Sam Lantinga
926db1bd54
Removed a duplicate delay accidentally added during code refactor
2023-03-09 16:12:49 -08:00
Sam Lantinga
645823fc90
Wait for the GCController framework to see IOKit devices
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It occasionally takes a few millseconds for the GCController framework to handle the device notification and set up the device
Fixes the duplicate controller issue in https://github.com/libsdl-org/SDL/issues/6686
2023-03-09 16:12:49 -08:00
Sam Lantinga
21e444b2e7
Fixed a few additional sizeof locations
2023-03-09 15:25:48 -08:00
Sam Lantinga
c6443d86c9
Code style: changed "sizeof foo" to "sizeof(foo)" (thanks @sezero!)
2023-03-09 15:10:44 -08:00
Guldoman
ad95c93bf4
Add portal interface to support SDL_GetSystemTheme
in linux
2023-03-09 15:05:16 -08:00
Anonymous Maarten
c304fbded6
cmake: disable ccache by default
2023-03-09 20:24:03 +01:00
Sam Lantinga
2ca727aec6
If the client rect is empty, use the last known window size
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This happens on Windows 11 with fullscreen desktop windows when the desktop is brought up with the Windows+D shortcut.
Fixes https://github.com/libsdl-org/SDL/issues/7419
2023-03-09 10:31:39 -08:00
Ozkan Sezer
bb59f46cbe
Removed guard around the enabled assertions support code
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Otherwise, SDL_assert_always() wouldn't work.
Fixes https://github.com/libsdl-org/SDL/issues/7433
2023-03-09 20:51:50 +03:00
Ozkan Sezer
34d13cd0a9
made IsModifierKeyPressed() helper static
2023-03-09 20:28:05 +03:00
Deve
4de6ddd07f
Fixed incorrect modifier keys handling on macOS
2023-03-09 09:00:53 -08:00
David Demelier
d0c4849d0b
Rename SDL_atomic_t to SDL_AtomicInt
2023-03-09 09:00:09 -08:00
Sam Lantinga
8994878767
Added SDL_GetSystemTheme() to return whether the system is using a dark or light color theme, and SDL_EVENT_SYSTEM_THEME_CHANGED is sent when this changes
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Fixes https://github.com/libsdl-org/SDL/issues/5334
Fixes https://github.com/libsdl-org/SDL/issues/6958
Closes https://github.com/libsdl-org/SDL/pull/6440
2023-03-09 03:25:20 -08:00
Sam Lantinga
fb0c3197e0
Fixed the documentation for SDL_SetRelativeMouseMode()
2023-03-08 22:32:54 -08:00
Sam Lantinga
cabedee4a1
Fixed constraining the mouse to the window in relative mode
2023-03-08 22:29:45 -08:00
Ryan C. Gordon
d898dbfe50
render: Make sure logical_target is bound when presenting.
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Fixes black screen on macOS.
Fixes #7320 .
2023-03-08 22:57:29 -05:00
Lokathor
b8bc4a234b
Make mappings for "Retrolink SNES Controller" with SDL_GAMECONTROLLER_USE_BUTTON_LABELS
both on and off
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I've only tested this on windows, but I went ahead and made the same changes for linux and mac because I assumed it's the same there and that we'd want to keep the three platforms in sync.
2023-03-08 16:43:12 -08:00
Sylvain
4053876bf6
Fix warning drop const qualifier
2023-03-08 22:22:34 +01:00
Sam Lantinga
ba87b96cea
Fixed signed/unsigned warnings
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Fixes https://github.com/libsdl-org/SDL/issues/7424
2023-03-08 12:36:44 -08:00
Ozkan Sezer
53bde3abee
fix SDL_FindFreePlayerIndex so it can really return -1.
2023-03-08 20:00:00 +03:00
Sam Lantinga
91b328c2c6
Fixed emscripten build
2023-03-08 08:58:26 -08:00
Sam Lantinga
dd7cf12206
Fixed instances of SDL_joystick_players being set to -1 (thanks @AntTheAlchemist!)
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Fixes https://github.com/libsdl-org/SDL/issues/7426
2023-03-08 08:38:59 -08:00
Sylvain
d78817703e
Fix build
2023-03-08 16:42:10 +01:00
Sylvain
c963f02571
More fix warnings about static function and prototype
2023-03-08 16:14:09 +01:00
Sylvain
16bb6a0b3d
Fix warnings about static function and prototype
2023-03-08 11:41:18 +01:00
Sam Lantinga
61309b4382
Disassociate the SDLOpenGLContext from the view before deleting it
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If we don't do this, the view will be blanked even if another context is current and rendering from that context won't be visible.
Fixes https://github.com/libsdl-org/SDL/issues/4986
2023-03-08 01:35:21 -08:00
Sam Lantinga
04a03a3eec
Use SDL_GL_DeleteContext instead of Cocoa_GL_DeleteContext for context cleanup
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That will make the current context NULL before deleting the context.
2023-03-08 01:33:28 -08:00
Sam Lantinga
d08338ddc5
Added mapping for the Xbox Elite Core controller connected via Bluetooth on Android
2023-03-06 15:36:49 -08:00
divVerent
6f1f586086
Fix Xbox One gamepad axis assignment on SDL_JOYSTICK_ANDROID API ( #7405 )
2023-03-06 15:33:18 -08:00
Sam Lantinga
f8106d4f30
Fixed build warning
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format '%x' expects argument of type 'unsigned int', but argument 2 has type 'Uint32' {aka 'long unsigned int'}
2023-03-06 13:33:52 -08:00
Sam Lantinga
c0e7845874
Be more clear about what flags conflicted
2023-03-06 11:43:28 -08:00
Sam Lantinga
c69aea887a
Fixed permissions for src/video/x11/SDL_x11modes.c
2023-03-06 11:39:21 -08:00
Sam Lantinga
698dbd8464
SDL_CreateWindow() has been simplified and no longer takes a window position.
2023-03-06 09:50:12 -08:00
Sam Lantinga
7905254087
Updated debug print with new SDL_DisplayMode fields
2023-03-06 09:50:12 -08:00
Sylvain
a946a34452
Add Drag and drop position, for x11, wayland and MACOSX
2023-03-06 08:44:05 -08:00
Sylvain
813c586edb
Change local (void*) to SDL_FunctionPointer
2023-03-06 12:38:38 +01:00
Sylvain
9b065bf54b
Fix various warnings: static /void / comma
2023-03-06 12:37:37 +01:00
Sam Lantinga
c9aec268fa
SDL_GetJoystickIDForPlayerIndex() should return 0 for invalid ID (thanks @AntTheAlchemist!)
2023-03-03 16:15:28 -08:00
Anonymous Maarten
103fbcfc05
cmake: use compatible interface properties to disallow linking to a different version of SDL
2023-03-03 23:40:57 +01:00
Michal Suchanek
987b748067
evdev_kbd: Use current keymap
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keymap can change over time, caching the keymap causes wrong keys
returned when user changes keymap during runtime
Signed-off-by: Michal Suchanek <msuchanek@suse.de>
(cherry picked from commit 96a2a6b945
)
2023-03-03 14:31:20 -08:00
Sam Lantinga
6b87d1938f
Added SDL_EVENT_DISPLAY_SCALE_CHANGED
2023-03-03 11:16:31 -08:00
Sam Lantinga
16f4e37bb5
Fixed build
2023-03-03 09:49:48 -08:00
Sam Lantinga
e3d90c694c
Make sure the window is valid in SDL_SetKeyboardFocus()
2023-03-03 09:09:11 -08:00
Sam Lantinga
f1c3d3be97
Default to using newer D3D renderers in SDL 3.0
2023-03-02 15:09:57 -08:00
Ryan C. Gordon
8b9a938413
dataqueue: Make thread safe.
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Each data queue gets its own mutex and each function obtains it.
Fixes #7390 .
2023-03-02 16:35:16 -05:00
Eddy Jansson
91b9ba8c54
Correct typo GetSlectionText -> GetSelectionText
2023-03-02 16:29:18 -05:00
Ryan C. Gordon
f833e005e1
dataqueue: Removed non-public SDL_ReserveSpaceInDataQueue function
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This wasn't used, and it was just asking for trouble.
2023-03-02 16:09:23 -05:00
Ozkan Sezer
ea824c6d20
hidapi/windows tidy-up.
2023-03-02 21:40:02 +03:00
Sam Lantinga
3bba33932f
Fixed testshape on high DPI displays
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Since the shape is set based on the pixels in the image, we want the window to have the same number of pixels.
2023-03-02 10:15:14 -08:00
Sam Lantinga
59ca0c8b22
Simplified the testshape example
2023-03-02 10:00:15 -08:00
Sam Lantinga
bd2e2ee7aa
SDL_RenderTexture() and SDL_RenderTextureRotated() take floating point source coordinates
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See the discussion at https://discourse.libsdl.org/t/sdl-rendercopyf-uses-ints/36732/8
2023-03-02 09:42:32 -08:00