Sam Lantinga
e81e917c5e
Added an OpenVR video driver (thanks @cnlohr!)
2024-10-17 19:38:04 -07:00
Ozkan Sezer
569691797d
windows/SDL_systhread.c: fix permissions
2024-10-18 05:00:04 +03:00
Sasha Szpakowski
186c6e5c9d
windows: fix race condition with exception-based thread naming.
2024-10-17 18:42:01 -07:00
Sam Lantinga
faa404a652
If we get a newline character, treat it as SDLK_RETURN
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Fixes https://github.com/libsdl-org/SDL/issues/10679
2024-10-17 18:18:38 -07:00
Sam Lantinga
a432abf4cc
Make sure that we quit if we get a terminating event
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This covers the case where the application didn't handle the quit or terminating event, we still need the main loop to finish.
2024-10-17 17:19:49 -07:00
Sam Lantinga
c5e1ae4580
Only free debug_char_texture_atlas if it has been allocated
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Fixes https://github.com/libsdl-org/SDL/issues/11254
2024-10-17 17:19:49 -07:00
Sam Lantinga
00f4cb308b
Fixed crash if the Vulkan renderer changes swapchain image count
2024-10-17 17:19:49 -07:00
Sam Lantinga
41366f73b2
Don't block in Android USB device open
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We might be waiting a long time for a permissions dialog, so let that complete asynchronously. While that's happening, we'll remove the device from the device list so that when we get permission the application sees the device as newly available and can open it again.
Fixes https://github.com/libsdl-org/SDL/issues/6347
2024-10-17 12:02:24 -07:00
Sam Lantinga
60c3eaf5ee
Use SDL_GetAndroidJNIEnv() in hid.cpp
2024-10-17 12:02:24 -07:00
Sam Lantinga
2d3fa03d53
Use the correct return type for SDL_GetAndroidJNIEnv()
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This prevents application code from having to cast to JNIEnv everywhere.
2024-10-17 12:02:24 -07:00
Sam Lantinga
3d852da806
Requesting Bluetooth permission on Android is now asynchronous
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This fixes an ANR at startup if gamepad input comes in while prompting for Bluetooth permissions.
Fixes https://github.com/libsdl-org/SDL/issues/6347
2024-10-17 12:02:24 -07:00
Sam Lantinga
be3d961b47
Treat clicking the right pad as a thumbstick click on a Steam Controller
2024-10-17 12:02:24 -07:00
Ivan Epifanov
6da4d94abf
VITA: implement camera subsystem
2024-10-17 10:24:17 -07:00
Ivan Epifanov
f79f21217b
VITA: fix yuv texture update
2024-10-17 07:53:26 -07:00
Ozkan Sezer
4612db21a3
SDL_utils.c: restrict gethostname() usage to non-windows
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Reference issue: https://github.com/libsdl-org/SDL/issues/11228 .
2024-10-17 12:47:02 +03:00
Daniel Ludwig
9a5420118a
Define SDL_DIALOG_DUMMY in SDL_build_config_xbox.h
2024-10-17 12:45:37 +03:00
Sam Lantinga
dd955332a2
Removed SDL_build_config_emscripten.h
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The Emscripten build uses cmake, so we don't need the standalone config header.
Fixes https://github.com/libsdl-org/SDL/issues/11236
2024-10-16 18:16:46 -07:00
Anonymous Maarten
5492be23a1
ci: test Apple x64 on macos-13 runner
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GitHub will remove macos-12 by December 3rd, 2024.
2024-10-17 02:28:20 +02:00
SDL Wiki Bot
c48fbbb067
Sync SDL3 wiki -> header
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[ci skip]
2024-10-16 23:48:38 +00:00
Sam Lantinga
c41b2bb855
SDL_ShouldIgnoreGamepad() should take product IDs rather than a guid.
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This lets us early out when scanning for new hardware more quickly.
2024-10-16 16:47:29 -07:00
Sam Lantinga
8a30def5f2
Only use Steam Virtual Gamepads if we're running under Steam
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Fixes https://github.com/libsdl-org/SDL/issues/11214
Fixes https://github.com/libsdl-org/SDL/issues/11215
2024-10-16 16:47:29 -07:00
Sam Lantinga
28504f5791
Steam virtual gamepad info isn't available in the macOS sandbox
2024-10-16 16:47:29 -07:00
Sam Lantinga
d6981da5a4
Added SDL_GetSandbox()
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This adds support for detecting whether you're running in a sandbox on macOS
2024-10-16 16:47:29 -07:00
Sam Lantinga
d7b1ba1bfc
Added support for the Steam Virtual Gamepad on macOS Sequoia
2024-10-16 16:47:29 -07:00
Ozkan Sezer
3ebfdb04be
SDL_stdinc.h: provide a prototype for strdup for __clang_analyzer__ case
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Because strdup is not ANSI but POSIX, and its prototype might be hidden..
... and re-enable clang-tidy in CI for LoongArch64.
Fixes: https://github.com/libsdl-org/SDL/issues/11219 .
2024-10-16 21:50:40 +03:00
Maia
d9df87f19f
Fix syntax of trailing doc comments
2024-10-16 11:28:00 -07:00
Sam Lantinga
9cf388f260
Re-added HAVE_FDATASYNC and HAVE_GETHOSTNAME for platforms that have them.
2024-10-16 11:25:57 -07:00
Petar Popovic
6897385623
Add void
to run_colorspace_test()
function prototype
2024-10-16 11:16:42 -07:00
Anonymous Maarten
69433ee075
doc: explain build-scripts/create-release.py in the release checklist
2024-10-16 18:43:15 +02:00
Ozkan Sezer
18410c03ea
cmake: fix checks for fdatasync() and gethostname()
2024-10-16 19:40:51 +03:00
Sam Lantinga
a027ec59ca
Make the name of the Steam Deck Controller consistent.
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It will be named "Steam Deck Controller" regardless of whether you're running under Steam.
2024-10-16 08:23:29 -07:00
Sylvain
09e3af58b5
Fixed bug #10954 : software renderer: examples/renderer/10-geometry missing a triangle
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typo when changing return code from int to bool
2024-10-16 16:48:05 +02:00
Ivan Epifanov
860e38a3a2
VITA: fix shader color format
2024-10-16 07:43:14 -07:00
Sam Lantinga
ed1ec236c1
Removed fdatasync and gethostname definitions from platforms that don't have them
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As verified by CMake builds in CI
2024-10-16 07:39:30 -07:00
Sam Lantinga
cbbad4051b
Treat a button press location as an implicit mouse move
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This fixes having the incorrect location for mouse button presses on Steam Deck under gamescope. This works around a bug where the mouse motion appears to come at the next button press, and comes from the xwayland-pointer device instead of the xwayland-relative-pointer device which is delivering mouse button events.
2024-10-15 22:30:38 -07:00
Kyle Sylvestre
e5fa929245
Report win32 last error string windows_file_open ( #11224 )
2024-10-15 19:47:06 -07:00
SDL Wiki Bot
b4554a8a75
Sync SDL3 wiki -> header
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[ci skip]
2024-10-15 22:37:00 +00:00
Sam Lantinga
97f1da73da
Rename GPU properties for consistency
2024-10-15 15:36:26 -07:00
Caleb Cornett
9af5ffcfbe
Improve support for private platforms ( #11220 )
2024-10-15 18:02:07 -04:00
Frank Praznik
66d09a1cda
wayland: Adjust primary display selection priority
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Portrait displays are typically used as secondaries and almost certainly not what a user wants a game or movie initially becoming full screen on if a landscape display is available. Increase the priority of selecting a landscape display over a portrait display.
2024-10-15 15:59:31 -04:00
Ozkan Sezer
638b50b69b
CI, LoongArch64: disable clang-tidy
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Reference issue: https://github.com/libsdl-org/SDL/issues/11219 .
2024-10-15 21:05:20 +03:00
SDL Wiki Bot
dede2ab86f
Sync SDL3 wiki -> header
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[ci skip]
2024-10-15 17:53:13 +00:00
Frank Praznik
553fc5fe0e
wayland: Expose displays in a deterministic order, and attempt to better handle selecting a primary display.
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Wayland can expose displays in any arbitrary order, and doesn't have the native concept of a primary display. However, there are games that presume that the first listed display is the primary, which can lead to problems if that output isn't necessarily the ideal one, as they may use that display to build a resolution list or as the default fullscreen output. This sorts displays by position, then attempts to find the primary display, first by querying the explicit ordering hint, then the GNOME DBus property, then tries to determine the 'best' display according to the criteria that is generally ideal for games and media playback.
The makes the list of displays deterministic, as long as the desktop configuration remains static, with a reasonably appropriate one prioritized as primary, even if there is no explicit way to retrieve the primary display. In the case where a user has a particularly esoteric physical display configuration, the new hint enables explicitly overriding the sorting and selection logic, allowing the entire display order to be customized, if necessary.
2024-10-15 13:52:35 -04:00
Anonymous Maarten
075ae7db7d
ci: update LoongArch toolchain to 2023.08.08
2024-10-15 19:10:39 +02:00
Anonymous Maarten
4162bddca7
cmake: fix configuration with -DCMAKE_DISABLE_FIND_PACKAGE_PkgConfig=ON
2024-10-15 19:09:54 +02:00
Caleb Cornett
cdaaabb978
GPU: Fix Metal sampler address mode order
2024-10-15 10:46:04 -04:00
Ivan Epifanov
104dabb9de
PSVITA: enable posix fsops
2024-10-15 09:04:07 -04:00
Sam Lantinga
afee27a530
Make sure stdio handles are in blocking mode
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Standard I/O doesn't work well with non-blocking handles, so make sure any pipes are in blocking mode before launching child processes.
Fixes https://github.com/libsdl-org/SDL/issues/10998
2024-10-14 22:10:49 -07:00
Sam Lantinga
bb764e3106
Added support for full range BT.709 YUV conversion
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Also added simple colorspace testing to testyuv.
2024-10-14 20:36:46 -07:00
SDL Wiki Bot
ce49465b13
Sync SDL3 wiki -> header
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[ci skip]
2024-10-15 03:30:54 +00:00