Zack Middleton
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8a2cac7aaa
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Fix SDL_PRIs64 to use standard PRId64
PRIs64 doesn't exist in C standards.
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2024-11-08 12:37:14 +03:00 |
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Sam Lantinga
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54ff1f35bd
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Fixed audio dropouts when plenty of audio is queued on Android
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2024-11-07 19:29:51 -08:00 |
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Sam Lantinga
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37b49c98dc
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Fixed setting up surround sound on NVIDIA Shield TV
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2024-11-07 19:05:29 -08:00 |
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SDL Wiki Bot
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dbe82e685d
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Sync SDL3 wiki -> header
[ci skip]
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2024-11-08 01:55:37 +00:00 |
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Semphris
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3e2ef64c98
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Add SDL_SaveFile and SDL_SaveFile_IO functions
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2024-11-07 17:55:02 -08:00 |
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SDL Wiki Bot
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b0140fb1b4
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Sync SDL3 wiki -> header
[ci skip]
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2024-11-08 00:35:43 +00:00 |
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Sam Lantinga
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97dac37373
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Added SDL_HINT_ANDROID_LOW_LATENCY_AUDIO
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2024-11-07 16:34:34 -08:00 |
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Sam Lantinga
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6836ef8fd2
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Added logging for low latency audio state
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2024-11-07 16:31:35 -08:00 |
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Sam Lantinga
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908bd84c5e
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Fixed reopening a controller on Android
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2024-11-07 15:36:32 -08:00 |
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Sam Lantinga
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1ea4edddec
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Fixed Java exception if mConnection is null
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2024-11-07 11:54:09 -08:00 |
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capehill
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588e32ea5a
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test: Change LoadContext() return value type from int to bool
It should be then consistent with SDL_SetError().
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2024-11-05 14:22:57 -08:00 |
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Sam Lantinga
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ecfd143a26
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testcontroller: update the controller name when it's opened as a gamepad
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2024-11-05 11:43:28 -08:00 |
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Sam Lantinga
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908b42f2b9
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Fixed 8BitDo M30 mapping to match fighting game conventions and the layout in XInput mode
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2024-11-05 11:43:28 -08:00 |
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Sam Lantinga
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028194286c
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Added mappings for the various firmware versions of the 8BitDo SN30 Pro controller
Fixes https://github.com/libsdl-org/SDL/issues/9460
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2024-11-05 11:43:28 -08:00 |
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Sam Lantinga
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0ef7a1d901
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Show the guid of gamepads that are opened
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2024-11-05 11:43:28 -08:00 |
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Sam Lantinga
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ed943318e2
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Support multiple joystick buttons bound to the same gamepad button
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2024-11-05 11:43:28 -08:00 |
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Sam Lantinga
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27b828754a
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Use HIDAPI to provide better names for DirectInput controllers
Fixes https://github.com/libsdl-org/SDL/issues/10207
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2024-11-05 11:43:28 -08:00 |
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Sam Lantinga
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5a7b75607a
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Added the OpenVR license to openvr_capi.h
License taken from https://github.com/ValveSoftware/openvr/blob/master/LICENSE
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2024-11-04 13:32:59 -08:00 |
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Sam Lantinga
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c1246e31a4
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Added support for the PowerA OPS v1 and v3 Pro wireless controllers
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2024-11-04 12:05:57 -08:00 |
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Sam Lantinga
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d3b882b4f9
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Added support for the PowerA Fusion Pro 4 and Fusion Pro Wireless controllers
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2024-11-04 10:48:50 -08:00 |
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SDL Wiki Bot
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fb2145f731
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Sync SDL3 wiki -> header
[ci skip]
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2024-11-04 05:04:44 +00:00 |
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Petar Popovic
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96729e745a
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SDL_GetClosestFullscreenDisplayMode(): Rename parameter mode to closest
Also: Check, if the parameter is NULL inside the function.
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2024-11-03 21:03:44 -08:00 |
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Sam Lantinga
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683991ab71
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Get the full display bounds if the window doesn't fit in the usable bounds.
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2024-11-03 20:58:18 -08:00 |
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Sam Lantinga
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6823e3f005
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Fixed gaps in scaled 9-grid texture rendering
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2024-11-03 20:47:45 -08:00 |
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Frank Praznik
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458f616c53
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wayland: Send a display removed event when a display is disconnected
An event would be dispatched if a display was dynamically added after initialization, but not if one was removed.
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2024-11-03 12:43:47 -05:00 |
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Petar Popovic
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73e0e8cf5b
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SDL_GetDisplayForPoint(), SDL_GetDisplayForRect(): Check argument for NULL.
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2024-11-03 07:55:07 -08:00 |
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Sam Lantinga
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8026866994
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wayland: fixed memory leak at shutdown
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2024-11-02 22:56:03 -07:00 |
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SDL Wiki Bot
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cacfdc8cfa
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Sync SDL3 wiki -> header
[ci skip]
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2024-11-03 05:23:05 +00:00 |
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Sam Lantinga
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7031b240df
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Added SDL_PROP_WINDOW_WAYLAND_VIEWPORT_POINTER
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2024-11-02 22:22:29 -07:00 |
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Anonymous Maarten
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c56a3f60fe
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xcode+cmake: use SDL3.framework folder as IMPORTED_LOCATION
[ci skip]
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2024-11-02 22:22:35 +01:00 |
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Ryan C. Gordon
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615d2dcd5b
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.wikiheader-options: Treat SDL int types (Uint64, etc) as API prefixes.
This makes any reference to them in the docs link to their wiki pages.
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2024-11-01 23:47:32 -04:00 |
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Anonymous Maarten
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e001a309be
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create-release.py: use head of git ref as default commit
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2024-11-02 04:20:32 +01:00 |
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Sam Lantinga
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27f69c772c
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Updated the release checklist
This will help me remember to create the archives _after_ tagging the release.
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2024-11-01 19:40:47 -07:00 |
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Sam Lantinga
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87dade4421
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Set SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER for the GPU renderer
Fixes https://github.com/libsdl-org/SDL/issues/11393
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2024-11-01 18:38:42 -07:00 |
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SDL Wiki Bot
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0508f100e2
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Sync SDL3 wiki -> header
[ci skip]
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2024-11-01 22:50:16 +00:00 |
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Sam Lantinga
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927d297161
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Updated to version 3.1.7 for development
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2024-11-01 15:49:31 -07:00 |
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Sam Lantinga
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78cc5c1734
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Updated to version 3.1.6 for the preview release
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2024-11-01 14:27:01 -07:00 |
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SDL Wiki Bot
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19af3a2b34
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Sync SDL3 wiki -> header
[ci skip]
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2024-11-01 19:42:29 +00:00 |
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Wouter Wijsman
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e31e3caece
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PSP: Fix building examples in parallel
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2024-11-01 09:55:20 -07:00 |
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Sam Lantinga
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c5f12b135d
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Fixed the D-pad on wireless Xbox 360 controllers
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2024-11-01 09:02:55 -07:00 |
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Wouter Wijsman
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780578cd36
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PSP: Allow building tests in parallel
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2024-11-01 08:57:09 -04:00 |
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Sam Lantinga
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8b48b70c6e
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Fixed return value setting state on combined Joy-Con controllers
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2024-10-31 20:37:23 -07:00 |
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Sam Lantinga
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77a0411dde
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Minor cleanup
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2024-10-31 15:44:41 -07:00 |
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SDL Wiki Bot
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68cc173d92
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Sync SDL3 wiki -> header
[ci skip]
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2024-10-30 20:47:55 +00:00 |
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expikr
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7c968f1510
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Update SDL_hints.h
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2024-10-30 12:01:51 -07:00 |
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expikr
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e2857fc5a2
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Update SDL_mouse.c
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2024-10-30 12:01:51 -07:00 |
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Maia
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5699ba799e
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Add return to CHECK_VULKAN_ERROR_AND_RETURN macro
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2024-10-30 11:52:42 -07:00 |
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M. P. Halpin
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6c10446a6c
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Add version info when building CI/CD for apple platforms
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2024-10-30 09:07:30 -07:00 |
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expikr
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d6b60bcc53
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typo in player spawnpos, mov drawcall out of loop
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2024-10-30 11:22:29 -04:00 |
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Sam Lantinga
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09495059df
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Fixed the PS5 controller face buttons on Amazon Fire TV, Android 11
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2024-10-30 05:23:00 -07:00 |
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