a dinosaur
41baf23e44
cmake: fix empty framework prefix on MacOS
2024-03-09 08:18:47 -08:00
Nour Fouad
b6c5ad0075
Update hardcoded value of pi to use SDL constant SDL_PI_F for improved consistency and readability.
2024-03-08 20:49:01 -08:00
Sam Lantinga
fcb132b8e8
Allow building testffmpeg without Vulkan support
2024-03-08 16:45:27 -08:00
Sam Lantinga
16e0806ced
Note that the cursor clip has been cleared even if we didn't do it
...
This releases the mouse cursor when bringing up the console on Counter Strike in dev mode.
2024-03-08 15:56:49 -08:00
Mingjie Shen
19b3ddac2f
Fix TOCTOU race condition
...
Separately checking the state of a file before operating on it may allow
an attacker to modify the file between the two operations. (CWE-367)
Fix by using fstat() instead of stat().
2024-03-08 15:52:04 -08:00
Sam Lantinga
cde793b0f5
Added support for the 6-button SEGA Mega Drive Control Pad for Nintendo Online
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Closes https://github.com/libsdl-org/SDL/pull/9225
2024-03-08 12:33:54 -08:00
Ozkan Sezer
d86ff6c6c0
remove stale / wrong information from SDL_RWread() documentation
2024-03-08 18:55:40 +03:00
Ozkan Sezer
9e89f093d9
remove stale / wrong information from SDL_RWread() documentation
2024-03-08 18:55:19 +03:00
Sam Lantinga
790cd395f5
Make sure the type in the SDL_Event aligns properly across the union
2024-03-07 06:58:43 -08:00
Sam Lantinga
e9ab2d46de
Revert "Change SDL_Keycode
type to an enum"
...
SDL_Keycode can actually be any printable character on the keyboard, so isn't limited to the enumerated values of SDL_KeyCode.
2024-03-07 06:58:43 -08:00
Sam Lantinga
33eaddc565
Cleaned up various type conversion issues
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This makes sure SDL_PixelFormatEnum flows through the internal code correctly, as well as fixing a number of other minor issues.
2024-03-07 06:58:43 -08:00
Sam Lantinga
f53bdc9531
The pixel format in SDL_DisplayMode uses SDL_PixelFormatEnum
2024-03-07 03:39:06 -08:00
Sam Lantinga
57a160c9ab
Fixed mapping for the Sanwa Supply JY-P76USV controller
2024-03-06 20:53:48 -08:00
Sam Lantinga
5643fd683f
Added migration notes for enum type changes
2024-03-06 16:59:28 -08:00
Anonymous Maarten
3cc4705dd2
cmake: build OBJC sources with warning & error flags, ignoring deprecated declarations
2024-03-07 01:58:28 +01:00
SDL Wiki Bot
59ab5c0824
Sync SDL3 wiki -> header
2024-03-07 00:20:27 +00:00
Sam Lantinga
c70710cde8
SDL_GetPixelFormatEnumForMasks() returns SDL_PixelFormatEnum
2024-03-06 16:19:08 -08:00
Susko3
01248a99c8
Add default: break;
to switches on SDL_Event::type
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This is just a nice-to-have, as `SDL_Event::type` in an `Uint32`, so there are no
compiler errors about not handling all `SDL_EventType` enum values.
2024-03-06 15:40:05 -08:00
Susko3
722f4104bf
Use enums as types in SDL_*Event structures
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The main `SDL_Event` union is not using the enum as
valid user events types are not in the enum.
2024-03-06 15:40:05 -08:00
Susko3
641b911d38
Update some internal files to use SDL_WindowFlags
2024-03-06 15:08:12 -08:00
Susko3
ce44eff3d2
Use SDL_WindowFlags
in public headers
2024-03-06 15:08:12 -08:00
Susko3
4f58d18373
Typedef SDL_WindowFlags
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Window flags were previously an enum with the same name.
See ebd7f9adbd
.
2024-03-06 15:08:12 -08:00
Susko3
424616e032
Use SDL_PixelFormatEnum as type
2024-03-06 15:02:13 -08:00
Sam Lantinga
38c54b8e0e
More null checks for SDL window operations
2024-03-06 13:33:30 -08:00
Sam Lantinga
6664a089d8
Add missing null check for displaydata during window creation
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Found in the wild from minidump reports. Unclear displaydata is null, but according
to the API it is possible for this call to return null so it seems like a valid check.
2024-03-06 13:33:27 -08:00
Sam Lantinga
610e798406
Fix clicking on the titlebar causing mouse input to freeze until esc is pressed
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When the titlebar drage region is clicked two actions are triggered:
* The WM transfers focus to the application
* The application starts a drag operation because the drag region was clicked
When the drag operation starts before input has been transferred to the application the
window manager gets in a bad state where mouse clicks don't work and the system isn't
actually dragging.
In this CL we delay drag operations until after the application has acquired active focus.
This fixes the problems outlined above.
2024-03-06 13:33:23 -08:00
Sam Lantinga
65a718f8c6
Disable warning C4113 in SDL_windows_gaming_input.c
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- A new version of warning C4028 added in VS 2022.
2024-03-06 13:33:20 -08:00
Frank Praznik
53896c9e44
cocoa: Make keyboard grab function return an int
2024-03-06 15:53:24 -05:00
Susko3
f8cb3c742d
Change SDL_Keycode
type to an enum
2024-03-06 12:17:53 -08:00
Susko3
f8844d387c
Use specific types in SDL_touch.h
...
Missed when picking 7ff34249c7
from https://github.com/libsdl-org/SDL/pull/9191 .
2024-03-06 10:35:20 -08:00
Sam Lantinga
26b9178e5c
Fixed whitespace
2024-03-06 09:57:39 -08:00
Sam Lantinga
c07b39fa06
Fixed build
2024-03-06 09:57:39 -08:00
SDL Wiki Bot
2d0cd90171
Sync SDL3 wiki -> header
2024-03-06 17:52:26 +00:00
Sam Lantinga
860155680d
SDL_RegisterEvents() now returns 0 if it couldn't allocate any user events.
2024-03-06 09:51:15 -08:00
Ozkan Sezer
4d20b82850
SDL_RWFromFile, stdio: allow named pipes along with regular files.
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Fixes https://github.com/libsdl-org/SDL/issues/9174
(cherry picked from commit 177a836653
)
2024-03-06 18:51:20 +03:00
Sam Lantinga
ee87132385
Make sure fast path RGB <-> YUV conversions are using the same color primaries
2024-03-05 17:43:08 -08:00
Sam Lantinga
4545c77c9e
Updated Vita renderer with colorspace clarification
2024-03-05 16:56:58 -08:00
Sam Lantinga
95fbbc6f07
Fixed accidental use of tabs
2024-03-05 16:55:26 -08:00
Susko3
e268cdbec6
Use specific types in public headers ( #9205 )
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Uses specific typedef'd types instead of generic integral types where applicable.
2024-03-05 16:52:15 -08:00
Sam Lantinga
db24560387
Additional colorspace clarification
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Note that SDL_MATRIX_COEFFICIENTS_BT470BG is functionally equivalent to SDL_MATRIX_COEFFICIENTS_BT601
2024-03-05 16:47:36 -08:00
Sam Lantinga
b3858ec5f7
BT2020_CL is very different from BT2020_NCL, and not currently supported
2024-03-05 15:49:17 -08:00
Frank Praznik
4c0601b93f
video: Return a failure code if the video driver fails to grab the mouse or keyboard
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Alter the video driver grab/confinement function signatures to return an int, set and return an error if the grab request fails, and clear the grab flags from the window if the mouse and/or keyboard wasn't actually grabbed.
2024-03-05 17:59:10 -05:00
Sam Lantinga
ae0caeef8d
Fixed build
2024-03-05 13:54:17 -08:00
Sam Lantinga
9db68f97f9
Reverted SDL_Vulkan_GetInstanceExtensions() API change
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This function is commonly used with Vulkan structures that use uint32_t, so we should keep the Uint32 signature.
2024-03-05 13:39:42 -08:00
Sam Lantinga
edbcef11ff
Keep track of whether the Android on-screen keyboard was opened by the application
...
Fixes https://github.com/libsdl-org/SDL/issues/9202
2024-03-05 13:35:17 -08:00
Sam Lantinga
c36f773eb4
Fixed "${folder^}Activity: bad substitution" with bash 3.2 on macOS
2024-03-05 13:35:17 -08:00
SDL Wiki Bot
0b4a195f4b
Sync SDL3 wiki -> header
2024-03-05 21:32:25 +00:00
Sylvain
cea717e5d3
Removed some uneeded 'unsigned': renderer.num_texture_format and SDL_Vulkan_GetInstanceExtensions() prototype
2024-03-05 13:31:28 -08:00
Sam Lantinga
1e0bac288b
Use the hlsli extension for shader includes
2024-03-05 12:46:44 -08:00
Anonymous Maarten
4898505f23
cmake: add winres to the list of potential name rc compilers
2024-03-05 20:38:00 +01:00