:00
Sam Lantinga
63f307fe1f Remove SDL_config.h from the public headers
The SDL headers are no longer dependent on the build configuration.

Fixes https://github.com/libsdl-org/SDL/issues/6643 and https://github.com/libsdl-org/SDL/issues/6641
2022-11-26 04:48:36 -08:00
Ozkan Sezer
0b8309da0c renamed SDL PI constants to SDL_PI_D and SDL_PI_F. 2022-11-25 22:35:24 +03:00
Sam Lantinga
199423612c Updated test programs with SDL_M_PI* 2022-11-25 10:57:12 -08:00
Pierre Wendling
6784d84c9d N3DS: Fix -Wformat warnings in tests.
All warnings were about invalid specifiers. Since U/Sint32 is a long,
using `%d` emits a -Wformat warning.
2022-10-10 08:50:59 -07:00
Sam Lantinga
120c76c84b Updated copyright for 2022 2022-01-03 09:40:21 -08:00
Brick
f30e2e438d Fix compiler warnings in testvulkan.c
MSVC gives the following warnings when compiling testvulkan.c:
```
testvulkan.c(656,1): warning C4018: '<': signed/unsigned mismatch
testvulkan.c(656,1): warning C4018: '>': signed/unsigned mismatch
testvulkan.c(660,1): warning C4018: '<': signed/unsigned mismatch
testvulkan.c(660,1): warning C4018: '>': signed/unsigned mismatch
```
2021-10-06 15:24:41 -07:00
Ryan C. Gordon
79c7a1713f
testvulkan: reformatted to more-closely match SDL coding conventions. 2021-08-24 12:41:41 -04:00
Lionel Landwerlin
b073d2753d test/vulkan: fix/workaround validation errors 2021-08-24 12:21:30 -04:00
Ryan C. Gordon
abba181118
testvulkan: support multiple windows.
Fixes .
2021-08-23 20:20:49 -04:00
David Gow
fbc364908a Use the new SDL_clamp() macro where sensible
There were a few places throughout the SDL code where values were
clamped using SDL_min() and SDL_max(). Now that we have an SDL_clamp()
macro, use this instead.
2021-08-14 09:01:14 -07:00
David Gow
773e1ba19f testvulkan: Clamp the drawable size to the allowed range
SDL_Vulkan_GetDrawableSize() doesn't always return a size which is
within the Vulkan swapchain's allowed image extent range.

(This happens on X11 a lot when resizing, which is bug )

Clamp the value we get back from SDL_Vulkan_GetDrawableSize() to this
range. Given the range usually is just a single value, this is almost
always equivalent to just using the min or max image extent, but this
seems logically most correct.
2021-08-08 18:06:15 -07:00
Christian Rauch
b972258d56 test: remove unused variables and typedefs 2021-03-29 09:01:26 -07:00
Sam Lantinga
9130f7c377 Updated copyright for 2021 2021-01-02 10:25:38 -08:00
Ozkan Sezer
239c8f1f4c testvulkan.c: fix -Wmissing-braces warnings. also fix whitespace. 2020-12-24 00:28:50 +03:00
Ryan C. Gordon
c3a32605f8 testvulkan: Patched to compile with SDL's internal Vulkan headers. 2020-11-09 04:55:15 -05:00
Sam Lantinga
a8780c6a28 Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
Ryan C. Gordon
00e5eeb40e test: added SDLTest_CommonDefaultArgs()
This is for test apps that don't need custom command line arguments; it lets
us reduce the boilerplate code a tiny bit.
2019-05-19 01:45:15 -04:00
Sam Lantinga
5e13087b0f Updated copyright for 2019 2019-01-04 22:01:14 -08:00
Jeremy Ong
a794126d56 vulkan: SDL_Vulkan_GetInstanceExtensions should accept a NULL window.
Fixes Bugzilla .
2018-08-24 09:49:48 -04:00
Sam Lantinga
e3cc5b2c6b Updated copyright for 2018 2018-01-03 10:03:25 -08:00
Sam Lantinga
37ce9f2773 Fixed typedef redefinition errors when including both SDL_vulkan.h and vulkan.h
You should always include vulkan/vulkan.h first, then include SDL_vulkan.h
2017-08-27 23:13:15 -07:00
Sam Lantinga
1f2e151b44 Added Vulkan support to the Visual Studio 2010 solution 2017-08-27 22:20:17 -07:00
Sam Lantinga
071e101837 We use the SDL Vulkan headers 2017-08-27 20:41:48 -07:00
Ryan C. Gordon
c722e58d1f vulkan: Include a copy of vulkan.h and vk_platform.h.
Now we can provide Vulkan support in the build even if the build box doesn't
have a Vulkan SDK, since we dynamically link to the library anyhow.
2017-08-27 23:25:12 -04:00
Sam Lantinga
803fd6d526 Use SDL_Vulkan_GetDrawableSize() instead of SDL_GL_GetDrawableSize() 2017-08-27 19:32:08 -07:00
Ryan C. Gordon
25e3a1ec90 vulkan: Initial Vulkan support!
This work was done by Jacob Lifshay and Mark Callow; I'm just merging it
into revision control.
2017-08-27 22:15:57 -04:00