Commit Graph

17833 Commits

Author SHA1 Message Date
Cameron Gutman
e0166256ff joystick: Fix connection type for Steam Controller and Xbox 360 dongles 2024-11-15 17:54:14 -06:00
Sam Lantinga
8657fa8b3b Improved reliability of the Steam Controller driver 2024-11-15 15:55:13 -08:00
expikr
f8468d580d add brace for contitional
Co-authored-by: Sam Lantinga <slouken@libsdl.org>
2024-11-15 10:20:17 -08:00
expikr
eaef956a9a fix errenous delta when warping
The following changes do not alter any logic:
- rename x/ydelta fields to x/y_accu to better reflect what it actually is about
- coalesce the logic for modifying internal state to one spot, branch based on whether the input was a move or a warp

The following changes alter the logic:
- put the x/y_accu addition under the relative branch only, warps should not add to the accumulation buffer by any definition
- (MAIN FIX) when the destination window desires relative mode, warp events should be dropped if SDL_MOUSE_RELATIVE_WARP_MOTION is false, or have x/yrel set to zero if true
2024-11-15 10:20:17 -08:00
Sam Lantinga
b54f6044a5 Removed Linux Steam Controller support
The HIDAPI driver has all the functionality we need on Linux
2024-11-15 08:53:40 -08:00
Sam Lantinga
b43b333d25 Moved the GPU renderer to the bottom of the list
We've gotten the feedback we wanted from having it first, so we'll move the other renderers back up for the widest compatibility across devices and platforms.

Fixes https://github.com/libsdl-org/SDL/issues/11468
2024-11-15 08:32:49 -08:00
ChillerDragon
7f14eb33c6 snake: improve comment 2024-11-14 22:40:07 -08:00
Sam Lantinga
b71151a697 Added support for pairing controllers to the Steam Controller dongle 2024-11-14 20:04:31 -08:00
Ryan C. Gordon
e4778d53d3
testautomation_video: Another Emscripten test to be skipped. 2024-11-14 19:34:25 -05:00
Ryan C. Gordon
d48d4c8c48
testautomation_video: Don't test window position on Emscripten.
This _might_ fix GitHub Actions. We'll know once I push this!  :)
2024-11-14 19:00:10 -05:00
Sam Lantinga
f0b61c69e7 Fixed duplicate controllers showing up on the Steam Controller wireless dongle 2024-11-14 14:19:16 -08:00
Sam Lantinga
fe3566ca46 Ignore Steam Controllers in the Linux driver if HIDAPI is handling them 2024-11-14 11:20:52 -08:00
Sam Lantinga
7959b08a4d Fixed spacing 2024-11-14 09:25:57 -08:00
Ryan C. Gordon
6ca8269b96
docs/README-raspberrypi.md: Corrected NEON information (thanks, @cmitu!). 2024-11-14 12:11:29 -05:00
Sam Lantinga
0f9505256d Steam Controller support defaults off on mobile platforms
These platforms require prompting for Bluetooth permissions, so don't enable this by default.
2024-11-14 09:05:16 -08:00
Sam Lantinga
140aba9e5d Enable Steam Controller support by default
It now handles both wired and wireless controllers and Steam will set SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES for Steam Controllers if it's handling them.
2024-11-14 08:18:03 -08:00
Cameron Gutman
68c2cf84f6 hidapi: Add support for the Steam Controller wireless dongle 2024-11-14 06:57:22 -08:00
Cameron Gutman
1a311bc638 hidapi: Add support for Steam controllers connected via USB 2024-11-14 06:57:22 -08:00
Cameron Gutman
e67ae274a5 hidapi: Fix bus type in HIDAPI_IGNORE_DEVICE() on Linux
This bug prevented the Steam Controller's keyboard and mouse
interfaces from being properly ignored by the HIDAPI joystick
driver on Linux.
2024-11-13 22:06:37 -06:00
SDL Wiki Bot
7c5a2cd462 Sync SDL3 wiki -> header
[ci skip]
2024-11-14 01:12:18 +00:00
Ryan C. Gordon
95c8a1cf7c
iostream: Update docs about return values and SDL_GetIOStatus().
Fixes #11395.
2024-11-13 20:11:18 -05:00
Ryan C. Gordon
7007b4762b
events: Fix a compiler warning.
Fixes #11410.
2024-11-13 20:03:21 -05:00
Ryan C. Gordon
6049ca4fb1
docs/README-raspberrypi.md: Initial updates.
This document needs a _lot_ of modernization! This was just some initial
improvements, and a warning that the rest is probably obsolete.

Fixes #11444.
2024-11-13 19:55:25 -05:00
SDL Wiki Bot
c021c75737 Sync SDL3 wiki -> header
[ci skip]
2024-11-14 00:30:41 +00:00
Ryan C. Gordon
d20936b544
camera: Add some category docs about camera device warmup delays.
Fixes #11454.
2024-11-13 19:29:14 -05:00
SDL Wiki Bot
3877bf55a3 Sync SDL3 wiki -> header
[ci skip]
2024-11-13 20:44:45 +00:00
SDL Wiki Bot
c26dda10e0 Sync SDL3 wiki -> header
[ci skip]
2024-11-13 20:38:45 +00:00
Sam Lantinga
9a4ae4b9ed Fixed crash if SDL_GetVideoDisplayForWindow() returns NULL 2024-11-13 10:45:01 -08:00
SDL Wiki Bot
20cd4290d7 Sync SDL3 wiki -> header
[ci skip]
2024-11-13 04:49:12 +00:00
SDL Wiki Bot
dcf6dd19c3 Sync SDL3 wiki -> header
[ci skip]
2024-11-13 04:41:26 +00:00
SDL Wiki Bot
6c99a4b783 Sync SDL3 wiki -> header
[ci skip]
2024-11-13 04:29:53 +00:00
cosmonaut
a85f0b49f4 GPU: Remove D3D11 shaders from testgpu_spinning_cube 2024-11-12 17:32:25 -08:00
cosmonaut
5a74aadac9 GPU: Null check shader inputs in CreateGPUGraphicsPipeline 2024-11-12 14:31:13 -08:00
Ryan C. Gordon
32cc92dceb
pipewire: i/o callbacks should avoid higher-level iteration during device open.
Sometimes these callbacks will fire while we're still waiting on state to
settle down in PIPEWIRE_OpenDevice, which means we're holding the device lock,
but then the i/o callback will fire from a background thread and also try to
grab the device lock, but can't, because PIPEWIRE_OpenDevice is holding it and
waiting for this i/o callback to finish...hence, a deadlock.

So now, if the device is still opening, output callbacks will write silence
and input callbacks will just flush the buffer, without calling the main
iterate function, and thus avoid obtaining the lock.
2024-11-12 15:18:41 -05:00
Evan Hemsley
119b4fa5f5
GPU: Remove D3D11 backend and allow D3D12 to ingest DXBC (#11456) 2024-11-12 10:55:21 -08:00
Fancy2209
fc12cc6dfd
ci: add linux-powerpc to test matrix 2024-11-10 14:20:18 +00:00
Kai Pastor
559223ff9d
cmake: don't use uninitialized SDL_VERSION and use REVISION.txt
Co-authored-by: Anonymous Maarten <anonymous.maarten@gmail.com>
2024-11-09 17:03:25 +00:00
Andrei Alexeyev
332fd824f0
GPU Vulkan: release submitted command buffer after defrag (#11430) 2024-11-08 09:40:26 -08:00
L zard
1ed1bc1d5d testautomation keyboard: use space instead of a 2024-11-08 07:01:50 -08:00
Zack Middleton
8a2cac7aaa Fix SDL_PRIs64 to use standard PRId64
PRIs64 doesn't exist in C standards.
2024-11-08 12:37:14 +03:00
Sam Lantinga
54ff1f35bd Fixed audio dropouts when plenty of audio is queued on Android 2024-11-07 19:29:51 -08:00
Sam Lantinga
37b49c98dc Fixed setting up surround sound on NVIDIA Shield TV 2024-11-07 19:05:29 -08:00
SDL Wiki Bot
dbe82e685d Sync SDL3 wiki -> header
[ci skip]
2024-11-08 01:55:37 +00:00
Semphris
3e2ef64c98 Add SDL_SaveFile and SDL_SaveFile_IO functions 2024-11-07 17:55:02 -08:00
SDL Wiki Bot
b0140fb1b4 Sync SDL3 wiki -> header
[ci skip]
2024-11-08 00:35:43 +00:00
Sam Lantinga
97dac37373 Added SDL_HINT_ANDROID_LOW_LATENCY_AUDIO 2024-11-07 16:34:34 -08:00
Sam Lantinga
6836ef8fd2 Added logging for low latency audio state 2024-11-07 16:31:35 -08:00
Sam Lantinga
908bd84c5e Fixed reopening a controller on Android 2024-11-07 15:36:32 -08:00
Sam Lantinga
1ea4edddec Fixed Java exception if mConnection is null 2024-11-07 11:54:09 -08:00
capehill
588e32ea5a test: Change LoadContext() return value type from int to bool
It should be then consistent with SDL_SetError().
2024-11-05 14:22:57 -08:00