Sam Lantinga
7c16fe6d69
Default to use the built-in EGL definitions
2023-01-12 16:17:00 -08:00
Anonymous Maarten
049e6ff408
cmake: haiku uses CXX code, so enable it in C-only project
2023-01-10 02:39:09 +01:00
Anonymous Maarten
62297e7da5
cmake: avoid string(SUBSTRING) on short strings
...
CMake 3.1 and older throws an error when the input string is too short
2023-01-09 15:44:50 +01:00
Ozkan Sezer
0d8c22acd2
cmake (CheckPTHREAD): remove _GNU_SOURCE define after bug #7026 fix
2023-01-09 01:30:37 +03:00
Anonymous Maarten
f53d797cca
cmake: generate git hash using GetRevisionDescription CMake module
...
This allows the build system (ninja/make/VS) to detect whether the current
checkout git commit has changed. If so, SDL_revision.h will be updated.
2023-01-08 18:20:56 +01:00
Anonymous Maarten
e85e11b211
cmake: avoid adding full path to SDL_EXTRA_LIBS
...
This avoids placing e.g. -l/path/to/libX11.so in sdl3.pc when configuring with -DSDL_X11_SHARED=OFF
2023-01-08 15:57:51 +01:00
Anonymous Maarten
dfcd8d5835
cmake: remove unused function 'listtostrrev'
2023-01-08 15:57:51 +01:00
Anonymous Maarten
77025417dd
cmake: add SDL_ prefix to EXTRA_LIBS/EXTRA_LDFLAGS
2023-01-08 15:57:51 +01:00
Anonymous Maarten
bffbfa572c
cmake: rename SDL_STATIC_LIBS -> SDL_PC_STATIC_LIBS
2023-01-08 15:57:51 +01:00
Anonymous Maarten
053c37583c
cmake: avoid modifying CMAKE_C_FLAGS
2023-01-08 15:57:51 +01:00
Anonymous Maarten
5555284a70
cmake: use target_compile_options to use -idirafter for khronos headers
2023-01-08 15:57:51 +01:00
Anonymous Maarten
0a4420e02f
cmake: rename cmake variables to include _PC_ as they are meant for pkgconfig file
2023-01-08 15:57:51 +01:00
Anonymous Maarten
373a6464c8
cmake: collect cflags in sdl-build-options and sdl-global-options
2023-01-08 15:57:51 +01:00
Anonymous Maarten
7150d6b05a
cmake: add SDL3 to include path
...
This reverts parts of 9f2ca87
2022-12-29 09:01:56 -08:00
Sylvain
aa46ff8f4b
Remove SDL_WINDOW_SHOW flag, as redundant with SDL_WINDOW_HIDDEN
2022-12-28 12:16:57 -08:00
Sylvain
ab0c5cf07d
Fix compilation
2022-12-27 17:25:31 +01:00
avafinger
12e0e6d130
SDL3 with Hardware Acceleration for ROCKCHIP platform (mali blob)
2022-12-26 08:50:51 -08:00
Anonymous Maarten
8f9227e4be
cmake: use CMakePushCheckState to handle check states
2022-12-19 09:19:45 -08:00
Anonymous Maarten
653893f188
cmake: declutter root + remove obsolete variables
2022-12-19 09:19:45 -08:00
Anonymous Maarten
39a7abad7a
cmake: lowercase all macros
2022-12-19 09:19:45 -08:00
Anonymous Maarten
289b024715
cmake: add function to print dict list
2022-12-19 09:19:45 -08:00
Daniel Gibson
c3bf253b09
Remove SDL3_main from build systems, remove most of src/main/*
...
XCode is still missing, and src/main/winrt/SDL3-WinRTResource*
still need to find a new home
2022-12-15 08:01:01 -08:00
Daniel Gibson
22e22ba196
Add SDL_main.h includes to tests
...
.. including cmake/test/*.c, whatever that does
(this is needed now because SDL.h doesn't include SDL_main.h anymore)
2022-12-15 08:01:01 -08:00
Anonymous Maarten
9eb4d1f020
cmake: use FindALSA.cmake to find ALSA libraries
...
Co-authored-by: nfarid <54642193+nfarid@users.noreply.github.com>
2022-12-12 01:37:01 +01:00
Jan Engelhardt
1878674477
build: add symbol versioning for SDL
...
If a program built against one version of SDL is run in an
environment where there is an earlier version of the SDL .so library
installed, the result varies depending on platform configuration; in
the best case, it won't start at all, at worst it aborts in the
middle of the user doing "something important" (systems implementing
lazy symbol resolution). verdefs on the other hand are always checked
on startup.
The dependency information present in programs and shared libraries
is not only of value to the dynamic linker, but also to a
distribution's package management. If the dynamic linker is able to
tell that a program is not runnable per the above, a package manager
is able to come to the same conclusion — and block the installation
of a nonfunctional program+library ensemble.
Because there are a lot more symbols than there are libraries (I am
going to throw in "10^4 to 1 or worse"), package managers generally
do not evaluate symbols, but only e.g. the SONAME, NEEDED and VERNEED
fields/blocks. Because the SONAME is the same between two SDL
versions like 2.0.24, and 2.0.26, everything rests on having verdefs.
This patch proposes the addition of verdefs.
2022-12-02 13:05:37 -08:00
Ozkan Sezer
bb8adf74e0
cmake/sdlchecks.cmake: make it diff smaller against SDL2
2022-12-02 03:01:02 +03:00
Sam Lantinga
1e2dfdb019
Removed the OpenGL ES 1.0 2D render implementation
...
In SDL3 we plan to make more use of shaders in the 2D render API, and this minimizes the number of platforms we have to consider for new features. OpenGL ES 2.0 or newer is supported on all modern iOS and Android devices.
2022-11-30 13:39:37 -08:00
Anonymous Maarten
7e7a8e76a5
cmake: move platform detection to cmake/sdl/paltform.cmake for re-use by SDL2-compat
2022-11-29 21:10:56 +03:00
Sam Lantinga
c2432f8d0d
Rename SDLmain to SDL_main and SDLtest to SDL_test for consistency with other SDL libraries
2022-11-28 10:57:59 -08:00
Anonymous Maarten
9f2ca87504
build: don't add SDL3 subfolder to include path for external projects
2022-11-27 14:33:13 -08:00
Sam Lantinga
2af4f74e1c
Remove sdl3.m4 and sdl3-config, and document pkg-config as the recommended replacement
...
Fixes https://github.com/libsdl-org/SDL/issues/6639
2022-11-27 14:11:06 -08:00
Sam Lantinga
63f307fe1f
Remove SDL_config.h from the public headers
...
The SDL headers are no longer dependent on the build configuration.
Fixes https://github.com/libsdl-org/SDL/issues/6643 and https://github.com/libsdl-org/SDL/issues/6641
2022-11-26 04:48:36 -08:00
Anonymous Maarten
4574c16178
cmake: test for lsx and lasx intrinsics for loongarch
2022-11-25 21:50:08 +01:00
Anonymous Maarten
d0e14008b5
cmake: find libudev library so it gets priority
2022-11-25 21:36:53 +01:00
Anonymous Maarten
cd13600944
cmake: don't reset check state after pushing state
2022-11-24 23:33:54 +01:00
Anonymous Maarten
622f64dff2
cmake: add X11 include dir to check dirs
2022-11-24 20:59:02 +01:00
Sam Lantinga
a635a485bc
Re-added WinRT support until we're sure that it's no longer being used
2022-11-23 10:41:43 -08:00
Ozkan Sezer
34231f5ba0
reverted opengles removal.
2022-11-23 18:50:02 +03:00
Ozkan Sezer
016b757311
reverted jack audio backend removal.
2022-11-23 06:50:20 +03:00
Ozkan Sezer
dc2a3e06e9
removed WinRT support.
2022-11-22 23:36:24 +03:00
Ozkan Sezer
7df102d220
reverted sndio backend removal.
2022-11-22 22:04:10 +03:00
Ozkan Sezer
30b1ab2add
removed opengles.
2022-11-22 21:48:40 +03:00
Ozkan Sezer
3aea865cdf
removed directfb support.
2022-11-22 20:45:45 +03:00
Ozkan Sezer
cdb54ad21e
removed arts, esd, fusionsound, nas, paudio, sndio, sunaudio, winmm audio backends.
2022-11-22 19:51:56 +03:00
Ozkan Sezer
8d6fda4810
removed os2 support & support for building SDL with watcom.
2022-11-22 19:18:47 +03:00
Sam Lantinga
2c4159b99a
First pass at changing SDL 2.0 to SDL 3.0
2022-11-21 20:28:58 -08:00
Hubert Maier
5dc93451d2
JANITORIAL : Correct some more spelling mistakes ( #6489 )
2022-11-06 11:49:37 -08:00
Anonymous Maarten
61297f703a
cmake: on Apple, check for presence of an OBJC compiler
2022-11-03 15:03:47 +01:00
Anonymous Maarten
04bcc910e9
cmake: don't do enable_language(OBJC)
...
When SDL is included as a subproject, the following error might appear:
```
CMake Error: Error required internal CMake variable not set, cmake may not be built correctly.
Missing variable is:
CMAKE_OBJC_COMPILE_OBJECT
```
This is probably because the master project does not see certain OBJC related variables
2022-11-03 15:03:47 +01:00
Anonymous Maarten
c3b13346e0
On x86, pass -nodefaultlib to linker when wanting to avoid the C library
2022-10-22 09:28:00 -07:00